mirror of
https://github.com/libretro/RetroArch
synced 2025-01-27 03:35:22 +00:00
Remove trailing blank lines.
find . -type f -exec sed -i '${/^[[:space:]]*$/d;}' {} \+
This commit is contained in:
parent
db0cb37dc3
commit
e062b98088
@ -280,4 +280,3 @@ clean:
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rm -f ctr/3dsx_custom_crt0.o
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.PHONY: clean
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@ -219,4 +219,3 @@ clean:
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rm -f ctr/3dsx_custom_crt0.o
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.PHONY: clean
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@ -52,4 +52,3 @@ clean:
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rm -f $(BINDIR)/retroarch-joyconfig
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rm -f $(PNDDIR)/readme.html
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rm -f retroarch
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@ -128,4 +128,3 @@ clean:
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rm -f $(OBJ)
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.PHONY: clean
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@ -172,4 +172,3 @@ clean:
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rm -f *.d
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.PHONY: all install uninstall clean
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@ -43,4 +43,3 @@ bool audio_init_thread(const audio_driver_t **out_driver, void **out_data,
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const audio_driver_t *driver);
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#endif
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@ -210,4 +210,3 @@ audio_driver_t audio_ctr_dsp = {
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ctr_dsp_audio_write_avail,
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ctr_dsp_audio_buffer_size
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};
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@ -360,4 +360,3 @@ static INLINE HRESULT XAudio2Create(IXAudio2 **ppXAudio2, UINT32 flags, XAUDIO2_
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#pragma pack(pop)
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#endif
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@ -223,4 +223,3 @@ void libretro_dummy_retro_cheat_set(unsigned idx,
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(void)enabled;
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(void)code;
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}
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@ -226,4 +226,3 @@ clean:
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rm -f $(TARGET)
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.PHONY: clean
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@ -10,4 +10,3 @@ static const char *fragment_source = GLSL(
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gl_FragColor = vec4(pow(mix(pow(texture2D(sTex0, vTex).rgb, vec3(2.2)), pow(texture2D(sTex1, vTex).rgb, vec3(2.2)), uMix), vec3(1.0 / 2.2)), 1.0);
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}
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);
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@ -9,4 +9,3 @@ static const char *vertex_source = GLSL(
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gl_Position = vec4(aVertex, 0.0, 1.0); vTex = aTexCoord;
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}
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);
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@ -10,4 +10,3 @@ static const char *fragment_source = GLSL(
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gl_FragColor = vec4(pow(mix(pow(texture2D(sTex0, vTex).bgr, vec3(2.2)), pow(texture2D(sTex1, vTex).bgr, vec3(2.2)), uMix), vec3(1.0 / 2.2)), 1.0);
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}
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);
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@ -2,4 +2,3 @@
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global: retro_*;
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local: *;
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};
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@ -2,4 +2,3 @@
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global: retro_*;
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local: *;
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};
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@ -145,4 +145,3 @@ clean:
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rm -f $(OBJECTS) $(TARGET)
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.PHONY: clean
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@ -2,4 +2,3 @@
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global: retro_*;
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local: *;
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};
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@ -144,4 +144,3 @@ clean:
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rm -f $(OBJECTS) $(TARGET)
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.PHONY: clean
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@ -2,4 +2,3 @@
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global: retro_*;
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local: *;
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};
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@ -5,4 +5,3 @@
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*startfile:
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ctr/3dsx_custom_crt0%O%s crti%O%s crtbegin%O%s
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@ -72,4 +72,3 @@ ClrLoop:
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bne ClrLoop
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bx lr
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@ -308,4 +308,3 @@ long sysconf(int name)
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return -1;
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}
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@ -192,4 +192,3 @@ fi
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for core in $cores; do
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buildCore $core
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done
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@ -158,4 +158,3 @@ extern unsigned subsystem_current_count;
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RETRO_END_DECLS
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#endif
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@ -363,4 +363,3 @@ void d3d8x_font_get_text_metrics(void *data, void *metrics)
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font->lpVtbl->GetTextMetrics(font, (TEXTMETRICA*)metrics);
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#endif
