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https://github.com/libretro/RetroArch
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Fix Metal build
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@ -40,43 +40,16 @@ extern MTLPixelFormat SelectOptimalPixelFormat(MTLPixelFormat fmt);
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@interface MetalView : MTKView
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@end
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#ifdef HAVE_COCOA_METAL
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@protocol ApplePlatform
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/*! @brief renderView returns the current render view based on the viewType */
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@property (readonly) id renderView;
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/*! @brief isActive returns true if the application has focus */
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@property (readonly) bool hasFocus;
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@property (readwrite) apple_view_type_t viewType;
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/*! @brief setVideoMode adjusts the video display to the specified mode */
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- (void)setVideoMode:(gfx_ctx_mode_t)mode;
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/*! @brief setCursorVisible specifies whether the cursor is visible */
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- (void)setCursorVisible:(bool)v;
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/*! @brief controls whether the screen saver should be disabled and
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* the displays should not sleep.
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*/
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- (bool)setDisableDisplaySleep:(bool)disable;
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@end
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extern id<ApplePlatform> apple_platform;
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#endif
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@interface FrameView : NSObject
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@property (nonatomic, readonly) RPixelFormat format;
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@property (nonatomic, readonly) RTextureFilter filter;
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@property (nonatomic, readwrite) BOOL visible;
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@property (nonatomic, readwrite) CGRect frame;
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@property (nonatomic, readwrite) CGSize size;
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@property (nonatomic, readonly) ViewDrawState drawState;
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@property (nonatomic, readonly) struct video_shader *shader;
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@property (nonatomic, readwrite) uint64_t frameCount;
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@property(nonatomic, readonly) RPixelFormat format;
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@property(nonatomic, readonly) RTextureFilter filter;
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@property(nonatomic, readwrite) BOOL visible;
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@property(nonatomic, readwrite) CGRect frame;
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@property(nonatomic, readwrite) CGSize size;
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@property(nonatomic, readonly) ViewDrawState drawState;
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@property(nonatomic, readonly) struct video_shader *shader;
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@property(nonatomic, readwrite) uint64_t frameCount;
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- (void)setFilteringIndex:(int)index smooth:(bool)smooth;
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- (BOOL)setShaderFromPath:(NSString *)path;
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@ -87,21 +60,21 @@ extern id<ApplePlatform> apple_platform;
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@interface MetalMenu : NSObject
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@property (nonatomic, readonly) bool hasFrame;
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@property (nonatomic, readwrite) bool enabled;
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@property (nonatomic, readwrite) float alpha;
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@property(nonatomic, readonly) bool hasFrame;
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@property(nonatomic, readwrite) bool enabled;
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@property(nonatomic, readwrite) float alpha;
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- (void)updateFrame:(void const *)source;
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- (void)updateWidth:(int)width
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height:(int)height
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format:(RPixelFormat)format
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filter:(RTextureFilter)filter;
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height:(int)height
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format:(RPixelFormat)format
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filter:(RTextureFilter)filter;
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@end
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@interface Overlay : NSObject
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@property (nonatomic, readwrite) bool enabled;
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@property (nonatomic, readwrite) bool fullscreen;
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@property(nonatomic, readwrite) bool enabled;
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@property(nonatomic, readwrite) bool fullscreen;
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- (bool)loadImages:(const struct texture_image *)images count:(NSUInteger)count;
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- (void)updateVertexX:(float)x y:(float)y w:(float)w h:(float)h index:(NSUInteger)index;
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@ -111,27 +84,27 @@ extern id<ApplePlatform> apple_platform;
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@interface MetalDriver : NSObject<MTKViewDelegate>
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@property (nonatomic, readonly) video_viewport_t *viewport;
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@property (nonatomic, readwrite) bool keepAspect;
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@property (nonatomic, readonly) MetalMenu *menu;
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@property (nonatomic, readonly) FrameView *frameView;
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@property (nonatomic, readonly) MenuDisplay *display;
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@property (nonatomic, readonly) Overlay *overlay;
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@property (nonatomic, readonly) Context *context;
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@property (nonatomic, readonly) Uniforms *viewportMVP;
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@property(nonatomic, readonly) video_viewport_t *viewport;
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@property(nonatomic, readwrite) bool keepAspect;
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@property(nonatomic, readonly) MetalMenu *menu;
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@property(nonatomic, readonly) FrameView *frameView;
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@property(nonatomic, readonly) MenuDisplay *display;
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@property(nonatomic, readonly) Overlay *overlay;
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@property(nonatomic, readonly) Context *context;
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@property(nonatomic, readonly) Uniforms *viewportMVP;
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- (instancetype)initWithVideo:(const video_info_t *)video
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input:(input_driver_t **)input
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inputData:(void **)inputData;
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input:(input_driver_t **)input
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inputData:(void **)inputData;
