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macos: fix call to video_shader_read_conf_preset
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@ -1144,11 +1144,9 @@ typedef struct MTLALIGN(16)
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{
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unsigned i;
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texture_t *source = NULL;
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if (!video_shader_read_conf_preset(conf, shader))
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if (!video_shader_read_conf_preset(conf, shader, path.UTF8String))
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return NO;
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video_shader_resolve_relative(shader, path.UTF8String);
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source = &_engine.frame.texture[0];
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for (i = 0; i < shader->passes; source = &_engine.pass[i++].rt)
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