(D3D9) Uniquely name 'Pass' for cg renderchain; some more work on HLSL

This commit is contained in:
twinaphex 2018-05-14 03:12:09 +02:00
parent 1de6bf550b
commit 86c7e7c69f
2 changed files with 36 additions and 18 deletions

View File

@ -79,7 +79,7 @@ struct CGVertex
float r, g, b, a;
};
struct Pass
struct cg_pass
{
unsigned last_width, last_height;
struct LinkInfo info;
@ -91,7 +91,7 @@ struct Pass
struct unsigned_vector_list *attrib_map;
};
#define VECTOR_LIST_TYPE struct Pass
#define VECTOR_LIST_TYPE struct cg_pass
#define VECTOR_LIST_NAME pass
#include "../../libretro-common/lists/vector_list.c"
#undef VECTOR_LIST_TYPE
@ -257,7 +257,7 @@ error:
static void d3d9_cg_renderchain_set_shader_params(
cg_renderchain_t *chain,
struct Pass *pass,
struct cg_pass *pass,
unsigned video_w, unsigned video_h,
unsigned tex_w, unsigned tex_h,
unsigned viewport_w, unsigned viewport_h)
@ -306,7 +306,7 @@ static bool d3d9_cg_renderchain_init_shader_fvf(void *data, void *pass_data)
bool texcoord1_taken = false;
bool stream_taken[4] = {false};
cg_renderchain_t *chain = (cg_renderchain_t*)data;
struct Pass *pass = (struct Pass*)pass_data;
struct cg_pass *pass = (struct cg_pass*)pass_data;
static const D3DVERTEXELEMENT9 decl_end = D3DDECL_END();
D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH] = {{0}};
bool *indices = NULL;
@ -447,7 +447,7 @@ static void d3d9_cg_renderchain_bind_orig(cg_renderchain_t *chain,
CGparameter param;
float video_size[2];
float texture_size[2];
struct Pass *pass = (struct Pass*)pass_data;
struct cg_pass *pass = (struct cg_pass*)pass_data;
video_size[0] = chain->passes->data[0].last_width;
video_size[1] = chain->passes->data[0].last_height;
texture_size[0] = chain->passes->data[0].info.tex_w;
@ -494,7 +494,7 @@ static void d3d9_cg_renderchain_bind_prev(void *data, const void *pass_data)
char attr_tex_size[64] = {0};
char attr_coord[64] = {0};
cg_renderchain_t *chain = (cg_renderchain_t*)data;
struct Pass *pass = (struct Pass*)pass_data;
struct cg_pass *pass = (struct cg_pass*)pass_data;
static const char *prev_names[] = {
"PREV",
"PREV1",
@ -581,7 +581,7 @@ static void d3d9_cg_renderchain_add_lut_internal(void *data,
static void d3d9_cg_renderchain_bind_pass(
cg_renderchain_t *chain,
struct Pass *pass, unsigned pass_index)
struct cg_pass *pass, unsigned pass_index)
{
unsigned i, index;
@ -796,7 +796,7 @@ static bool d3d9_cg_renderchain_create_first_pass(
const struct LinkInfo *info, unsigned fmt)
{
unsigned i;
struct Pass pass;
struct cg_pass pass;
D3DMATRIX ident;
if (!chain)
@ -897,7 +897,7 @@ static bool d3d9_cg_renderchain_set_pass_size(
cg_renderchain_t *chain,
unsigned pass_index, unsigned width, unsigned height)
{
struct Pass *pass = (struct Pass*)&chain->passes->data[pass_index];
struct cg_pass *pass = (struct cg_pass*)&chain->passes->data[pass_index];
if (width != pass->info.tex_w || height != pass->info.tex_h)
{
@ -1034,7 +1034,7 @@ static bool d3d9_cg_renderchain_add_pass(
void *data,
