373 Commits

Author SHA1 Message Date
twinaphex
8b8e33ed92 (Android) Take out context menu in CoreSelection - also reduces code bloat
- IME selector should go in Input Settings menu
2013-08-18 18:20:50 +02:00
twinaphex
744d2d169e (Android Phoenix) Take out 'welcome to Android' popup 2013-08-18 03:04:03 +02:00
twinaphex
7f480342a4 (Android Phoenix) Add GameMID BT autodetection 2013-08-17 23:36:04 +02:00
Themaister
c539b82a70 Display dialog title. 2013-08-16 15:46:37 +02:00
Themaister
dd2d8009ca Add ProgressBar for asset extraction. 2013-08-16 14:46:36 +02:00
Themaister
2dcc133cab Wait for asset thread when selecting overlay and/or shader. 2013-08-16 12:25:34 +02:00
Themaister
758dc7e196 Add Load Game (History) to Android frontend.
Also cleanup core selection list a bit to be more readable.
2013-08-16 12:16:19 +02:00
twinaphex
6de6a793ab (Android Phoenix) Include popup about asset extraction
Bump up to version 0.9.9.5
2013-08-15 00:13:08 +02:00
twinaphex
b0799be6ba (Android Phoenix) Set default libretro path (for TV Mode) 2013-08-14 22:18:23 +02:00
twinaphex
39edc5379b (Android Phoenix) Cleanups - reuse instance from MainMenuActivity to get application
info stuff
(Android Phoenix) TV Mode now creates a default config file if one wasn't there
already - makes it work from startup
2013-08-14 14:54:02 +02:00
twinaphex
0bbd9699b4 (Android Phoenix) TV Mode now loads the config file 2013-08-14 04:27:44 +02:00
twinaphex
6fd04e1e0e (Android Phoenix) Add TV mode - boot straight into RGUI 2013-08-14 04:17:30 +02:00
twinaphex
b0644e2f71 (Android Phoenix) Close CoreSelection activity after having launched a game 2013-08-13 20:26:21 +02:00
twinaphex
8286e30b6b (Android Phoenix) Some cleanups to CoreSelection.java 2013-08-13 19:27:13 +02:00
twinaphex
5a2a89a8db (Android Phoenix) Separate java classfile for FileWrapper
(Android) Bind menu button to RGUI for 360 pad
2013-08-12 23:32:02 +02:00
Themaister
16ca310f93 Add high latency audio support for Android.
Should fix ghetto hardware again.
2013-08-12 20:13:06 +02:00
twinaphex
3122dbf4e6 (Android Phoenix) Update string somewhat to reflect that Ouya
doesn't have Google Play installed
2013-08-12 18:54:27 +02:00
twinaphex
a7b8bfc020 (Android Phoenix) Add Ouya autodetection rules - should disable
input overlay at startup and setup input_autodetect to true
2013-08-12 18:53:17 +02:00
twinaphex
fc4a6b6250 (Android Phoenix) Rename RetroArch.java to CoreSelection.java 2013-08-12 18:48:07 +02:00
twinaphex
647a423aa4 (Android Phoenix) Split up menu classes into separate .java files 2013-08-12 17:43:27 +02:00
twinaphex
7abe27de81 (Android Java) Create separate class for ReportIME 2013-08-12 05:51:33 +02:00
twinaphex
b142cae10a (Android Java) Split ModuleWrapper class off into separate .java file 2013-08-12 05:19:39 +02:00
twinaphex
b6370d2441 (Android Java) Set threaded video to default - Shield/Nexus 7 2013 now simply an
'OK' messagebox
2013-08-12 01:51:49 +02:00
twinaphex
996c7e4def (Android Phoenix) Simplify detection messages 2013-08-11 06:13:20 +02:00
twinaphex
15a38dfb27 (Android) Make beginning popup a 'welcome message' and no longer ask about
choosing between threaded video and static sync - just mention static sync
but that's it - enable threaded video by default.
