Jean-André Santoni
c0dfcd2adf
Fix Metal build
2019-11-30 12:49:52 +07:00
Rinnegatamante
6394342b9c
[VITA] Add gl1 video driver support through vitaGL.
2019-11-12 11:54:00 +01:00
Twinaphex
4ac264b1d0
Merge pull request #9591 from Rinnegatamante/videodrivers2
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Graceful switching between videodrivers #2 .
2019-10-15 22:49:17 +02:00
orbea
55d123d95a
Fix build when SDL2 is not built against wayland.
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Fixes https://github.com/libretro/RetroArch/issues/9583 .
2019-10-15 09:10:18 -07:00
Rinnegatamante
d1a74e1b96
Fix for crash on Linux.
2019-10-15 09:07:15 +02:00
jdgleaver
3057c31798
(Menu Input) Add mouse/touchscreen gesture support + full gesture support for XMB
2019-09-30 16:55:41 +01:00
Tor Arne Vestbø
b5cf9b639e
metal: Improve shader debugging
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Having the path to each shader is helpful when debugging the
rendering pipeline. The render command encoder label is limited
to just the filename of the shader, as the graphics debugging
UI in Xcode doesn't handle long names very well.
We don't encode the pass number into the string as the shaders
can be organized in a graph, not just a linked list, so an
indexed order can be misrepresenting the flow.
2019-09-25 22:36:40 +02:00
Tor Arne Vestbø
91caf28bfc
metal: Add some missing debug labels and groups
2019-09-25 22:36:40 +02:00
twinaphex
f33264f7a6
(X11) XStoreName is a useless wrapper function around XChangeProperty
2019-09-22 13:00:44 +02:00
twinaphex
c5b3428408
Add sdl2_common.c/.h
2019-09-22 12:40:40 +02:00
twinaphex
ad1fb29092
(Metal) Refactor
2019-09-22 10:28:51 +02:00
twinaphex
c7fd375120
Create video_driver_display_userdata_{set/get}
2019-09-22 07:35:05 +02:00
twinaphex
302e2fdc53
Move show memory details outside of the video context driver and
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into retroarch.c - avoid lots of code duplication
2019-09-21 07:49:33 +02:00
Brad Parker
c7c7d0988e
initial network video driver, sends raw frames over TCP
2019-09-17 04:18:44 +02:00
Tor Arne Vestbø
af75ddd04a
metal: Draw video stats on top of overlay
2019-09-02 20:02:16 +02:00
Tor Arne Vestbø
204407b64a
metal: Set up correct viewport before rendering overlay
2019-09-02 18:02:30 +02:00
Tor Arne Vestbø
48d28aa734
metal: Split menu drawing out from core drawing
2019-09-02 18:02:30 +02:00
Tor Arne Vestbø
e6227f9898
Use correct uniforms when blitting menu frame with Metal
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Fixes broken rgui with the Metal video driver.
