twinaphex
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57089dc108
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Update gl_common.c - update CHANGES.md
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2017-05-11 02:56:11 +02:00 |
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twinaphex
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865ec1eb71
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Cleanup
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2017-05-10 06:23:53 +02:00 |
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hunterk
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7f8d4479f4
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fix version directives in GLSL shaders, courtesy of aliaspider
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2017-05-09 23:20:00 -05:00 |
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twinaphex
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9e7ac432c3
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Try to prevent null pointer dereference
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2017-04-28 12:07:11 +02:00 |
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twinaphex
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d77da6b53d
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Fix bug in shader_glsl.c
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2017-04-21 23:10:55 +02:00 |
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twinaphex
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f9bc2d3783
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Use memcmp instead of string_is_equal where possible for
better performance
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2017-04-21 22:47:15 +02:00 |
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twinaphex
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755ceda4f9
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More consistent log messages
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2017-03-24 00:30:14 +01:00 |
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twinaphex
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17235d70e2
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Create set_coords_fallback for shader driver
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2017-03-23 21:49:29 +01:00 |
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twinaphex
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17739435de
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Cleanups
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2017-03-07 12:59:58 +01:00 |
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twinaphex
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4118d0bbd2
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Cleanups
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2017-03-07 12:49:52 +01:00 |
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twinaphex
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f4ac760178
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Cleanups
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2017-03-07 12:37:11 +01:00 |
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twinaphex
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cb1c8df547
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Simplify gl_glsl_set_coords
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2017-03-07 12:35:29 +01:00 |
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Twinaphex
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43c32aad3d
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Silence more warnings
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2017-02-26 22:16:03 +01:00 |
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Twinaphex
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b7b3b2cb5f
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Try to prevent truckload of warnings on iOS
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2017-02-26 10:33:03 +01:00 |
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twinaphex
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81b529696f
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Cleanups
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2017-01-23 02:33:46 +01:00 |
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twinaphex
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96c8ca5a09
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Header update #1
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2017-01-22 13:40:32 +01:00 |
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twinaphex
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0354ced675
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Style nits
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2017-01-17 19:02:49 +01:00 |
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twinaphex
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c8bc6c7120
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(XMB) Add Bokeh menu pipeline
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2017-01-08 03:56:47 +01:00 |
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twinaphex
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c57ab8f37a
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Add pipeline_bokeh to shader_glsl.c
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2017-01-08 02:16:47 +01:00 |
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twinaphex
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58716e5f3c
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Silence some Coverity warnings
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2016-12-21 01:34:28 +01:00 |
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twinaphex
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31b87594aa
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Get rid of some implicit memsets for state tracker
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2016-12-19 19:08:37 +01:00 |
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Brad Parker
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1f39426195
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only use fancy ribbon on GLES if GL_OES_standard_derivatives extension is detected
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2016-12-09 19:32:55 -05:00 |
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Brad Parker
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32a3026654
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enable standard derivatives extension for GLES, adds support for complex XMB ribbon
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2016-12-06 21:04:12 -05:00 |
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twinaphex
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9f470c53ae
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Add 'Simple Snow' shader to GLSL backend
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2016-12-06 00:48:36 +01:00 |
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twinaphex
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abaa6eda62
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Rename VIDEO_SHADER_MENU_SEC to VIDEO_SHADER_MENU_2
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2016-12-06 00:34:38 +01:00 |
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twinaphex
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45407f9b52
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(shader_glsl.c) Small cleanups
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2016-12-02 16:50:08 +01:00 |
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Jean-André Santoni
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9c83658368
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Make shader names consistent, step 4
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2016-11-19 00:29:13 +01:00 |
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Jean-André Santoni
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d1bf61076d
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Make shader names consistent, step 3
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2016-11-19 00:27:54 +01:00 |
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Jean-André Santoni
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35d8ec12c5
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Make shader names consistent, step 2
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2016-11-19 00:23:07 +01:00 |
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Jean-André Santoni
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3b2b7580db
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Make shader names consistent, step 1
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2016-11-19 00:20:52 +01:00 |
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twinaphex
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df7ffe1822
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Don't use legacy vertex shader for snow for OpenGLES
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2016-11-17 21:25:02 +01:00 |
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twinaphex
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20c1ef83d6
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First stab at getting snow shader to work
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2016-11-17 21:08:50 +01:00 |
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twinaphex
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a2c69ec254
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Added snow shader hooks - doesn't work yet though - shader driver
system is very limited in terms of how we can set custom menu
shaders - will require a rethink
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2016-11-17 20:54:29 +01:00 |
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Higor Eurípedes
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8977968b6d
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(shader_glsl.c) Don't allocate/clear more than needed in gl_glsl_set_coords()
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2016-11-12 08:23:06 -03:00 |
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twinaphex
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8551cc4f9b
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Remove if 0 for memcpy
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2016-11-11 22:54:13 +01:00 |
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twinaphex
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849cc591bc
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Revert "Use GL_STREAM_DRAW"
This reverts commit df4107b54148de226b48ea83ef359a5531161f1b.
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2016-11-11 18:34:06 +01:00 |
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neville
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df4107b541
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Use GL_STREAM_DRAW
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2016-11-11 00:52:43 +01:00 |
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neville
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12804431db
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(GLSL) Avoid memsets - good for about a +1fps speedup with simplified
ribbon on PowerPC Mac
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2016-11-10 18:35:47 +01:00 |
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twinaphex
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3f29eed928
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According to enygmata's findings we can comment this out
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2016-11-10 02:09:25 +01:00 |
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twinaphex
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12ab2d5e7d
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(Android) Buildfix
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2016-10-24 05:53:16 +02:00 |
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twinaphex
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c3ab8800f4
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Prevent implicit memsets
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2016-10-21 05:57:40 +02:00 |
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Logan McNaughton
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1717e8c938
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Fix for zarch menu
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2016-10-20 20:29:46 -06:00 |
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Logan McNaughton
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d360bf17d5
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Yet another fix for glUniformMatrix4fv
This should fix fullscreen toggling/context resets.
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2016-09-28 08:18:32 -06:00 |
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Logan McNaughton
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01a03abdc5
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Fix glUniformMatrix4fv call
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2016-09-27 16:03:54 -06:00 |
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Logan McNaughton
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0d3e9875b1
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Only call glUniformMatrix4fv if needed
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2016-09-27 08:56:36 -06:00 |
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Twinaphex
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7672288fcd
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Revert "Only call glUniformMatrix4fv if needed"
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2016-09-27 02:59:58 +02:00 |
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Logan McNaughton
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fa48e95946
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Only call glUniformMatrix4fv if needed
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2016-09-26 14:24:27 -06:00 |
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twinaphex
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764a4319a0
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(shader_glsl.c) Continue with iteration if pass is NULL
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2016-09-24 17:04:49 +02:00 |
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twinaphex
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b5416e4041
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Change false to 0
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2016-09-24 17:04:21 +02:00 |
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twinaphex
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5b5ad03ec3
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Attempt to fix Coverity warnings
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2016-09-24 17:04:01 +02:00 |
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