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}
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@ -89,4 +89,3 @@ typedef struct
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} FontFragmentIn;
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#endif /* ShaderTypes_h */
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@ -587,4 +587,3 @@ bool vulkan_create_swapchain(gfx_ctx_vulkan_data_t *vk,
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RETRO_END_DECLS
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#endif
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@ -64,4 +64,3 @@ typedef struct input_ctx_wayland_data
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} input_ctx_wayland_data_t;
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#endif
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@ -805,4 +805,3 @@ char *x11_get_wm_name(Display *dpy)
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return title;
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}
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@ -82,4 +82,3 @@ char *x11_get_wm_name(Display *dpy);
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bool x11_has_net_wm_fullscreen(Display *dpy);
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#endif
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@ -30,4 +30,3 @@ unsigned xinerama_get_monitor(Display *dpy,
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int x, int y, int w, int h);
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#endif
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@ -54,4 +54,3 @@ const video_display_server_t dispserv_null = {
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NULL, /* get_output_options */
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"null"
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};
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@ -34,5 +34,3 @@ for( int i=0; i < 6; i++ )
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color *= sqrt(1.5 - 0.5 * length(uv));
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FragColor = vec4(color.r, color.g, color.b , 0.5);
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}
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@ -71,5 +71,3 @@ void main(void)
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a = a * min(pos.y * 4.0, 1.0);
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FragColor = vec4(1.0, 1.0, 1.0, a);
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}
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@ -71,5 +71,3 @@ void main(void)
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a = a * min(pos.y * 4.0, 1.0);
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FragColor = vec4(1.0, 1.0, 1.0, a);
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}
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@ -73,4 +73,3 @@ void main(void)
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FragColor = vec4(col(p));
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}
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@ -784,4 +784,3 @@ video_driver_t video_sdl2 = {
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#endif
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sdl2_gfx_poke_interface
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};
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@ -2745,4 +2745,3 @@ video_driver_t video_vulkan = {
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vulkan_get_poke_interface,
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NULL, /* vulkan_wrap_type_to_enum */
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};
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@ -35,5 +35,3 @@ for( int i=0; i < 8; i++ )
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color *= sqrt(1.5 - 0.5 * length(uv));
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FragColor = vec4(color.r, color.g, color.b , 0.5);
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}
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@ -72,5 +72,3 @@ void main(void)
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a = a * min(pos.y * 4.0, 1.0);
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FragColor = vec4(1.0, 1.0, 1.0, a);
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}
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@ -72,5 +72,3 @@ void main(void)
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a = a * min(pos.y * 4.0, 1.0);
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FragColor = vec4(1.0, 1.0, 1.0, a);
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}
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@ -267,4 +267,3 @@ video_driver_t video_xshm = {
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#endif
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xshm_gfx_poke_interface
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};
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@ -376,4 +376,3 @@ const gfx_ctx_driver_t gfx_ctx_gdi = {
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NULL,
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NULL
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};
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@ -166,4 +166,3 @@ const gfx_ctx_driver_t gfx_ctx_null = {
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NULL,
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NULL
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};
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@ -266,4 +266,3 @@ const gfx_ctx_driver_t gfx_ctx_khr_display = {
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gfx_ctx_khr_display_get_context_data,
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NULL
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};
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@ -332,4 +332,3 @@ const gfx_ctx_driver_t gfx_ctx_mali_fbdev = {
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NULL,
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NULL
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};
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@ -442,4 +442,3 @@ const gfx_ctx_driver_t gfx_ctx_ps3 = {
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NULL,
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NULL
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};
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@ -207,4 +207,3 @@ const gfx_ctx_driver_t gfx_ctx_sixel = {
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NULL,
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NULL
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};
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@ -874,4 +874,3 @@ const gfx_ctx_driver_t gfx_ctx_wgl = {
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#endif
