Stuart Carnie
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5e1f991e32
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feat(Metal): initial xmb and glui menu support
TODOs
* menu shader pipeline effects
* refactor / optimize graphics rendering
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2018-07-03 22:32:12 -07:00 |
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Stuart Carnie
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411bcf8bdd
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feat(apple): Metal support for macOS
* includes rgui
* shader support
This is a work-in-progress and there are some bugs and visual artifacts
still to be fixed.
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2018-06-20 21:33:45 -07:00 |
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twinaphex
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6a9b39da3f
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Get rid of d3d.h and xdk_defines.h
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2018-05-14 03:57:27 +02:00 |
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twinaphex
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3d7eaee7c9
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(menu display driver) Cleanups to bind_texture
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2018-05-13 14:43:40 +02:00 |
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twinaphex
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c88a7545a3
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(menu display drivers) Cleanups
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2018-05-13 14:15:04 +02:00 |
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twinaphex
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6c09195f5e
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(D3D8/D3D9) Updates
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2018-05-03 22:08:14 +02:00 |
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twinaphex
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82ebb9576f
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Create d3d9_video_t and d3d8_video_t
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2018-05-03 22:03:12 +02:00 |
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twinaphex
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7bc66ae710
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Buildfixes for MSVC 2015
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2018-05-03 15:20:06 +02:00 |
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twinaphex
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3a93377811
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D3D8 buildfix
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2018-04-22 14:55:15 +02:00 |
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twinaphex
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9e741019f3
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(menu_display_d3d8.c) Buildfix
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2018-04-22 14:46:20 +02:00 |
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twinaphex
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2a655116a6
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Set #define CINTERFACE in these files
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2018-04-22 14:27:39 +02:00 |
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aliaspider
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b78dcf9f4c
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update D3D10 driver.
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2018-04-21 03:56:19 +01:00 |
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twinaphex
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9f2b56a929
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Update Direct3D 10 driver
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2018-04-21 03:27:41 +02:00 |
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twinaphex
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63823b339a
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Buildfix for D3D8
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2018-03-03 15:34:21 +01:00 |
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twinaphex
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b4a743fff4
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Split up menu display drivers for D3D8/D3D9 into separate drivers;
split up d3d_common into separate files
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2018-03-03 15:28:58 +01:00 |
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twinaphex
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18d27468ae
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Set handles_transform for 3DS/D3D11/D3D12/Vita/WiiU menu
display drivers - this skips a bunch of costly matrix calculations
for menu display drivers that have a geometry shader or something
similar
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2018-02-28 04:52:47 +01:00 |
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twinaphex
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696fa900a1
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Refactor macro functions which were unsafe
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2018-02-26 18:08:17 +01:00 |
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twinaphex
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bf610ba2e6
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(D3D) Prevent crash with D3D8
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2018-02-17 19:19:16 +01:00 |
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twinaphex
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070c09faec
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Avoid more pointer grabbing for video driver ptr
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2018-02-16 20:42:37 +01:00 |
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twinaphex
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35f1c9ba33
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(menu display driver) Get rid of remaining pointer grabbing
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2018-02-16 19:42:13 +01:00 |
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twinaphex
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407d7e2c4e
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(menu display) Get rid of more pointer grabbing
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2018-02-16 19:25:19 +01:00 |
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twinaphex
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a05d3bc4f7
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Update
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2018-02-16 19:15:55 +01:00 |
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twinaphex
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a0ba515337
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Update
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2018-02-16 19:08:16 +01:00 |
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twinaphex
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d19aebc0bf
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(menu_display_gl) Remove unused pointer variable
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2018-02-16 18:26:11 +01:00 |
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twinaphex
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b25e2ce4e8
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reduce more calls to video_driver_get_ptr
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2018-02-16 17:54:39 +01:00 |
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twinaphex
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964e9db588
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Reduce calls to video_driver_get_ptr - set it once for
video_frame_info_t
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2018-02-16 17:19:55 +01:00 |
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aliaspider
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6fe379d978
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(D3D12) add a compute shader for mipmap generation.
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2018-02-09 14:57:07 +01:00 |
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aliaspider
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97813b9722
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(D3D11/12) fix dialogbox / gradient.
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2018-02-08 17:11:24 +01:00 |
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aliaspider
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0d88799e6d
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(D3D12) add menu display driver.
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2018-02-08 00:18:05 +01:00 |
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twinaphex
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b2963a9124
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(menu_display_d3d.c) Turn this into HAVE_D3D8 conditional instead
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2018-02-05 01:26:43 +01:00 |
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aliaspider
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700fce3bd2
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various fixes for CXX_BUILD.
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2018-02-04 20:03:27 +01:00 |
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twinaphex
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dac1f10708
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C89_BUILD fixes
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2018-02-03 15:16:04 +01:00 |
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aliaspider
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e225e96025
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(D3D11) multi-pass shaders: add support for history frames.
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2018-02-03 13:29:00 +01:00 |
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twinaphex
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03e800c1c8
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Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
for D3D11
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2018-01-29 14:05:44 +01:00 |
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twinaphex
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61971c2f0e
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Remove header requirements for menu_display_d3d.c
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2018-01-26 03:53:56 +01:00 |
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Twinaphex
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f97ebfbf1f
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Merge pull request #6179 from aliaspider/master
(D3D11) add the remaining menu shaders.
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2018-01-25 17:18:59 +01:00 |
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aliaspider
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c0117f077b
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(D3D11) add the remaining menu shaders.
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2018-01-25 17:07:23 +01:00 |
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aliaspider
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a2cddb27e5
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(D3D11) refactors.
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2018-01-25 15:48:53 +01:00 |
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twinaphex
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d4367ed993
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Cleanups
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2018-01-25 15:30:48 +01:00 |
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twinaphex
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766f3b33c7
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Dehardcode some more opaque types defined by macros
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2018-01-25 11:50:07 +01:00 |
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aliaspider
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427003fa3b
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(D3D11) add ribbon shader.
- it doesn't look quite right though.
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2018-01-25 09:48:07 +01:00 |
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aliaspider
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2a54cbca75
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(D3D11) autogen mipmaps when needed.
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2018-01-25 04:57:49 +01:00 |
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aliaspider
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8354ffd452
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(D3D12) add support for scaling/rotation im menu display driver.
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2018-01-25 01:34:53 +01:00 |
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aliaspider
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45541a0d44
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(D3D11) change the sprite vertex buffer to a ring buffer to avoid data
races with the gpu.
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2018-01-25 01:03:54 +01:00 |
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aliaspider
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013ecf3719
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(D3D11) menu display: fix the order of gradient colors.
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2018-01-25 00:53:57 +01:00 |
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aliaspider
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812eefa601
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(D3D11) add menu display driver.
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2018-01-25 00:20:06 +01:00 |
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twinaphex
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e601190ecb
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(D3D11/12) Fix warnings
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2018-01-21 07:57:25 +01:00 |
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twinaphex
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9f7d0d59c5
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(Xbox 1) Fix texture U/V
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2018-01-20 07:00:03 +01:00 |
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twinaphex
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a3f95f58ec
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Cleanup menu_display_d3d
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2018-01-19 03:40:34 +01:00 |
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twinaphex
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4ef66e6e8c
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This should make XMB/MaterialUI render correctly on D3D8
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2018-01-19 02:24:10 +01:00 |
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