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https://github.com/libretro/RetroArch
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(D3D9) Uniquely name 'Pass' for cg renderchain; some more work on HLSL
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1de6bf550b
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@ -79,7 +79,7 @@ struct CGVertex
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float r, g, b, a;
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};
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struct Pass
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struct cg_pass
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{
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unsigned last_width, last_height;
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struct LinkInfo info;
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@ -91,7 +91,7 @@ struct Pass
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struct unsigned_vector_list *attrib_map;
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};
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#define VECTOR_LIST_TYPE struct Pass
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#define VECTOR_LIST_TYPE struct cg_pass
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#define VECTOR_LIST_NAME pass
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#include "../../libretro-common/lists/vector_list.c"
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#undef VECTOR_LIST_TYPE
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@ -257,7 +257,7 @@ error:
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static void d3d9_cg_renderchain_set_shader_params(
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cg_renderchain_t *chain,
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struct Pass *pass,
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struct cg_pass *pass,
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unsigned video_w, unsigned video_h,
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unsigned tex_w, unsigned tex_h,
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unsigned viewport_w, unsigned viewport_h)
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@ -306,7 +306,7 @@ static bool d3d9_cg_renderchain_init_shader_fvf(void *data, void *pass_data)
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bool texcoord1_taken = false;
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bool stream_taken[4] = {false};
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cg_renderchain_t *chain = (cg_renderchain_t*)data;
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struct Pass *pass = (struct Pass*)pass_data;
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struct cg_pass *pass = (struct cg_pass*)pass_data;
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static const D3DVERTEXELEMENT9 decl_end = D3DDECL_END();
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D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH] = {{0}};
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bool *indices = NULL;
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@ -447,7 +447,7 @@ static void d3d9_cg_renderchain_bind_orig(cg_renderchain_t *chain,
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CGparameter param;
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float video_size[2];
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float texture_size[2];
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struct Pass *pass = (struct Pass*)pass_data;
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struct cg_pass *pass = (struct cg_pass*)pass_data;
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video_size[0] = chain->passes->data[0].last_width;
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video_size[1] = chain->passes->data[0].last_height;
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texture_size[0] = chain->passes->data[0].info.tex_w;
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@ -494,7 +494,7 @@ static void d3d9_cg_renderchain_bind_prev(void *data, const void *pass_data)
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char attr_tex_size[64] = {0};
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char attr_coord[64] = {0};
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cg_renderchain_t *chain = (cg_renderchain_t*)data;
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struct Pass *pass = (struct Pass*)pass_data;
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struct cg_pass *pass = (struct cg_pass*)pass_data;
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static const char *prev_names[] = {
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"PREV",
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"PREV1",
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@ -581,7 +581,7 @@ static void d3d9_cg_renderchain_add_lut_internal(void *data,
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static void d3d9_cg_renderchain_bind_pass(
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cg_renderchain_t *chain,
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struct Pass *pass, unsigned pass_index)
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struct cg_pass *pass, unsigned pass_index)
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{
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unsigned i, index;
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@ -796,7 +796,7 @@ static bool d3d9_cg_renderchain_create_first_pass(
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const struct LinkInfo *info, unsigned fmt)
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{
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unsigned i;
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struct Pass pass;
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struct cg_pass pass;
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D3DMATRIX ident;
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if (!chain)
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@ -897,7 +897,7 @@ static bool d3d9_cg_renderchain_set_pass_size(
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cg_renderchain_t *chain,
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unsigned pass_index, unsigned width, unsigned height)
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{
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struct Pass *pass = (struct Pass*)&chain->passes->data[pass_index];
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struct cg_pass *pass = (struct cg_pass*)&chain->passes->data[pass_index];
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if (width != pass->info.tex_w || height != pass->info.tex_h)
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{
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@ -1034,7 +1034,7 @@ static bool d3d9_cg_renderchain_add_pass(
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void *data,
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const struct LinkInfo *info)
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{
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struct Pass pass;
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struct cg_pass pass;
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cg_renderchain_t *chain = (cg_renderchain_t*)data;
