It's not really usable as a game controller, but it is good for going
through the menu as a simple LRUD.
This also adds better support for names of mFI controllers, as well as
being able to do the expected tvOS behavior of "backing out" of the app.
The initial popup screen advertising the web server did not prevent
keys from passing through, so interactions with the alert would also
be handled by the menu. The alert would pop up any time there was a
network reconfiguration; now it only pops up once per run. Added a way
to turn off the webserver advertisement alert permanently.
Also fixed a bug around filtering the Siri remote out, and turning
controllers off while the app is running.
* Use "Remember window position and size" setting (fixes#14806)
* Implement window opacity
* Enable "Show window decorations" toggle
* Hide "Disable composition" option (osx does not support disabling composition)
After calling enterFullScreenMode on the GL view, it becomes the "key"
window, meaning it gets all of the input. This is problematic as that
view doesn't forward the input on to the input driver.
`llvm-11` changed the default from `-fcommon` to `-fno-common`:
https://reviews.llvm.org/D75056
As a result build fails as:
LD retroarch
duplicate symbol '_apple_platform' in:
obj-unix/release/ui/drivers/ui_cocoa.o
obj-unix/release/ui/drivers/cocoa/cocoa_common.o
duplicate symbol '_apple_platform' in:
obj-unix/release/ui/drivers/ui_cocoa.o
obj-unix/release/gfx/drivers_context/cocoa_gl_ctx.o
ld: 2 duplicate symbols for architecture x86_64
The change moves `apple_platform` definition from `apple_platform.h`
to `cocoa_common.m` leaving only declaration in `apple_platform.h`.
* Fetch translations from Crowdin
* Support for showing and hiding indicator and navigation bar
* Refactored to use a view model
* Support defining helper bar items and support showing/hiding keyboard
* reorganized source files into separate logical files
* Moved mouse support to swift (except for delegate implementation), added support for enabling touch mouse in helper bar; reorganized swift source files
* Reorganized keyboard files; added the touch mouse messages to the RA localization files; use the RA notification system
* change keyboard letters to uppercase for clarity
Co-authored-by: github-actions <github-actions@github.com>
* Support for Swift, added emulator keyboard
* fixed toggle key handling using magic number hack for now
* fixed keyboard transparency slider for now with suboptimal fix; add gesture recognizer to hide/show keyboard
* Support CocoaView extensions in Swift; move keyboard delegate impl and setup to swift extension
* moved keyboard view model creation out of EmulatorKeyboard
* implement key pressed delegate in swift extension
* added input method for directly sending RETROK_* codes to support a touchscreen keyboard; assign keyboard model delegates; updated keyboard layout (added F1-F12 keys); change shift, control and alt keys to be modifiers
* enable focus mode when custom keyboard is shown; enable/disable overlay when custom keyboard is toggled
* Specify -DHAVE_OPENGLES2 instead of -DHAVE_OPENGLES3 since glsym_es3.h does not compile in iOS 14.5
Fix tvOS build using compiler flags
* Create new project for iOS 13 deploy target; add check for deploy target to conditionally compile for new iOS 13 specific feature (custom keyboard)
* force disable core info caching for iOS, use opengl es2 for debug
* Add flag for iOS custom keyboard - 3-finger swipe up to show, 3-finger swipe down to hide
* use OpenGLES2 instead; using ES3 results in compile time errors on iOS 14.5
* code cleanup
* Updated references to -DDONT_WANT_ARM_ASM_OPTIMIZATIONS flag
* Add JIT support for non-jailbroken devices
* iOS: Add support for touch mouse handler
* Added a HAVE_IOS_TOUCHMOUSE preprocessor macro so that it builds under the iOS11_Metal xcode project
* Changed click-and-drag behavior to double tap hold and drag
* Visual improvements to the emulator keyboard: updated colors, improved key-press effect
* Fix old osx condition
Current code assumes that osx < 10.12 is equivalent to ppc osx. It's not
true as Leopard x86 is still < 10.12 but not ppc. As xcode compiles fat
binaries it includes osx x86 and compilation fails.
* Disable crtswitchres when no c++11 is available
Crtswitchres altually needs c++11. Since it's not that important to make
it compatible with lower c++, just disable if no c++11 is available
* Don't use firstObject on old Mac OS X.
It was introduced in 10.6, so on old ones just implement it ourselves
* Compile osx-ppc frontend
* osx-ppc: Build a fat binary
On 10.6 i386 xcode apparently refuses to build a pure ppc.
Settle for a fat binary.
* (Metal/WindowListener) Fix duplicate symbol errors by
moving implementation of WindowListener to cocoa_common.m
* (Apple) Cleanup some conditionals
* (Cocoa) Cut down on OSX ifdefs in Cocoa-specific code
* (QB) Add rule for Metal - define HAVE_COCOA_METAL for now
when building for Metal, and HAVE_COCOA for non-Metal build
* Make necessary changes to Makefile.common and qb/config.libs.sh:
- Disable OpenGL for now for Metal build
- Take Metal conditional out of OpenGL block in Makefile.common
* (Metal) Header fixes for compiling without Xcode/Griffin
* (Mac) Some buildfixes for non-Xcode building
* (cocoa_common.h) Restructure to no longer use -DOSX
* (Apple) More buildfixes
* (Apple) Cleanups
since Clang. PowerPC Mac is stuck with GCC and predates the use of ARC,
__has_feature() also is a Clang extension, so wrap around this with a
conditional so that GCC PowerPC on Mac can still work