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NULL
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};
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@ -154,4 +154,3 @@ font_renderer_driver_t bitmap_font_renderer = {
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"bitmap",
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font_renderer_bmp_get_line_height,
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};
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@ -111,4 +111,3 @@ bool glslang_parse_meta(const std::vector<std::string> &lines, glslang_meta *met
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#endif
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#endif
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@ -1297,4 +1297,3 @@ const shader_backend_t gl_cg_backend = {
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RARCH_SHADER_CG,
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"gl_cg"
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};
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@ -3164,4 +3164,3 @@ void vulkan_filter_chain_end_frame(
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{
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chain->end_frame(cmd);
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}
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@ -168,4 +168,3 @@ struct video_shader *vulkan_filter_chain_get_preset(
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RETRO_END_DECLS
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#endif
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@ -95,4 +95,3 @@ bool slang_preprocess_parse_parameters(const char *shader_path,
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return false;
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return slang_preprocess_parse_parameters(meta, shader);
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}
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@ -39,4 +39,3 @@ bool slang_preprocess_parse_parameters(glslang_meta& meta,
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#endif
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#endif
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@ -680,4 +680,3 @@ bool slang_reflect_spirv(const std::vector<uint32_t> &vertex,
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return false;
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}
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}
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@ -744,4 +744,3 @@ D3DXConvertMeshSubsetToStrips
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#endif /* __cplusplus */
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#endif /* __D3DX8MESH_H__ */
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@ -919,4 +919,3 @@ namespace D2D1
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#endif // #ifndef D2D_USE_C_DEFINITIONS
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#endif // #ifndef _D2D1_HELPER_H_
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@ -62,4 +62,3 @@ namespace D2D1
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#endif // #if NTDDI_VERSION >= NTDDI_WINBLUE
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#endif // #ifndef _D2D1_HELPER_H_
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@ -257,4 +257,3 @@ namespace D2D1
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#endif // #if NTDDI_VERSION >= NTDDI_WINTHRESHOLD
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#endif // #ifndef _D2D1_HELPER_H_
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@ -313,4 +313,3 @@ inline float4 D2DGetScenePosition()
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#define D2DSampleInputAtOffset(index, offset) InputTexture##index.Sample(InputSampler##index, __d2dstatic_uv##index.xy + offset * __d2dstatic_uv##index.zw)
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#define D2DSampleInputAtPosition(index, pos) InputTexture##index.Sample(InputSampler##index, __d2dstatic_uv##index.xy + __d2dstatic_uv##index.zw * (pos - __d2dstatic_scenePos.xy))
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@ -1029,4 +1029,3 @@ operator==(const D2D1_RECT_U &rect1, const D2D1_RECT_U &rect2)
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#endif // #ifndef D2D_USE_C_DEFINITIONS
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#endif // #ifndef _D2D1_HELPER_H_
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|
@ -6526,4 +6526,3 @@ extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0024_v0_0_s_ifspec;
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#endif
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#endif
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|
@ -1744,4 +1744,3 @@ extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0003_v0_0_s_ifspec;
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#endif
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#endif
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|
@ -300,4 +300,3 @@ extern "C" {
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#endif //__cplusplus
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#endif //__D3D10_1SHADER_H__
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|
@ -1455,4 +1455,3 @@ HRESULT WINAPI D3D10DisassembleEffect(_In_ ID3D10Effect *pEffect, BOOL EnableCol
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/*#pragma endregion*/
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#endif //__D3D10EFFECT_H__
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|
@ -146,4 +146,3 @@ HRESULT WINAPI D3D10CreateBlob(SIZE_T NumBytes, _Out_ LPD3D10BLOB *ppBuffer);
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#endif //__cplusplus
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#endif //__D3D10EFFECT_H__
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|
@ -1360,4 +1360,3 @@ extern RPC_IF_HANDLE __MIDL_itf_d3d10sdklayers_0000_0003_v0_0_s_ifspec;
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#endif
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#endif
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|
@ -542,4 +542,3 @@ HRESULT WINAPI D3D10GetShaderDebugInfo(_In_reads_bytes_(BytecodeLength) CONST vo
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/*#pragma endregion*/
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#endif //__D3D10SHADER_H__
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|
@ -14128,4 +14128,3 @@ extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0041_v0_0_s_ifspec;
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#endif
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#endif
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|
@ -5112,4 +5112,3 @@ extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0009_v0_0_s_ifspec;
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#endif
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#endif
