aliaspider
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caad590d04
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(slang) slang_process: fix compatibility with more shaders.
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2018-02-02 01:50:18 +01:00 |
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Twinaphex
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b297bd7e6c
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Merge pull request #6217 from aliaspider/master
(slang) slang_process: fix clash with HLSL keywords.
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2018-02-01 23:09:03 +01:00 |
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aliaspider
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189ea0578d
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(slang) slang_process: change the type of FragCoord only when it is a
pixel shader input.
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2018-02-01 22:22:56 +01:00 |
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aliaspider
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b8e3933fe0
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(slang) slang_process: 'linear' and 'point' are also reserved keywords
in HLSL.
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2018-02-01 22:11:11 +01:00 |
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Twinaphex
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d24478d0d8
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Merge pull request #6216 from aliaspider/master
(slang) slang_process.cpp: enforce the binding of the uniform and push constant blocks.
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2018-02-01 21:50:11 +01:00 |
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aliaspider
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80880ec857
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(slang) slang_process.cpp: enforce the binding of the uniform and push
constant blocks.
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2018-02-01 21:45:36 +01:00 |
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Twinaphex
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ba3513fb70
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Merge pull request #6215 from aliaspider/master
(slang) slang_process.cpp: add support for more shaders.
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2018-02-01 21:10:04 +01:00 |
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aliaspider
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461a936eb4
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(D3D11) correct the size data of the last pass.
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2018-02-01 20:56:40 +01:00 |
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aliaspider
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8db625dd59
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(slang) slang_process.cpp: add support for more shaders.
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2018-02-01 20:10:07 +01:00 |
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Twinaphex
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7eecb5b2b8
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Merge pull request #6213 from aliaspider/master
(d3d11) slang reflection fix.
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2018-02-01 18:03:09 +01:00 |
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aliaspider
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d0b997a414
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(slang) slang_process.cpp: stage_mask texture semantic doesn't apply to
the size uniforms.
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2018-02-01 17:48:27 +01:00 |
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Twinaphex
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f096e667d8
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Merge pull request #6204 from aliaspider/master
(D3D11) Implement slang shader specification using Spirv-Cross.
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2018-02-01 16:33:58 +01:00 |
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aliaspider
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0aa1164a6f
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(D3D11) fix fbo size when no scale factor is specified.
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2018-02-01 16:29:40 +01:00 |
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aliaspider
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11a7171b51
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(slang) set enum value SLANG_FORMAT_UNKNOWN to 0.
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2018-02-01 15:13:58 +01:00 |
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aliaspider
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3865856aa2
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(D3D11) add support for #pragma format in slang shaders.
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2018-02-01 15:07:12 +01:00 |
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aliaspider
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91298255ad
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(D3D11) resize fbos when the viewport size changes.
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2018-02-01 12:45:35 +01:00 |
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aliaspider
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4dd8fb4df9
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(D3D11) make sure the stock shader is set before drawing the menu
texture.
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2018-02-01 12:31:24 +01:00 |
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aliaspider
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5d46e8bca4
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(D3D11) plug leak.
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2018-02-01 11:29:28 +01:00 |
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aliaspider
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e6c455d2c6
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(D3D11) move format support checks to d3d11_init_texture();
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2018-02-01 11:21:51 +01:00 |
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twinaphex
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b0013dbd68
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Cleanups
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2018-01-31 22:49:19 +01:00 |
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aliaspider
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f34dbdff8b
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(slang) cleanups.
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2018-01-31 19:36:31 +01:00 |
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twinaphex
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de1efd7878
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This hack is no longer needed with latest nvidia windows
drivers (390.77)
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2018-01-31 18:10:53 +01:00 |
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aliaspider
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0ccfa3804b
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(D3D11) frame count is an unsigned int.
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2018-01-31 17:21:18 +01:00 |
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aliaspider
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d8924d6fbb
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(D3D11) clear out all unused texture/sampler bindings each pass to avoid
hazards with SetRenderTargets.
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2018-01-31 17:05:48 +01:00 |
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aliaspider
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f7b5baccb6
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(D3D11) always save emitted hlsl code when debugging.
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2018-01-31 16:12:55 +01:00 |
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aliaspider
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f907f2ea7d
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(D3D11) save spirv-cross's hlsl output when shader compilation fails.
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2018-01-31 15:55:59 +01:00 |
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aliaspider
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5e09af9c77
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(D3D11) attach identifiers to the generated slang semantic mappings to
simplify debugging.
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2018-01-31 12:00:39 +01:00 |
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radius
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d953ec2b5f
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load shader presets at startup on wiiu
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2018-01-30 22:49:49 -05:00 |
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aliaspider
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5bc78d3ad5
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(D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
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2018-01-31 01:08:36 +01:00 |
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twinaphex
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08e61230e9
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Update video_poke_interface
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2018-01-30 22:29:57 +01:00 |
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twinaphex
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b0b39ff899
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Cleanups
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2018-01-30 22:16:16 +01:00 |
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twinaphex
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7dcd46a20f
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Get rid of HAVE_MENU ifdefs for video_driver_poke interface
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2018-01-30 22:14:47 +01:00 |
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twinaphex
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911d01b1e4
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CLeanups
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2018-01-30 21:46:49 +01:00 |
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aliaspider
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b228775b0d
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(D3D10/11/12) allow building without HAVE_D3D9
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2018-01-30 21:33:25 +01:00 |
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aliaspider
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4a3e4fc7de
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(mingw) include all of the sal.h defines in dxgi_common.h
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2018-01-30 20:02:40 +01:00 |
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aliaspider
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13f18afcd9
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(D3D10/11/12) cleanups / fixes.
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2018-01-30 19:34:53 +01:00 |
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twinaphex
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27a133c4fd
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Update
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2018-01-30 17:20:34 +01:00 |
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twinaphex
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80bdcd89a6
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(D3D10/11/12) Cleanup non-HAVE_DYNAMIC codepaths
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2018-01-30 17:06:57 +01:00 |
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twinaphex
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a5f232793b
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Silence warnings
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2018-01-30 16:44:42 +01:00 |
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twinaphex
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aeab2e5bd1
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enable d3d10/11/12 again for mingw build
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2018-01-30 16:04:45 +01:00 |
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twinaphex
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05e35bd4b1
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Compiles with MSVC 2013
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2018-01-29 21:31:03 +01:00 |
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twinaphex
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a6f8013c24
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More MSVC2013 buildfixes
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2018-01-29 17:19:36 +01:00 |
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twinaphex
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2906744a0d
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(D3D10) Add non_HAVE_DYNAMIC codepaths
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2018-01-29 15:33:30 +01:00 |
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twinaphex
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03e800c1c8
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Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
for D3D11
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2018-01-29 14:05:44 +01:00 |
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twinaphex
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891d8741db
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(HLSL shader driver) Cleanups
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2018-01-29 12:01:52 +01:00 |
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twinaphex
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ee813ab76b
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Create new functions for d3d_common.c
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2018-01-29 11:44:55 +01:00 |
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cucholix
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648032bd75
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Update gx2_gfx.c
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2018-01-26 16:10:04 -03:00 |
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cucholix
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de6c185e88
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Shader parameters saving fix
It's @aliaspider code :p
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2018-01-26 15:49:34 -03:00 |
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twinaphex
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6b45447425
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(d3d_common.c) Cleanups
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2018-01-26 07:28:54 +01:00 |
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twinaphex
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d33772195f
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(D3D9 Cg) CLeanups
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2018-01-26 06:50:11 +01:00 |
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