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pass.info = *info;
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@ -1174,7 +1174,7 @@ static void d3d9_cg_renderchain_calc_and_set_shader_mvp(
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static void cg_d3d9_renderchain_set_vertices(
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cg_renderchain_t *chain,
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struct Pass *pass,
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struct cg_pass *pass,
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unsigned width, unsigned height,
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unsigned out_width, unsigned out_height,
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unsigned vp_width, unsigned vp_height,
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@ -1276,7 +1276,7 @@ static void cg_d3d9_renderchain_blit_to_texture(
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unsigned pitch)
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{
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D3DLOCKED_RECT d3dlr = {0, NULL};
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struct Pass *first = (struct Pass*)&chain->passes->data[0];
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struct cg_pass *first = (struct cg_pass*)&chain->passes->data[0];
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if (
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(first->last_width != width || first->last_height != height)
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@ -1330,7 +1330,7 @@ static void cg_d3d9_renderchain_unbind_all(cg_renderchain_t *chain)
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static void cg_d3d9_renderchain_set_params(
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cg_renderchain_t *chain,
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struct Pass *pass,
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struct cg_pass *pass,
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unsigned pass_index)
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{
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unsigned i;
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@ -1360,7 +1360,7 @@ static void cg_d3d9_renderchain_set_params(
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static void cg_d3d9_renderchain_render_pass(
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cg_renderchain_t *chain,
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struct Pass *pass,
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struct cg_pass *pass,
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unsigned pass_index)
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{
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unsigned i, index;
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@ -1434,7 +1434,7 @@ static bool d3d9_cg_renderchain_render(
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{
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LPDIRECT3DSURFACE9 back_buffer, target;
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unsigned i, current_width, current_height, out_width = 0, out_height = 0;
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struct Pass *last_pass = NULL;
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struct cg_pass *last_pass = NULL;
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cg_renderchain_t *chain = d3d ? (cg_renderchain_t*)d3d->renderchain_data : NULL;
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d3d9_cg_renderchain_start_render(chain);
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@ -1455,8 +1455,8 @@ static bool d3d9_cg_renderchain_render(
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for (i = 0; i < chain->passes->count - 1; i++)
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{
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D3DVIEWPORT9 viewport = {0};
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struct Pass *from_pass = (struct Pass*)&chain->passes->data[i];
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struct Pass *to_pass = (struct Pass*)&chain->passes->data[i + 1];
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struct cg_pass *from_pass = (struct cg_pass*)&chain->passes->data[i];
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struct cg_pass *to_pass = (struct cg_pass*)&chain->passes->data[i + 1];
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d3d9_texture_get_surface_level(to_pass->tex, 0, (void**)&target);
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@ -1496,7 +1496,7 @@ static bool d3d9_cg_renderchain_render(
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/* Final pass */
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d3d9_device_set_render_target(chain->dev, 0, (void*)back_buffer);
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last_pass = (struct Pass*)&chain->passes->
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last_pass = (struct cg_pass*)&chain->passes->
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data[chain->passes->count - 1];
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d3d9_cg_renderchain_convert_geometry(chain, &last_pass->info,
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@ -33,10 +33,28 @@
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#include "../../retroarch.h"
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#include "../../verbosity.h"
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struct hlsl_pass
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{
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unsigned last_width, last_height;
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struct LinkInfo info;
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D3DPOOL pool;
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LPDIRECT3DTEXTURE9 tex;
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LPDIRECT3DVERTEXBUFFER9 vertex_buf;
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LPDIRECT3DVERTEXDECLARATION9 vertex_decl;
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};
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typedef struct hlsl_d3d9_renderchain
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{
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unsigned pixel_size;
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uint64_t frame_count;
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struct
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{
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LPDIRECT3DTEXTURE9 tex[TEXTURES];
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LPDIRECT3DVERTEXBUFFER9 vertex_buf[TEXTURES];
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unsigned ptr;
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unsigned last_width[TEXTURES];
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unsigned last_height[TEXTURES];
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} prev;
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unsigned last_width, last_height;
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unsigned tex_w;
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unsigned tex_h;
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