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Drop calling glClearColor.
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commit
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3
gfx/gl.c
3
gfx/gl.c
@ -1314,9 +1314,6 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_DITHER);
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#ifndef __CELLOS_LV2__ /* is this really necessary? isn't default clear color always black? */
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glClearColor(0, 0, 0, 1);
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#endif
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memcpy(gl->tex_coords, tex_coords, sizeof(tex_coords));
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gl->coords.vertex = vertex_ptr;
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