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|
@ -2686,4 +2686,3 @@ extern RPC_IF_HANDLE __MIDL_itf_d3d11_2_0000_0002_v0_0_s_ifspec;
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#endif
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#endif
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|
@ -6681,4 +6681,3 @@ extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0011_v0_0_s_ifspec;
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#endif
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#endif
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|
@ -3038,4 +3038,3 @@ extern RPC_IF_HANDLE __MIDL_itf_d3d11_4_0000_0004_v0_0_s_ifspec;
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#endif
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|
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#endif
|
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|
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|
@ -262,4 +262,3 @@ extern RPC_IF_HANDLE __MIDL_itf_d3d11on12_0000_0001_v0_0_s_ifspec;
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#endif
|
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|
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#endif
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|
@ -2529,4 +2529,3 @@ extern RPC_IF_HANDLE __MIDL_itf_d3d11sdklayers_0000_0006_v0_0_s_ifspec;
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#endif
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|
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#endif
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|
@ -589,4 +589,3 @@ extern "C" {
|
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#endif //__cplusplus
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|
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#endif //__D3D11SHADER_H__
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|
@ -540,4 +540,3 @@ extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0002_v0_0_s_ifspec;
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#endif
|
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|
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#endif
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|
@ -9990,4 +9990,3 @@ extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0027_v0_0_s_ifspec;
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#endif
|
||||
|
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#endif
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|
@ -2600,4 +2600,3 @@ extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0010_v0_0_s_ifspec;
|
||||
#endif
|
||||
|
||||
#endif
|
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|
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|
@ -451,4 +451,3 @@ extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
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#endif //__D3D12SHADER_H__
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|
@ -1745,4 +1745,3 @@ extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0006_v0_0_s_ifspec;
|
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#endif
|
||||
|
||||
#endif
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|
@ -973,4 +973,3 @@ extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_s_ifspec;
|
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#endif
|
||||
|
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#endif
|
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|
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|
@ -392,4 +392,3 @@ HRESULT WINAPI D3DX11CreateFFT3DComplex(
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|
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/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
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/*#pragma endregion*/
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|
@ -64,4 +64,3 @@ enum _D3DX10_ERR {
|
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};
|
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|
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#endif //__D3DX10_H__
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|
@ -281,4 +281,3 @@ HRESULT WINAPI D3DX10CreateAsyncShaderResourceViewProcessor(ID3D10Device *pDevic
|
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#endif //__cplusplus
|
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|
||||
#endif //__D3DX10ASYNC_H__
|
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|
@ -424,4 +424,3 @@ HRESULT WINAPI D3DX10UnsetAllDeviceObjects(ID3D10Device *pDevice);
|
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#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540)
|
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|
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#endif //__D3DX10CORE_H__
|
||||
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|
@ -1813,4 +1813,3 @@ D3DX_CPU_OPTIMIZATION WINAPI
|
||||
#endif
|
||||
|
||||
#endif // __D3DX9MATH_H__
|
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|
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|
@ -2225,4 +2225,3 @@ D3DX10INLINE D3DXCOLOR* D3DXColorLerp
|
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|
||||
|
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#endif // __D3DXMATH_INL__
|
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|
||||
|
@ -278,4 +278,3 @@ typedef struct _D3DX10_ATTRIBUTE_WEIGHTS
|
||||
} D3DX10_ATTRIBUTE_WEIGHTS, *LPD3DX10_ATTRIBUTE_WEIGHTS;
|
||||
|
||||
#endif //__D3DX10MESH_H__
|
||||
|
||||
|
@ -736,4 +736,3 @@ HRESULT WINAPI
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3DX10TEX_H__
|
||||
|
||||
|
@ -66,4 +66,3 @@ enum _D3DX11_ERR {
|
||||
};
|
||||
|
||||
#endif //__D3DX11_H__
|
||||
|
||||
|
@ -159,4 +159,3 @@ HRESULT WINAPI D3DX11CreateAsyncShaderResourceViewProcessor(ID3D11Device *pDevic
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3DX11ASYNC_H__
|
||||
|
||||
|
@ -120,4 +120,3 @@ HRESULT WINAPI D3DX11UnsetAllDeviceObjects(ID3D11DeviceContext *pContext);
|
||||
#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540)
|
||||
|
||||
#endif //__D3DX11CORE_H__
|
||||
|
||||
|
@ -743,4 +743,3 @@ HRESULT WINAPI
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3DX11TEX_H__
|
||||
|
||||
|
@ -195,4 +195,3 @@ typedef struct _DSPROPERTY_DIRECTSOUNDDEVICE_ENUMERATE_W_DATA
|
||||
/*#pragma endregion*/
|
||||
|
||||
#endif // __DSCONF_INCLUDED__
|
||||
|
||||
|
@ -181,4 +181,3 @@ DECLARE_INTERFACE_(IDxDiagContainer,IUnknown)
|
||||
#pragma endregion
|
||||
|
||||
#endif /* _DXDIAG_H_ */
|
||||
|
||||
|
@ -2785,4 +2785,3 @@ extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0014_v0_0_s_ifspec;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2351,4 +2351,3 @@ extern RPC_IF_HANDLE __MIDL_itf_dxgi1_2_0000_0009_v0_0_s_ifspec;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
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