const struct LinkInfo *info)
{
struct Pass pass;
struct cg_pass pass;
cg_renderchain_t *chain = (cg_renderchain_t*)data;
pass.info = *info;
@ -1174,7 +1174,7 @@ static void d3d9_cg_renderchain_calc_and_set_shader_mvp(
static void cg_d3d9_renderchain_set_vertices(
cg_renderchain_t *chain,
struct Pass *pass,
struct cg_pass *pass,
unsigned width, unsigned height,
unsigned out_width, unsigned out_height,
unsigned vp_width, unsigned vp_height,
@ -1276,7 +1276,7 @@ static void cg_d3d9_renderchain_blit_to_texture(
unsigned pitch)
{
D3DLOCKED_RECT d3dlr = {0, NULL};
struct Pass *first = (struct Pass*)&chain->passes->data[0];
struct cg_pass *first = (struct cg_pass*)&chain->passes->data[0];
if (
(first->last_width != width || first->last_height != height)
@ -1330,7 +1330,7 @@ static void cg_d3d9_renderchain_unbind_all(cg_renderchain_t *chain)
static void cg_d3d9_renderchain_set_params(
cg_renderchain_t *chain,
struct Pass *pass,
struct cg_pass *pass,
unsigned pass_index)
{
unsigned i;
@ -1360,7 +1360,7 @@ static void cg_d3d9_renderchain_set_params(
static void cg_d3d9_renderchain_render_pass(
cg_renderchain_t *chain,
struct Pass *pass,
struct cg_pass *pass,
unsigned pass_index)
{
unsigned i, index;
@ -1434,7 +1434,7 @@ static bool d3d9_cg_renderchain_render(
{
LPDIRECT3DSURFACE9 back_buffer, target;
unsigned i, current_width, current_height, out_width = 0, out_height = 0;
struct Pass *last_pass = NULL;
struct cg_pass *last_pass = NULL;
cg_renderchain_t *chain = d3d ? (cg_renderchain_t*)d3d->renderchain_data : NULL;
d3d9_cg_renderchain_start_render(chain);
@ -1455,8 +1455,8 @@ static bool d3d9_cg_renderchain_render(
for (i = 0; i < chain->passes->count - 1; i++)
{
D3DVIEWPORT9 viewport = {0};
struct Pass *from_pass = (struct Pass*)&chain->passes->data[i];
struct Pass *to_pass = (struct Pass*)&chain->passes->data[i + 1];
struct cg_pass *from_pass = (struct cg_pass*)&chain->passes->data[i];
struct cg_pass *to_pass = (struct cg_pass*)&chain->passes->data[i + 1];
d3d9_texture_get_surface_level(to_pass->tex, 0, (void**)&target);
@ -1496,7 +1496,7 @@ static bool d3d9_cg_renderchain_render(
/* Final pass */
d3d9_device_set_render_target(chain->dev, 0, (void*)back_buffer);
last_pass = (struct Pass*)&chain->passes->
last_pass = (struct cg_pass*)&chain->passes->
data[chain->passes->count - 1];
d3d9_cg_renderchain_convert_geometry(chain, &last_pass->info,

View File

@ -33,10 +33,28 @@
#include "../../retroarch.h"
#include "../../verbosity.h"
struct hlsl_pass
{
unsigned last_width, last_height;
struct LinkInfo info;
D3DPOOL pool;
LPDIRECT3DTEXTURE9 tex;
LPDIRECT3DVERTEXBUFFER9 vertex_buf;
LPDIRECT3DVERTEXDECLARATION9 vertex_decl;
};
typedef struct hlsl_d3d9_renderchain
{
unsigned pixel_size;
uint64_t frame_count;
struct
{
LPDIRECT3DTEXTURE9 tex[TEXTURES];
LPDIRECT3DVERTEXBUFFER9 vertex_buf[TEXTURES];
unsigned ptr;
unsigned last_width[TEXTURES];
unsigned last_height[TEXTURES];
} prev;
unsigned last_width, last_height;
unsigned tex_w;
unsigned tex_h;