15 Commits

Author SHA1 Message Date
twinaphex
bb58b0d6e3 (GLSLANG) Move more common code out of shader_gl_core and shader_vulkan
and into glslang_util.h
2020-08-16 02:05:38 +02:00
twinaphex
f8b8f2a07d (slang) Cut down on code duplication 2020-08-03 18:37:07 +02:00
twinaphex
86d302099e Move build_vec4 to glslang_util.c 2020-08-03 18:34:33 +02:00
twinaphex
a4564b8939 Move C oriented code from slang_reflection.cpp to glslang_util.c 2020-01-22 19:36:49 +01:00
twinaphex
aaeff6c888 Move C code over to glslang_util.c 2019-08-18 18:01:21 +02:00
jdgleaver
5ac152a5f3 (glslang_util) Remove C++ 'isms' (where possible) 2019-08-12 13:10:50 +01:00
twinaphex
b282125107 Revert "Refactor code for glslang shader presets - buffer entire file"
This reverts commit 0fee6a9ef4914d228118b689fe755ef663ce2d4d.
2019-08-08 16:36:34 +02:00
twinaphex
0fee6a9ef4 Refactor code for glslang shader presets - buffer entire file
into memory before passing it on
2019-08-08 04:55:22 +02:00
twinaphex
41a2fabb4e Create config_file_new_from_path_to_string 2019-07-18 12:03:50 +02:00
orbea
28ff4b391a Clean up white space. 2019-02-03 16:00:50 -08:00
orbea
e062b98088 Remove trailing blank lines.
find . -type f -exec sed -i '${/^[[:space:]]*$/d;}' {} \+
2019-01-17 19:39:38 -08:00
twinaphex
714f7b7b13 Cleanups 2018-04-27 23:21:44 +02:00
twinaphex
8771171f63 (glslang) Compatibility tweaks for MSVC 2010 compatibility 2018-02-04 15:49:53 +01:00
aliaspider
11a7171b51 (slang) set enum value SLANG_FORMAT_UNKNOWN to 0. 2018-02-01 15:13:58 +01:00
aliaspider
3865856aa2 (D3D11) add support for #pragma format in slang shaders. 2018-02-01 15:07:12 +01:00