2013-08-11 05:38:59 +02:00
twinaphex
f62d15a3b3 (Android Java) Move functionality over to main menu 2013-08-10 23:53:37 +02:00
twinaphex
b8ca1323a9 (Phoenix Android) Clean up UI 2013-08-10 22:58:04 +02:00
twinaphex
b33d4d29d2 (Android) Standardize overlays and shaders directories for Android - now uses
the same named directories as iOS/Blackberry ports - lower-case folders (overlays and shaders_glsl)
2013-08-10 18:45:19 +02:00
twinaphex
314947844d (Android) Last v0.9.9.4 push 2013-08-08 00:33:07 +02:00
twinaphex
16d618a4d6 (Android Phoenix) Change name 'Two modes of play - pick one' 2013-08-07 06:36:47 +02:00
twinaphex
44e5accc9b (Android) Threaded video now default option, static syncing secondary 2013-08-07 06:35:22 +02:00
twinaphex
56975f8ee0 Add showToastAlert from Tegra Subactivity 2013-08-07 03:33:58 +02:00
twinaphex
528b499817 (Android) Add "ideal" refresh rate autoconfigure for Nexus 7 2013 2013-08-07 01:21:00 +02:00
twinaphex
9a2ca1eb9e (Shield) Autoconfigures 60Hz refreshrate, input ovelay disable
and input autodetect enable correctly now
2013-08-05 23:56:59 +02:00
twinaphex
c84a61d83f (Android Java) Add more core descriptions
(Android Java) Take out non-working Shield autoconfiguration stuff for now
2013-08-05 23:00:01 +02:00
twinaphex
8dc60fc3d5 (Android/Shield) Improve device detection/autoconfiguration - refresh rate still not
set correctly I think
2013-08-02 15:17:41 +02:00
twinaphex
66b4510237 (Android/Shield) Add optimal settings option 2013-08-02 14:58:51 +02:00
Themaister
4443201dc9 Use data dir and not cache dir.
Cache dir is volatile and can be cleaned out by OS at any minute.
2013-08-02 01:20:53 +02:00
Themaister
fa5e58ffb8 Fixup manifest.
Crashed with full org.retroarch. path.
2013-08-01 20:04:07 +02:00
twinaphex
a4850c1b57 (Android) Don't use JELLY_BEAN_MR1 constant as it wasn't available on
prior Android versions - use int keycode instead - also implemented
stub onTrimMemory/onLowMemory inside NativeActivity wrapper class
2013-07-18 13:27:30 +02:00
Squarepusher
81125baca4 Merge pull request #260 from Themaister/opensl-upstream
Fixes and tweaks for OpenSL
2013-07-17 15:10:31 -07:00
twinaphex
2f3254a23b (Android) Use NativeActivity wrapper 2013-07-18 00:09:22 +02:00
Themaister
d8ee306b61 Check for hardware sampling rate automatically. 2013-07-17 22:48:18 +02:00
Themaister
88e59454a5 Use 44.1kHz audio on Android.
Should be toggleable (or use autodetect if present on Android 4.2+).
Fixes audio on Nexus 10 in my test case.
2013-07-17 22:48:03 +02:00
ToadKing
bbe4a65881 (ANDROID) config file changes mean we have to explicitly set the system directory in the config file 2013-05-26 15:45:00 -04:00
Themaister
f4c89be017 Use CGP/GLSL-style format on Android and iOS. 2013-04-11 15:40:57 +02:00
Themaister
c9725afa5c Update Android shader paths. 2013-04-07 13:23:34 +02:00
twinaphex
eb0feac9e3 (PS3/All) Purge fixed-style shaders again - this time avoiding
breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again
2013-04-06 05:46:09 +02:00
twinaphex
25767ef013 Revert "More scrubbing"
This reverts commit 5bfa31fa864c5eb14b3084ca59af46ba767be585.
2013-04-06 03:53:35 +02:00
twinaphex
91547e83bd Revert "More scrubbing (pt. 2)"
This reverts commit 07b8e71f1440790b792677ecd981446a478719c0.
2013-04-06 03:52:58 +02:00