(Android) Standardize overlays and shaders directories for Android - now uses

the same named directories as iOS/Blackberry ports - lower-case folders (overlays and shaders_glsl)
This commit is contained in:
twinaphex 2013-08-10 18:44:30 +02:00
parent 7b0a77e6f2
commit b33d4d29d2
6 changed files with 14 additions and 7 deletions

View File

@ -30,4 +30,11 @@
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
<linkedResources>
<link>
<name>assets/overlays</name>
<type>2</type>
<locationURI>PARENT-2-PROJECT_LOC/media/overlays</locationURI>
</link>
</linkedResources>
</projectDescription>

View File

@ -7,7 +7,7 @@ import android.os.Bundle;
public class OverlayActivity extends DirectoryActivity {
@Override
public void onCreate(Bundle savedInstanceState) {
File overlayDir = new File(getBaseContext().getApplicationInfo().dataDir, "Overlays");
File overlayDir = new File(getBaseContext().getApplicationInfo().dataDir, "overlays");
if (overlayDir.exists())
super.setStartDirectory(overlayDir.getAbsolutePath());

View File

@ -188,14 +188,14 @@ public class RetroArch extends Activity implements
//extractAssets(assets, cacheDir, "", 0);
Log.i("ASSETS", "Extracting shader assets now ...");
try {
extractAssets(assets, dataDir, "Shaders", 1);
extractAssets(assets, dataDir, "shaders_glsl", 1);
} catch (IOException e) {
Log.i("ASSETS", "Failed to extract shaders ...");
}
Log.i("ASSETS", "Extracting overlay assets now ...");
try {
extractAssets(assets, dataDir, "Overlays", 1);
extractAssets(assets, dataDir, "overlays", 1);
} catch (IOException e) {
Log.i("ASSETS", "Failed to extract overlays ...");
}
@ -496,7 +496,7 @@ public class RetroArch extends Activity implements
boolean useOverlay = prefs.getBoolean("input_overlay_enable", true);
if (useOverlay) {
String overlayPath = prefs.getString("input_overlay", getDataDir() + "/Overlays/snes-landscape.cfg");
String overlayPath = prefs.getString("input_overlay", getDataDir() + "/overlays/snes-landscape.cfg");
config.setString("input_overlay", overlayPath);
config.setDouble("input_overlay_opacity", prefs.getFloat("input_overlay_opacity", 1.0f));
} else {

View File

@ -7,7 +7,7 @@ import android.os.Bundle;
public class ShaderActivity extends DirectoryActivity {
@Override
public void onCreate(Bundle savedInstanceState) {
File shaderDir = new File(getBaseContext().getApplicationInfo().dataDir, "Shaders");
File shaderDir = new File(getBaseContext().getApplicationInfo().dataDir, "shaders_glsl");
if (shaderDir.exists())
super.setStartDirectory(shaderDir.getAbsolutePath());

View File

@ -304,7 +304,7 @@ void config_set_defaults(void)
#elif defined(IOS)
strlcpy(g_extern.overlay_dir, "/Applications/RetroArch.app/overlays/", sizeof(g_extern.overlay_dir));
#elif defined(ANDROID)
strlcpy(g_extern.overlay_dir, "/data/data/org.retroarch/Overlays/", sizeof(g_extern.overlay_dir));
strlcpy(g_extern.overlay_dir, "/data/data/org.retroarch/overlays/", sizeof(g_extern.overlay_dir));
#endif
#endif
@ -314,7 +314,7 @@ void config_set_defaults(void)
#elif defined(IOS)
strlcpy(g_settings.video.shader_dir, "/Applications/RetroArch.app/shaders_glsl/", sizeof(g_settings.video.shader_dir));
#elif defined(ANDROID)
strlcpy(g_settings.video.shader_dir, "/data/data/org.retroarch/Shaders/", sizeof(g_settings.video.shader_dir));
strlcpy(g_settings.video.shader_dir, "/data/data/org.retroarch/shaders_glsl/", sizeof(g_settings.video.shader_dir));
#endif
#endif