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- (void)setVideo:(const video_info_t *)video;
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- (bool)renderFrame:(const void *)data
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width:(unsigned)width
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height:(unsigned)height
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frameCount:(uint64_t)frameCount
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pitch:(unsigned)pitch
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msg:(const char *)msg
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info:(video_frame_info_t *)video_info;
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width:(unsigned)width
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height:(unsigned)height
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frameCount:(uint64_t)frameCount
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pitch:(unsigned)pitch
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msg:(const char *)msg
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info:(video_frame_info_t *)video_info;
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/*! @brief setNeedsResize triggers a display resize */
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- (void)setNeedsResize;
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@ -5,47 +5,65 @@
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#import <Metal/Metal.h>
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#import <MetalKit/MetalKit.h>
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@interface WindowListener : NSResponder <NSWindowDelegate>
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@interface WindowListener : NSResponder<NSWindowDelegate>
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@end
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@implementation WindowListener
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/* Similarly to SDL, we'll respond to key events by doing nothing so we don't beep.
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*/
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- (void)flagsChanged:(NSEvent *)event
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{
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- (void)flagsChanged:(NSEvent *)event {
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}
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- (void)keyDown:(NSEvent *)event
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{
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- (void)keyDown:(NSEvent *)event {
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}
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- (void)keyUp:(NSEvent *)event
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{
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- (void)keyUp:(NSEvent *)event {
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}
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@end
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#endif
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#if defined(HAVE_COCOA_METAL)
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@protocol ApplePlatform
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/*! @brief renderView returns the current render view based on the viewType */
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@property(readonly) id renderView;
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/*! @brief isActive returns true if the application has focus */
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@property(readonly) bool hasFocus;
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@property(readwrite) apple_view_type_t viewType;
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/*! @brief setVideoMode adjusts the video display to the specified mode */
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- (void)setVideoMode:(gfx_ctx_mode_t)mode;
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/*! @brief setCursorVisible specifies whether the cursor is visible */
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- (void)setCursorVisible:(bool)v;
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/*! @brief controls whether the screen saver should be disabled and
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* the displays should not sleep.
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*/
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- (bool)setDisableDisplaySleep:(bool)disable;
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@end
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extern id<ApplePlatform> apple_platform;
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id<ApplePlatform> apple_platform;
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@interface RetroArch_OSX : NSObject <ApplePlatform, NSApplicationDelegate>
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{
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NSWindow *_window;
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apple_view_type_t _vt;
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NSView *_renderView;
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id _sleepActivity;
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WindowListener *_listener;
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@interface RetroArch_OSX : NSObject<ApplePlatform, NSApplicationDelegate> {
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NSWindow *_window;
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apple_view_type_t _vt;
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NSView *_renderView;
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id _sleepActivity;
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WindowListener *_listener;
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}
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#elif defined(HAVE_COCOA)
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id apple_platform;
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#if (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
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@interface RetroArch_OSX : NSObject
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#else
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@interface RetroArch_OSX : NSObject <NSApplicationDelegate>
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@interface RetroArch_OSX : NSObject<NSApplicationDelegate>
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#endif
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{
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NSWindow *_window;
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NSWindow *_window;
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}
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#endif
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@ -41,29 +41,6 @@
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#include "../../tasks/tasks_internal.h"
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#include ".././verbosity.h"
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#if defined(HAVE_COCOA_METAL)
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#import <Metal/Metal.h>
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#import <MetalKit/MetalKit.h>
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@interface WindowListener : NSResponder<NSWindowDelegate>
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@end
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@implementation WindowListener
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/* Similarly to SDL, we'll respond to key events by doing nothing so we don't beep.
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*/
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- (void)flagsChanged:(NSEvent *)event
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{}
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- (void)keyDown:(NSEvent *)event
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{}
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- (void)keyUp:(NSEvent *)event
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{}
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@end
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#endif
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static void app_terminate(void)
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{
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[[NSApplication sharedApplication] terminate:nil];
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