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Abstract aspect handling in vg.c.
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parent
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commit
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5
gfx/vg.c
5
gfx/vg.c
@ -104,9 +104,8 @@ static void *vg_init(const video_info_t *video, const input_driver_t **input, vo
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vg->driver->get_video_size(&vg->mScreenWidth, &vg->mScreenHeight);
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// check for SD televisions: they should always be 4:3
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if ((vg->mScreenWidth == 640 || vg->mScreenWidth == 720) && (vg->mScreenHeight == 480 || vg->mScreenHeight == 576))
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vg->mScreenAspect = 4.0f / 3.0f;
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if (vg->driver->translate_aspect)
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vg->mScreenAspect = vg->driver->translate_aspect(vg->mScreenWidth, vg->mScreenHeight);
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else
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vg->mScreenAspect = (float)vg->mScreenWidth / vg->mScreenHeight;
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