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https://github.com/libretro/RetroArch
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Cleanups
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1d4ff9bedd
commit
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@ -50,6 +50,14 @@
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#include "../common/metal_common.h"
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#endif
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#if defined(HAVE_COCOATOUCH)
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#define GLContextClass EAGLContext
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#define GLFrameworkID CFSTR("com.apple.opengles")
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#else
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#define GLContextClass NSOpenGLContext
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#define GLFrameworkID CFSTR("com.apple.opengl")
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#endif
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typedef struct cocoa_ctx_data
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{
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#ifdef HAVE_VULKAN
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@ -20,8 +20,12 @@
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#include <Foundation/Foundation.h>
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#if defined(HAVE_COCOATOUCH)
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#define GLContextClass EAGLContext
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#define GLFrameworkID CFSTR("com.apple.opengles")
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#include <UIKit/UIKit.h>
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#if TARGET_OS_TV
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#import <GameController/GameController.h>
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#endif
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#define RAScreen UIScreen
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#ifndef UIUserInterfaceIdiomTV
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@ -32,25 +36,24 @@
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#define UIUserInterfaceIdiomCarPlay 3
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#endif
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#else
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#define GLContextClass NSOpenGLContext
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#define GLFrameworkID CFSTR("com.apple.opengl")
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#define RAScreen NSScreen
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#endif
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typedef enum apple_view_type {
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APPLE_VIEW_TYPE_NONE,
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#if TARGET_OS_OSX
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#include <AppKit/AppKit.h>
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#endif
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typedef enum apple_view_type
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{
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APPLE_VIEW_TYPE_NONE = 0,
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APPLE_VIEW_TYPE_OPENGL_ES,
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APPLE_VIEW_TYPE_OPENGL,
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APPLE_VIEW_TYPE_VULKAN,
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APPLE_VIEW_TYPE_METAL,
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APPLE_VIEW_TYPE_METAL
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} apple_view_type_t;
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#if defined(HAVE_COCOATOUCH)
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#include <UIKit/UIKit.h>
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#if TARGET_OS_TV
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#import <GameController/GameController.h>
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#endif
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#if TARGET_OS_IOS
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@interface CocoaView : UIViewController
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@ -73,8 +76,6 @@ typedef struct
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extern apple_frontend_settings_t apple_frontend_settings;
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#if TARGET_OS_OSX
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#include <AppKit/AppKit.h>
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@interface CocoaView : NSView
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+ (CocoaView*)get;
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