twinaphex
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76ddce84a3
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(RGL PS3) Cleanups - we don't need string/enum reporting
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2013-03-29 18:58:50 +01:00 |
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Themaister
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292bc36b43
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Basic mouse grabbing for X11.
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2013-03-29 18:55:54 +01:00 |
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Hans-Kristian Arntzen
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8c81133688
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Merge pull request #168 from OV2/d3d9-overlay
D3D9 overlay support
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2013-03-29 08:16:44 -07:00 |
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OV2
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88d457baab
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win32: style, remove left over opacity shader
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2013-03-29 15:36:48 +01:00 |
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Themaister
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5e755671da
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Add show_mouse() context callback.
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2013-03-29 13:46:11 +01:00 |
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Themaister
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067e00b3dd
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Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
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2013-03-29 13:26:07 +01:00 |
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OV2
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29fa71b664
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style
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2013-03-29 11:50:05 +01:00 |
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OV2
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34b2a3b210
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win32: use stock shader and color for overlay opacity
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2013-03-29 11:48:33 +01:00 |
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OV2
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a00858a6be
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win32: use color in d3d stock shader, pass valid color values
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2013-03-29 11:46:56 +01:00 |
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twinaphex
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426b3a255d
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Revert "(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could" -
going to do this better
This reverts commit 8b4e6bed938cf3461e8a8ad2b786c9bf96512302.
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2013-03-29 01:55:08 +01:00 |
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meancoot
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a8eaeece3d
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(OSX) Build fix for gfx/gl.c
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2013-03-28 20:23:30 -04:00 |
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twinaphex
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8b4e6bed93
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(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could
be added to PC as well)
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2013-03-28 20:59:49 +01:00 |
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OV2
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f250cc14ab
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style
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2013-03-28 15:33:50 +01:00 |
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OV2
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15f6026c86
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win32: fix compile without HAVE_OVERLAY
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2013-03-28 14:55:42 +01:00 |
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OV2
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66b4b45f5c
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win32: add opacity shader to overlay
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2013-03-28 14:30:39 +01:00 |
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OV2
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b782ec2d33
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win32: specify vertex declaration for overlay
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2013-03-28 14:30:39 +01:00 |
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OV2
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a61afbde52
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win32: add overlay to d3d9
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2013-03-28 14:30:32 +01:00 |
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Themaister
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0db8fee69d
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Add floating point FBO support to GLES.
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2013-03-26 15:11:44 +01:00 |
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twinaphex
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986806ca78
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(RMenu) RMenu cleanups pt. 2
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2013-03-25 18:36:15 +01:00 |
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Themaister
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773c511179
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Add floating point FBO support.
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2013-03-25 16:42:41 +01:00 |
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Themaister
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e326db8fb5
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Drop debugging log.
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2013-03-25 15:08:12 +01:00 |
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Themaister
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a8dd5da5bb
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Add frame_count_mod to XML and Cg shaders.
Allows frame count shaders to avoid floating point inaccuracies
when frame count gets large. Avoids having to mod manually in shader.
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2013-03-25 14:47:33 +01:00 |
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Themaister
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714a4aa3f7
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Fix build for drivers.
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2013-03-24 02:24:53 +01:00 |
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twinaphex
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82329cf097
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(Blackberry) Starts up in RGUI mode now - should (hopefully) allow
for dynamic changing of libretro core and selection of ROM instead
of hardcoded paths.
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2013-03-24 01:00:00 +01:00 |
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CatalystG
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f6c2c2c57d
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(BlackBerry) Add initial in-game RGUI support.
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2013-03-23 12:21:30 -04:00 |
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twinaphex
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fefb65b84a
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(Blackberry) Move libscreen initialization to Blackberry graphics
context driver
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2013-03-22 16:30:10 +01:00 |
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CatalystG
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1c32975717
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Add proper input handling for PlayBook/BB10
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2013-03-19 19:27:15 -04:00 |
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twinaphex
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15215c47f1
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(Grifin) Move griffin to root (to indicate it's no longer console-specific
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2013-03-18 05:46:19 +01:00 |
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Themaister
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51b5a2df5c
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Refactor aspect_ratio member.
Mutate in g_extern.system.aspect_ratio to avoid
getting wrong aspect ratio on reentrancy.
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2013-03-17 22:05:15 +01:00 |
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Themaister
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e0f9feb903
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Fix 16:15 aspect lut.
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2013-03-16 14:14:28 +01:00 |
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twinaphex
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3bc487be87
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Merge branch 'ios' of git://github.com/meancoot/RetroArch
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2013-03-15 20:05:15 +01:00 |
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Themaister
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eeba16d0e8
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Fix CXX_BUILD.
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2013-03-15 09:21:47 +01:00 |
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Themaister
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1ea2a45441
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Fix FBO in thread_wrapper.
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2013-03-12 12:12:16 +01:00 |
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twinaphex
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441d4a0698
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(Xbox 1) Initial RGUI code - incomplete
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2013-03-12 02:43:02 +01:00 |
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twinaphex
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af02acbdd4
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(RGUI/GL) Create gl_init_rgui_texture (avoids duplication of code)
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2013-03-12 01:36:42 +01:00 |
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twinaphex
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c638728917
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(GL) Don't needlessly compile in FBO functions if HAVE_FBO isn't
defined
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2013-03-12 00:00:42 +01:00 |
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twinaphex
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2e12f34932
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(360) Build fix
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2013-03-11 23:50:31 +01:00 |
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twinaphex
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b4108eb343
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Add set_osd_msg to video_poke
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2013-03-11 21:42:02 +01:00 |
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twinaphex
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63883a1131
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Combine render_msg and render_msg_place with params argument
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2013-03-11 20:05:05 +01:00 |
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twinaphex
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d9c3a99d0b
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Update some credits
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2013-03-11 07:13:11 +01:00 |
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twinaphex
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275eef09c1
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(Xbox 1) Wrap some lines around HAVE_RMENU
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2013-03-10 23:09:47 +01:00 |
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twinaphex
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e7287d19e5
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Add HAVE_FBO ifdefs for gl and gx_video as well
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2013-03-10 20:25:47 +01:00 |
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Themaister
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0e75731685
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Add get_fbo_state().
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2013-03-10 20:13:04 +01:00 |
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twinaphex
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7be75b29dc
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(PS3/XDK) Remove gfx_ctx_set_overscan
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2013-03-10 20:13:06 +01:00 |
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Themaister
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0b67cd7e84
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Add apply_state_changes.
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2013-03-10 19:49:26 +01:00 |
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Themaister
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63d946c69f
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Add set_rgui_texture interface to video_poke.
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2013-03-10 19:14:28 +01:00 |
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twinaphex
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e741cc77c6
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start/stop/restart ifdeffed for RARCH_CONSOLE instead of
HAVE_RMENU - transfer of control bypasses initialization of variables
in RGUI - issues fixed
|
2013-03-10 17:40:34 +01:00 |
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twinaphex
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b54cf4cd87
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(RGUI) Can't have VLAs for Xbox 1 / MSVC
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2013-03-10 16:37:34 +01:00 |
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twinaphex
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ae9ddf362b
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(Xbox 1) Make xdk_ctx independent of HAVE_RMENU
|
2013-03-10 16:29:08 +01:00 |
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twinaphex
|
5bc9402fed
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(Xbox 1) Build fix
|
2013-03-10 16:16:54 +01:00 |
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