twinaphex
|
0085b24fd5
|
Cut down on gl_check_capability calls
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2017-11-08 00:49:01 +01:00 |
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twinaphex
|
0f6a3c8f9d
|
Start cutting down on HAVE_GL_ASYNC_READBACK ifdef
|
2017-11-07 23:19:54 +01:00 |
|
twinaphex
|
1bc30331a7
|
Cleanups
|
2017-11-07 22:59:36 +01:00 |
|
twinaphex
|
7a33bfe924
|
Get rid of more HAVE_FBO ifdefs
|
2017-11-07 22:54:38 +01:00 |
|
twinaphex
|
3ccf8c19f1
|
Start getting rid of HAVE_FBO ifdefs
|
2017-11-07 21:34:25 +01:00 |
|
twinaphex
|
0100e7b673
|
Update
|
2017-11-07 21:08:54 +01:00 |
|
twinaphex
|
fc43a14637
|
Updates
|
2017-11-07 21:03:29 +01:00 |
|
twinaphex
|
fe2bf47b98
|
Add more to renderchain driver
|
2017-11-07 20:56:08 +01:00 |
|
twinaphex
|
00d52a4783
|
Cleanups
|
2017-11-07 11:06:18 +01:00 |
|
twinaphex
|
a7cd8d94b0
|
Start going through renderchain driver interface for GL
|
2017-11-07 11:01:30 +01:00 |
|
twinaphex
|
9c6edaff30
|
Update renderchain driver for GL
|
2017-11-07 10:10:52 +01:00 |
|
twinaphex
|
7d2e9290e2
|
Convert another file to C
|
2017-11-06 19:49:06 +01:00 |
|
orbea
|
10032affcb
|
Fix compile with --disable-fbo.
Fixes https://github.com/libretro/RetroArch/issues/5647
|
2017-11-04 07:47:03 -07:00 |
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twinaphex
|
6c262fe44f
|
Convert to C
|
2017-10-03 02:49:06 +02:00 |
|
twinaphex
|
d23d742439
|
Convert d3d9_cg_renderchain to C
|
2017-10-03 02:45:06 +02:00 |
|
Brad Parker
|
2bb20a0b4f
|
add generic vector_list for custom types, use it to remove std::vector from D3D9 Cg renderchain
|
2017-10-02 19:19:12 -04:00 |
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twinaphex
|
8aef6dff1c
|
Convert d3d8_renderchain to C
|
2017-10-02 21:39:35 +02:00 |
|
twinaphex
|
9abd790353
|
Remove some more D3DX dependencies
|
2017-10-02 20:18:36 +02:00 |
|
twinaphex
|
bceb8000dd
|
Use replacement D3DXMatrix functions
|
2017-10-02 19:01:23 +02:00 |
|
twinaphex
|
5ef6de4d4e
|
C codepath for D3D9 works now
|
2017-10-02 03:52:53 +02:00 |
|
twinaphex
|
cf9147ff66
|
Remove <string> include
|
2017-10-02 01:40:20 +02:00 |
|
twinaphex
|
95d035883c
|
Create d3d_surface_lock_rect
|
2017-10-02 00:45:33 +02:00 |
|
twinaphex
|
0559be4e72
|
Create d3d_device_create_offscreen_plain_surface
|
2017-10-02 00:38:05 +02:00 |
|
twinaphex
|
ebe5f65893
|
Create d3d_device_get_render_target_data
|
2017-10-02 00:21:06 +02:00 |
|
twinaphex
|
d960cc8c0f
|
(D3D) Cleanups
|
2017-10-01 23:22:35 +02:00 |
|
twinaphex
|
8b1ae9427e
|
Create d3d_device_set_render_target
|
2017-10-01 23:19:44 +02:00 |
|
twinaphex
|
30af756969
|
Create d3d_device_get_render_target
|
2017-10-01 22:38:30 +02:00 |
|
twinaphex
|
563024502f
|
Create d3d_surface_free
|
2017-10-01 22:28:48 +02:00 |
|
twinaphex
|
ff40cba3de
|
Create d3d_vertex_declaration_free - wrap more D3D functions
|
2017-10-01 22:23:28 +02:00 |
|
twinaphex
|
105b98b837
|
Rename gl_legacy_renderchain to gl2_renderchain
|
2017-09-19 15:06:49 +02:00 |
|
twinaphex
|
2fb68c7007
|
(D3D9 HLSL) Cleanups
|
2017-09-19 15:02:51 +02:00 |
|
twinaphex
|
0ddc349557
|
(D3D9 HLSL) Cleanups
|
2017-09-19 14:58:56 +02:00 |
|
twinaphex
|
52970c773b
|
Cleanup
|
2017-09-19 14:55:18 +02:00 |
|
twinaphex
|
88b593e4af
|
(360) Builds again(360) Builds again(360) Builds again(360) Builds
again(360) Builds again(360) Builds again(360) Builds again(360) Builds
again(360) Builds again
|
2017-09-13 04:33:43 +02:00 |
|
twinaphex
|
170b368044
|
(360) Some buildfixes
|
2017-09-13 04:21:00 +02:00 |
|
twinaphex
|
582b688121
|
Silence some warnings for PS3
|
2017-09-06 00:21:20 +02:00 |
|
twinaphex
|
674dbfed19
|
Cleanups
|
2017-09-05 04:57:34 +02:00 |
|
twinaphex
|
bde5a6dc19
|
Rename renderchain_driver_t to d3d_renderchain_driver_t
|
2017-09-05 04:21:40 +02:00 |
|
twinaphex
|
21d3e890f8
|
Cleanup
|
2017-09-05 04:16:27 +02:00 |
|
twinaphex
|
97d7240c47
|
Cleanups
|
2017-09-05 04:08:44 +02:00 |
|
twinaphex
|
1c6314f1ff
|
Cleanups
|
2017-09-05 03:51:20 +02:00 |
|
twinaphex
|
057444433d
|
Cleanups
|
2017-09-05 03:42:39 +02:00 |
|
twinaphex
|
3eecbd7135
|
Fix d3d9_cg_renderchain.cpp
|
2017-09-05 03:27:00 +02:00 |
|
twinaphex
|
374b6115e1
|
Update HLSL backend
|
2017-09-05 03:21:58 +02:00 |
|
twinaphex
|
83ffb5092a
|
Cleanups
|
2017-09-05 03:00:51 +02:00 |
|
twinaphex
|
c691bbaedc
|
Start going through compilation errors
|
2017-09-05 00:57:58 +02:00 |
|
twinaphex
|
fb5744318a
|
Start adding D3D8 headers
|
2017-09-05 00:37:17 +02:00 |
|
twinaphex
|
b46c4b4db5
|
Create d3d8_renderchain.cpp and d3d9_hlsl_renderchain.cpp
|
2017-09-05 00:00:17 +02:00 |
|
twinaphex
|
c96b843330
|
xdk_renderchain.cpp should become the D3D8 renderchain implementation
(for Xbox OG/PC);
xdk360_renderchain.cpp will become the D3D9 HLSL one (for 360/PC)
|
2017-09-04 23:50:13 +02:00 |
|
twinaphex
|
b11620e1eb
|
Add retro_timers.h/retro_math.h
|
2017-06-28 04:41:38 +02:00 |
|