Themaister
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e0f9feb903
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Fix 16:15 aspect lut.
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2013-03-16 14:14:28 +01:00 |
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twinaphex
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3bc487be87
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Merge branch 'ios' of git://github.com/meancoot/RetroArch
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2013-03-15 20:05:15 +01:00 |
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Themaister
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eeba16d0e8
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Fix CXX_BUILD.
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2013-03-15 09:21:47 +01:00 |
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Themaister
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1ea2a45441
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Fix FBO in thread_wrapper.
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2013-03-12 12:12:16 +01:00 |
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twinaphex
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441d4a0698
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(Xbox 1) Initial RGUI code - incomplete
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2013-03-12 02:43:02 +01:00 |
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twinaphex
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af02acbdd4
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(RGUI/GL) Create gl_init_rgui_texture (avoids duplication of code)
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2013-03-12 01:36:42 +01:00 |
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twinaphex
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c638728917
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(GL) Don't needlessly compile in FBO functions if HAVE_FBO isn't
defined
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2013-03-12 00:00:42 +01:00 |
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twinaphex
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2e12f34932
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(360) Build fix
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2013-03-11 23:50:31 +01:00 |
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twinaphex
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b4108eb343
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Add set_osd_msg to video_poke
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2013-03-11 21:42:02 +01:00 |
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twinaphex
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63883a1131
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Combine render_msg and render_msg_place with params argument
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2013-03-11 20:05:05 +01:00 |
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twinaphex
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d9c3a99d0b
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Update some credits
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2013-03-11 07:13:11 +01:00 |
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twinaphex
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275eef09c1
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(Xbox 1) Wrap some lines around HAVE_RMENU
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2013-03-10 23:09:47 +01:00 |
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twinaphex
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e7287d19e5
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Add HAVE_FBO ifdefs for gl and gx_video as well
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2013-03-10 20:25:47 +01:00 |
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Themaister
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0e75731685
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Add get_fbo_state().
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2013-03-10 20:13:04 +01:00 |
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twinaphex
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7be75b29dc
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(PS3/XDK) Remove gfx_ctx_set_overscan
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2013-03-10 20:13:06 +01:00 |
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Themaister
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0b67cd7e84
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Add apply_state_changes.
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2013-03-10 19:49:26 +01:00 |
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Themaister
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63d946c69f
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Add set_rgui_texture interface to video_poke.
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2013-03-10 19:14:28 +01:00 |
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twinaphex
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e741cc77c6
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start/stop/restart ifdeffed for RARCH_CONSOLE instead of
HAVE_RMENU - transfer of control bypasses initialization of variables
in RGUI - issues fixed
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2013-03-10 17:40:34 +01:00 |
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twinaphex
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b54cf4cd87
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(RGUI) Can't have VLAs for Xbox 1 / MSVC
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2013-03-10 16:37:34 +01:00 |
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twinaphex
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ae9ddf362b
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(Xbox 1) Make xdk_ctx independent of HAVE_RMENU
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2013-03-10 16:29:08 +01:00 |
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twinaphex
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5bc9402fed
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(Xbox 1) Build fix
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2013-03-10 16:16:54 +01:00 |
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twinaphex
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92573940bd
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Move rmenu_set_default_pos to rmenu.c
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2013-03-10 15:52:36 +01:00 |
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twinaphex
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522320a654
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Get rid of some RMenu context callbacks
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2013-03-10 15:26:49 +01:00 |
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twinaphex
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d74b7156fa
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Move more RMenu stuff to rmenu.c and out of the context drivers
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2013-03-10 15:23:34 +01:00 |
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Themaister
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92f673151e
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Add untested poke interface to thread_wrapper.
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2013-03-10 10:30:17 +01:00 |
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twinaphex
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137b47c7e8
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Remove reference to gfx_ctx_xdk_set_blend
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2013-03-10 04:29:27 +01:00 |
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twinaphex
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59ff094b3b
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Add set_blend to video_poke interface
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2013-03-10 03:53:42 +01:00 |
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twinaphex
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79a27e34ed
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(XDK) Start to implement video_poke interface
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2013-03-10 03:34:37 +01:00 |
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twinaphex
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91e3355268
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(RMenu) Use video_poke interface for RMenu as well
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2013-03-10 02:58:55 +01:00 |
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twinaphex
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0af20af5ec
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(RGUI) Use new video_poke interface
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2013-03-10 02:26:51 +01:00 |
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meancoot
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9fadca2a54
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Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
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2013-03-09 20:09:32 -05:00 |
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Themaister
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68494d0547
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Set poke interface for HAVE_RMENU.
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2013-03-10 01:58:31 +01:00 |
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Themaister
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1f37491cbf
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More HAVE_FBO fixes.
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2013-03-10 01:49:06 +01:00 |
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Themaister
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c13868d2fa
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Add required HAVE_FBO define.
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2013-03-10 01:47:57 +01:00 |
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Themaister
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2681f14032
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Add video_poke_interface_t.
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2013-03-10 01:17:17 +01:00 |
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twinaphex
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d04d13d895
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(RGUI/GL) No hardcoded border_type
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2013-03-09 18:38:07 +01:00 |
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twinaphex
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66e7606b25
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HAVE_RGUI and HAVE_RMENU are now mutually exclusive - no longer
have to be defined both for (say) the Android port
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2013-03-09 17:42:19 +01:00 |
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twinaphex
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34515fd7f5
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(RARCH_CONSOLE) Integrate rarch-console_video into gfx_common
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2013-03-09 03:20:59 +01:00 |
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twinaphex
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037edbd247
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(360) Build fixes
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2013-03-09 01:02:30 +01:00 |
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twinaphex
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0b7baf9f9c
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(PS3) Return to glMapBuffer/glUnmapBuffer version of gl_copy_frame -
seems to work without garbage frames when using GL_READ_WRITE instead
of GL_WRITE_ONLY
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2013-03-07 21:58:38 +01:00 |
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ToadKing
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809ae0ab06
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get messages working again on android
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2013-03-06 12:19:56 -05:00 |
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twinaphex
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566a5ebb9c
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Move FBO enums to gl_common.h
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2013-03-06 01:57:30 +01:00 |
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twinaphex
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5c16cff2e7
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Merge branch 'android-rgui' of https://github.com/Themaister/RetroArch into android-rgui
Conflicts:
android/native/jni/input_android.c
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2013-03-04 17:00:43 +01:00 |
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meancoot
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e8e822ffc3
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Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
Conflicts:
gfx/gfx_context.c
gfx/gfx_context.h
retroarch.c
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2013-03-03 21:36:47 -05:00 |
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ToadKing
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a4b33a9a95
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get touch navigation working
fix colors for GL
make seperate option list for non-consoles
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2013-03-03 15:45:29 -05:00 |
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twinaphex
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ec114db356
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(Android) Reimplemented input loop - better throughput/latency
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2013-03-02 23:53:06 +01:00 |
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Themaister
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07b9598be4
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Set texture filtering for RGUI texture.
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2013-03-02 17:46:36 +01:00 |
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twinaphex
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b3d971f490
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(PS3) Clean up unneeded code in gl_copy_frame
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2013-03-02 14:35:27 +01:00 |
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twinaphex
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eb4fe88d96
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(PS3) Usage of glMapBuffer + texture references (while slightly
faster) appeared to produce garbage in frames. Possible PSGL bug.
Revert to glBufferSubData approach for now
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2013-03-02 14:29:22 +01:00 |
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ToadKing
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6778267016
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change some logs around
detect menu key from any "controller"
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2013-02-28 11:04:11 -05:00 |
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