This commit is contained in:
twinaphex 2017-11-07 21:08:54 +01:00
parent fc43a14637
commit 0100e7b673
4 changed files with 16 additions and 45 deletions

View File

@ -41,8 +41,6 @@
#include <gfx/gl_capabilities.h>
#include <gfx/video_frame.h>
#include "../drivers_renderchain/gl2_renderchain.h"
#include "../../configuration.h"
#include "../../dynamic.h"
#include "../../record/record_driver.h"
@ -2375,7 +2373,8 @@ static bool gl_set_shader(void *data,
}
#ifdef HAVE_FBO
gl2_renderchain_deinit_fbo(gl);
if (gl->renderchain_driver->deinit_fbo)
gl->renderchain_driver->deinit_fbo(gl);
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
#endif

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@ -28,6 +28,9 @@
#include "config.h"
#endif
#include <retro_common_api.h>
#include <libretro.h>
#include <compat/strl.h>
#include <gfx/scaler/scaler.h>
#include <formats/image.h>
@ -39,8 +42,8 @@
#include <gfx/gl_capabilities.h>
#include <gfx/video_frame.h>
#include "gl2_renderchain.h"
#include "../video_driver.h"
#include "../video_shader_parse.h"
#include "../common/gl_common.h"
#include "../../driver.h"
@ -57,6 +60,12 @@
coords[5] = yamt; \
coords[7] = yamt
typedef struct gl2_renderchain
{
void *empty;
} gl2_renderchain_t;
/* Prototypes */
#ifdef IOS
/* There is no default frame buffer on iOS. */
void cocoagl_bind_game_view_fbo(void);
@ -65,12 +74,8 @@ void cocoagl_bind_game_view_fbo(void);
#define gl_bind_backbuffer() glBindFramebuffer(RARCH_GL_FRAMEBUFFER, 0)
#endif
typedef struct gl2_renderchain
{
void *empty;
} gl2_renderchain_t;
void context_bind_hw_render(bool enable);
/* Prototypes */
GLenum min_filter_to_mag(GLenum type);
void gl_load_texture_data(
@ -402,7 +407,7 @@ static void gl2_renderchain_render(
gl->coords.tex_coord = gl->tex_info.coord;
}
void gl2_renderchain_deinit_fbo(void *data)
static void gl2_renderchain_deinit_fbo(void *data)
{
gl_t *gl = (gl_t*)data;
if (!gl->fbo_inited)
@ -1104,6 +1109,7 @@ static void *gl2_renderchain_new(void)
#ifdef HAVE_FBO
gl_renderchain_driver_t gl2_renderchain = {
gl2_renderchain_deinit_fbo,
gl2_renderchain_viewport_info,
gl2_renderchain_read_viewport,
gl2_renderchain_bind_prev_texture,

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@ -1,35 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GL2_RENDER_CHAIN_H
#define __GL2_RENDER_CHAIN_H
#include <retro_common_api.h>
#include <libretro.h>
#include "../video_driver.h"
#include "../video_shader_parse.h"
RETRO_BEGIN_DECLS
void gl2_renderchain_deinit_fbo(void *data);
void context_bind_hw_render(bool enable);
RETRO_END_DECLS
#endif

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@ -827,6 +827,7 @@ typedef struct d3d_renderchain_driver
typedef struct gl_renderchain_driver
{
void (*deinit_fbo)(void *data);
void (*viewport_info)(
void *data, struct video_viewport *vp);
bool (*read_viewport)(