768 Commits

Author SHA1 Message Date
Themaister
5b0525d2e2 Drop HAVE_PBO. Use custom conversion routines.
Measured custom 15->32 conversion to be up to 10x faster on my setup.
2012-10-02 01:04:47 +02:00
Themaister
018b97be72 Add logging code to gl_copy_frame. 2012-10-01 23:59:11 +02:00
Themaister
1bac5421ff Update benchmarks for GCC + x86.
Compile with make PERF_TEST=1 to enable performance logging.
2012-10-01 23:43:16 +02:00
Themaister
4db4d414a9 Should fix build on OSX. 2012-10-01 22:48:36 +02:00
twinaphex
666ed41234 (PS3) Build fix
(RMenu) Get rid of (now) unnecessary includes
2012-10-01 04:04:50 +02:00
twinaphex
6c5d6515ce (XDK) 360 and Xbox 1 now both use the same Direct3D driver 2012-10-01 03:35:38 +02:00
twinaphex
c7f8535ecf (360) Shows amount of shaders that were loaded at init 2012-10-01 02:45:29 +02:00
twinaphex
4ae233f1f0 (XDK) Reports screen resolution now at device init 2012-10-01 01:17:30 +02:00
twinaphex
011037eea2 (XDK Xbox 1) Refactor Xbox 1 code too 2012-10-01 00:41:06 +02:00
Themaister
b73243b521 Fix CXX_BUILD. 2012-10-01 00:12:07 +02:00
twinaphex
b954472295 (360) Move D3D init/destroy code to context file 2012-10-01 00:09:37 +02:00
Themaister
043bcfd1de Minor refactor. gl_set_shader_viewport(). 2012-09-30 19:55:33 +02:00
Themaister
66867c9b07 Remove breaking include of gl_common.h. 2012-09-30 19:28:36 +02:00
twinaphex
4d80a71f7e (XDK) Refactorings - build fixes 2012-09-30 17:57:32 +02:00
twinaphex
71443385e9 (PS3/XDK - Context) Some refactorings 2012-09-30 17:51:48 +02:00
twinaphex
c1e3dcd00e (Xbox 1/360) XDK context file updated - fixes build 2012-09-30 17:10:04 +02:00
Themaister
8d8dce7d2b Don't display mouse. Set window title immediately. 2012-09-30 15:08:11 +02:00
Themaister
dd6d27c108 Add WGL context. 2012-09-30 14:41:58 +02:00
Themaister
9a07e23ecb Simplify GLES ifdef. 2012-09-30 10:33:15 +02:00
twinaphex
e4399884d9 (PS3) Needs ifndef around querying of BGRA888 - PSGL only has GL_BGRA
defined and not GL_BGRA888_EXT
2012-09-30 04:47:35 +02:00
Themaister
fb78009e10 Remove "special" GLES2 paths in image.c. 2012-09-29 22:04:11 +02:00
Themaister
55573b4726 Some PC fixups in OpenVG (still shows black though). 2012-09-29 20:18:24 +02:00
Themaister
5688f939a7 Use GL_BGRA_EXT on GLES. 2012-09-29 20:06:48 +02:00
Themaister
5d4019f4ab Have the scale value make more sense in freetype. 2012-09-29 19:20:30 +02:00
twinaphex
66cc23af34 (Freetype) Should allow for setting adjustable font positioning (x/y)
and scaling
2012-09-29 14:19:14 +02:00
Themaister
9747a594e8 Check for glXSwapInterval as well. 2012-09-29 12:35:26 +02:00
Themaister
e58bdc4811 Add GLX context. 2012-09-29 12:13:11 +02:00
Themaister
4669aee283 Kill null_ctx.
Doesn't serve any purpose with new context abstraction.
2012-09-29 11:14:02 +02:00
Themaister
f8de693eef Use true fullscreen in X/EGL. 2012-09-29 10:47:55 +02:00
Themaister
c6820af73e Fix CXX_BUILD. 2012-09-28 23:47:20 +02:00
Themaister
04e3fe185f Can build without SDL now (only RetroArch). 2012-09-28 23:34:19 +02:00
Themaister
c655c1d4e5 Big refactor of joypad input. 2012-09-28 23:06:16 +02:00
Themaister
ee8a93973f Drop redundant call to UNPACK_ROW_LENGTH. 2012-09-27 20:54:24 +02:00
TwinAphex51224
a8f255e357 Revert "(PS3) Use texture references for PSGL/RGL - NOTE: will form part"
This reverts commit 10605eabe37b5ef3f31b2c919193223f3bdd3ff3.
2012-09-27 20:24:05 +02:00
TwinAphex51224
5fad20121f (PS3) Add preliminary Freetype support for PS3 2012-09-27 18:16:06 +02:00
TwinAphex51224
fdd78b08d3 Use new define HAVE_CG_RUNTIME_COMPILER 2012-09-27 17:45:49 +02:00
TwinAphex51224
903ab0ccad Comment out RARCH_CG_DEBUG again 2012-09-27 17:30:28 +02:00
TwinAphex51224
10605eabe3 (PS3) Use texture references for PSGL/RGL - NOTE: will form part
of RGL now
2012-09-27 17:28:38 +02:00
Themaister
2e168157c1 Sanitize font rendering in xv and SDL.
Fixes old bug where big chunks of fonts would often be just left out.
2012-09-27 01:42:46 +02:00
Themaister
5936fbf463 Minor fixes in VC context. 2012-09-26 16:00:06 +02:00
Themaister
31b12d7d00 Refactor out common X11 code. 2012-09-26 15:52:25 +02:00
Themaister
f96d357017 Fix build on KMS. 2012-09-25 19:28:21 +02:00
Themaister
704af0e0b7 x_input depends on HAVE_X11. 2012-09-25 15:14:56 +02:00
Themaister
d732aa4c2e Abstract aspect handling in vg.c. 2012-09-25 13:54:22 +02:00
Themaister
2674a67cdd Abstract away aspect ratio handling. 2012-09-25 13:51:44 +02:00
Themaister
9c24946ca5 Pick right visual attribs in EGL depending on API. 2012-09-25 13:25:03 +02:00
Toad King
58a2ff9594 leave a note for the future ;) 2012-09-25 00:42:03 -04:00
TwinAphex51224
accbb57e10 (PS3) Set NO_GL_FF_VERTEX for PSGL-based builds 2012-09-25 04:07:36 +02:00
TwinAphex51224
e42f515e11 (PS3) Works on PS3 again 2012-09-25 03:49:51 +02:00
Toad King
eee9468900 fix GLES for VideoCore 2012-09-24 21:25:31 -04:00