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(GL) Start avoiding usage of video_driver_get_size
from within video drivers
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@ -211,6 +211,9 @@ struct gl
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GLuint video_layout_white_texture;
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#endif
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unsigned video_width;
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unsigned video_height;
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unsigned tex_index; /* For use with PREV. */
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unsigned textures;
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unsigned fbo_feedback_pass;
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@ -1111,7 +1111,8 @@ static void gl2_renderchain_init(
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if (!gl || shader_info.num == 0)
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return;
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video_driver_get_size(&width, &height);
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width = gl->video_width;
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height = gl->video_height;
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scaler.idx = 1;
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scaler.scale = &scale;
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@ -2286,11 +2287,12 @@ static void gl2_init_textures(gl_t *gl, const video_info_t *video)
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static INLINE void gl2_set_shader_viewports(gl_t *gl)
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{
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unsigned i, width, height;
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unsigned i;
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video_frame_info_t video_info;
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unsigned width = gl->video_width;
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unsigned height = gl->video_height;
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video_driver_build_info(&video_info);
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video_driver_get_size(&width, &height);
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for (i = 0; i < 2; i++)
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{
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@ -3774,6 +3776,8 @@ static void *gl2_init(const video_info_t *video,
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video_driver_set_size(&temp_width, &temp_height);
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video_driver_get_size(&temp_width, &temp_height);
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gl->video_width = temp_width;
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gl->video_height = temp_height;
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RARCH_LOG("[GL]: Using resolution %ux%u\n", temp_width, temp_height);
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@ -3940,16 +3944,13 @@ error:
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static bool gl2_alive(void *data)
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{
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unsigned temp_width = 0;
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unsigned temp_height = 0;
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bool ret = false;
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bool quit = false;
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bool resize = false;
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gl_t *gl = (gl_t*)data;
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bool is_shutdown = rarch_ctl(RARCH_CTL_IS_SHUTDOWN, NULL);
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/* Needed because some context drivers don't track their sizes */
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video_driver_get_size(&temp_width, &temp_height);
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unsigned temp_width = gl->video_width;
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unsigned temp_height = gl->video_height;
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gl->ctx_driver->check_window(gl->ctx_data,
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&quit, &resize, &temp_width, &temp_height, is_shutdown);
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@ -3962,7 +3963,11 @@ static bool gl2_alive(void *data)
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ret = !gl->quitting;
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if (temp_width != 0 && temp_height != 0)
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{
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video_driver_set_size(&temp_width, &temp_height);
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gl->video_width = temp_width;
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gl->video_height = temp_height;
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}
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return ret;
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}
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@ -4127,11 +4132,10 @@ error:
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static void gl2_viewport_info(void *data, struct video_viewport *vp)
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{
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unsigned width, height;
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unsigned top_y, top_dist;
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gl_t *gl = (gl_t*)data;
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video_driver_get_size(&width, &height);
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unsigned width = gl->video_width;
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unsigned height = gl->video_height;
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*vp = gl->vp;
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vp->full_width = width;
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