Wait for asset thread when selecting overlay and/or shader.

This commit is contained in:
Themaister 2013-08-16 12:25:34 +02:00
parent 758dc7e196
commit 2dcc133cab
2 changed files with 2 additions and 0 deletions

View File

@ -7,6 +7,7 @@ import android.os.Bundle;
public class OverlayActivity extends DirectoryActivity {
@Override
public void onCreate(Bundle savedInstanceState) {
MainMenuActivity.waitAssetThread();
File overlayDir = new File(getBaseContext().getApplicationInfo().dataDir, "overlays");
if (overlayDir.exists())
super.setStartDirectory(overlayDir.getAbsolutePath());

View File

@ -7,6 +7,7 @@ import android.os.Bundle;
public class ShaderActivity extends DirectoryActivity {
@Override
public void onCreate(Bundle savedInstanceState) {
MainMenuActivity.waitAssetThread();
File shaderDir = new File(getBaseContext().getApplicationInfo().dataDir, "shaders_glsl");
if (shaderDir.exists())
super.setStartDirectory(shaderDir.getAbsolutePath());