121 Commits

Author SHA1 Message Date
twinaphex
fef586b887 Comment out align texels for now 2018-05-17 02:21:40 +02:00
twinaphex
8686c5e037 (HLSL) Use HLSLVertex everywhere in the file 2018-05-17 02:18:57 +02:00
twinaphex
91fc81e76a (D3D9 HLSL) Prevents crash with game frame 2018-05-17 02:17:47 +02:00
twinaphex
62a2af1848 (HLSL) Update set_vertices 2018-05-17 02:16:19 +02:00
twinaphex
a999bff175 Cleanups 2018-05-17 02:07:15 +02:00
twinaphex
47551cec84 (HLSL) set_vertices - more work 2018-05-17 02:01:32 +02:00
twinaphex
47f3855e1b Cleanups 2018-05-16 16:06:00 +02:00
twinaphex
4b5ea2877e Cleanups 2018-05-16 16:03:22 +02:00
twinaphex
efbfe85da4 Cleanups 2018-05-16 15:58:46 +02:00
twinaphex
3aba080434 Integrate HLSL code into d3d9_hlsl_renderchain.c 2018-05-16 15:52:11 +02:00
twinaphex
2d540264e8 Start hooking up set_shader_mvp function 2018-05-15 06:02:10 +02:00
twinaphex
6afd100d2f (D3D9 HLSL) Add calc_and_set_shader_mvp 2018-05-15 05:53:15 +02:00
twinaphex
52fcdd183a (HLSL) Add more functions 2018-05-14 23:14:26 +02:00
twinaphex
39f45a17d2 create d3d9_convert_geometry 2018-05-14 21:32:14 +02:00
twinaphex
c941b4e922 Update D3D9 HLSL code 2018-05-14 21:26:52 +02:00
twinaphex
f37f8a1076 (HLSL renderchain) Refactor code 2018-05-14 21:10:14 +02:00
twinaphex
dc61c08006 Cleanups 2018-05-14 20:50:02 +02:00
twinaphex
15f2cde260 (HLSL) Start adding renderchain code 2018-05-14 20:42:28 +02:00
twinaphex
111aeb46b3 Make blit_texture a generic function used by both Cg and HLSL
renderchains
2018-05-14 19:11:45 +02:00
twinaphex
7a9bfa52b0 Add comments 2018-05-14 17:51:50 +02:00
twinaphex
e9054159ec Remove set_font_rect callback 2018-05-14 16:57:34 +02:00
twinaphex
232d3f4d92 Take out add_state_tracker function callback for D3D9 renderchain 2018-05-14 06:33:51 +02:00
twinaphex
6a9b39da3f Get rid of d3d.h and xdk_defines.h 2018-05-14 03:57:27 +02:00
twinaphex
d1c1e4e2aa Move D3D9_DECL_FVF_TEXCOORD to d3d9_common.h 2018-05-14 03:17:26 +02:00
twinaphex
86c7e7c69f (D3D9) Uniquely name 'Pass' for cg renderchain; some more work on HLSL 2018-05-14 03:12:09 +02:00
twinaphex
1de6bf550b (D3D renderchains) Cleanups/unifications 2018-05-14 03:06:19 +02:00
twinaphex
605d88751f (HLSL) Remove XBOX ifdef 2018-05-13 19:35:20 +02:00
twinaphex
64f2efe567 Cleanups 2018-05-13 19:03:09 +02:00
twinaphex
bcedf74fe4 (D3D renderchains) Cleanups 2018-05-13 18:59:57 +02:00
twinaphex
380fa6fd5e Updates 2018-05-13 18:51:05 +02:00
twinaphex
34149e510e (D3D9) Cleanups 2018-05-13 18:36:17 +02:00
twinaphex
33d2c2d422 (D3D9) Cleanups 2018-05-13 18:33:16 +02:00
twinaphex
46f23f9fbd Get rid of d3d_video_viewport 2018-05-13 18:24:19 +02:00
twinaphex
53446cc0c8 (D3D9 renderchains) Cleanups 2018-05-13 18:11:48 +02:00
twinaphex
c6cc2c930c Create d3d9_log_info 2018-05-13 18:01:09 +02:00
twinaphex
8ecfd367ff Backport shader log info 2018-05-13 17:57:48 +02:00
twinaphex
770b39e769 (HLSL) Buildfixes 2018-05-13 17:28:40 +02:00
twinaphex
41295ef7b9 Remove viewport_info callback from D3D9 renderchain interface 2018-05-13 06:29:17 +02:00
twinaphex
27170674a5 (D3D9) Cleanups 2018-05-13 06:22:12 +02:00
twinaphex
dee50349ba Rename d3d_renderchain_driver to d3d9_renderchain_driver 2018-05-13 06:03:26 +02:00
twinaphex
82ebb9576f Create d3d9_video_t and d3d8_video_t 2018-05-03 22:03:12 +02:00
twinaphex
d6c17178a3 Add some logging for shader backend setup 2018-04-23 18:25:41 +02:00
twinaphex
0c4a3a83ce (HLSL) Fix implicit declaration 2018-04-23 15:32:47 +02:00
twinaphex
2a655116a6 Set #define CINTERFACE in these files 2018-04-22 14:27:39 +02:00
twinaphex
ca8829fe3c (D3D9) Simplifications 2018-04-22 14:00:32 +02:00
twinaphex
b4a743fff4 Split up menu display drivers for D3D8/D3D9 into separate drivers;
split up d3d_common into separate files
2018-03-03 15:28:58 +01:00
twinaphex
588707f543 Cleanups 2018-03-02 17:30:21 +01:00
twinaphex
b67777f664 Update d3d9_hlsl_renderchainc. 2018-02-26 17:52:38 +01:00
twinaphex
b141c37fe9 Get rid of set_mvp function in D3D9 renderchain driver - use
one common set_mvp function instead
2018-02-10 21:21:09 +01:00
radius
c64d5556c1 readd shader to config, let's use a runtime check instead of overwritting the shader preset all the time 2018-02-07 21:25:59 -05:00