2019-09-02 13:01:42 +02:00
Brad Parker
4e9cd6ff3e
win32: set menubar language to same as config
2019-08-29 16:36:09 -04:00
twinaphex
2609747243
MSVC buildfix
2019-08-29 20:20:35 +02:00
twinaphex
718d65d95d
Take this out - too unsafe - fixes D3D12 driver
2019-08-29 12:30:56 +02:00
twinaphex
029f1c403e
Turn function static
2019-08-29 10:16:26 +02:00
twinaphex
967aae04c8
Cleanups
2019-08-29 09:55:27 +02:00
twinaphex
9a49da10e5
(WndProcCommon) Put this back in
2019-08-29 09:31:08 +02:00
twinaphex
df4f2a67e3
(Win32) Simplify WndProcCommon
2019-08-29 02:26:32 +02:00
twinaphex
3a7515c82f
Cut down on code duplication
2019-08-28 23:58:15 +02:00
twinaphex
aa428e4a82
(X11) Better resizing of menu when window is resized
2019-08-24 20:50:06 +02:00
twinaphex
8780541de9
(Win32) Add deferred menu context reset - menu should properly rescale now
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when we do a Win32 window resize
2019-08-24 20:03:09 +02:00
jdgleaver
f85c0737e4
(3DS) Build fix
2019-08-24 14:37:45 +01:00
LazyBumHorse
a882901e39
save unmodified auto-shaders as a reference instead of a copy, see:
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- implement #reference directive for auto-shaders
- replace usual preset saving and loading functions with video_shader_read_preset() and video_shader_write_preset()
- apply saved presets automatically for console menus
- move auto-shader saving logic from menus into menu_shader.c menu_shader_manager_save_auto_preset()
- refactor menu_shader_manager_save_preset() into menu_shader_manager_save_preset_internal()
2019-08-22 16:57:28 +02:00
Twinaphex
3bc5c15526
Merge pull request #9309 from LazyBumHorse/fix_vulkan_gpu_list
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fix handling of vulkan_gpu_list
2019-08-15 18:17:56 +02:00
LazyBumHorse
3c6a46d95d
fix handling of vulkan_gpu_list (use after free, not always being initialized)
2019-08-15 17:52:24 +02:00
twinaphex
6c671faed6
Start preparing for menu_widgets_ready to be moved to retroarch.c
2019-08-15 14:20:51 +02:00
twinaphex
d43b26348b
(Vulkan) Don't use video_driver_get_size
2019-08-13 12:28:16 +02:00
twinaphex
e43c55bef3
(GLCore) Don't use video_driver_get_size
2019-08-13 12:23:02 +02:00
twinaphex
c3d624267b
(GL) Start avoiding usage of video_driver_get_size
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from within video drivers
2019-08-13 12:14:53 +02:00
twinaphex
65b4c2595e
Update set keyboard mapping code for input driver
2019-07-27 02:21:24 +02:00
twinaphex
dfc85f5908
Simplify win32_has_process
2019-07-26 06:10:02 +02:00
Twinaphex
1661f86ec0
Merge pull request #9154 from LazyBumHorse/shader_paths
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simplify video_shader_read_conf_preset() calls
2019-07-22 01:21:47 +02:00
orbea
e13ec54dc6
Fix --disable-overlay.
2019-07-21 10:26:42 -07:00
LazyBumHorse
f8b92770d4
simplify video_shader_read_conf_preset() calls
2019-07-21 18:15:28 +02:00
Yoshi Sugawara
f292a5b9cb
macos: fix call to video_shader_read_conf_preset
2019-07-20 12:08:37 -10:00
twinaphex
ac47f54a8e
(Win32) Not sure why menubar was disabled when threaded video is
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enabled, going to assume enabling it is thread-safe
2019-07-20 11:45:28 +02:00
twinaphex
c4c7a1b8cc
(Vulkan) Dehardcode application name
2019-07-19 20:12:12 +02:00
twinaphex
b747bb22f4
Properly dehardcode program name now
2019-07-19 20:08:45 +02:00
twinaphex
b04e057b5d
Revert "(Win32/Vulkan) Dehardcode more program name strings"
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This reverts commit 5cefcb83273c145e8aafc9b7b6988ffbb6071289.
2019-07-19 19:39:43 +02:00
twinaphex
5cefcb8327
(Win32/Vulkan) Dehardcode more program name strings
2019-07-19 19:27:24 +02:00
twinaphex
4c69dad0ce
Define DEFAULT_MAX_PADS inside config.def.h - get rid of the messy
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MAX_PADS macros everywhere
2019-07-19 12:55:38 +02:00
twinaphex
b2946f4f1e
egl_swap_buffers - be safer
2019-07-18 18:54:26 +02:00
twinaphex
c0787accc3
Use config_file_new_from_path_to_string
2019-07-18 12:13:09 +02:00