120 Commits

Author SHA1 Message Date
twinaphex
e596bf7925 Buildfix for previous commit 2021-08-02 16:19:26 +02:00
twinaphex
2af9441d35 Create separate wnd_proc functions for winraw 2021-08-02 16:14:58 +02:00
Tony
3647bdef0f
(D3D) Logging + dupe code cleanups (#12501) 2021-06-09 06:33:14 +02:00
sonninnos
04962e1741 (D3D) Add common window title for D3D9+ 2021-06-06 22:24:47 +03:00
twinaphex
611efea2bf More CXX_BUILD fixes 2021-03-22 15:20:51 +01:00
HyperspaceMadness
0c526b6498 Shaders Load Refactor and Fix Referenced Texture Loading
Partial update to work with shaders directly

More Edits

More changes

more shader fixes

More Fixes Compiling, reference load still wrong

Added Feedback & things are working

Logging Fixes

Log Fix

More Fixes

Added Feedback Logging

Fixes for file pathing in Linux

Fix GLCore and Crash in QT Saving

Code Cleanup

Removed Unused Function filepath.c

Code Cleanup
2020-12-26 21:09:27 -05:00
twinaphex
38ce3927ae (D3D10/11/12) Increase sprite capacity, we need this so that
the hardware rendered menu drivers don't glitch out
2020-12-17 08:31:06 +01:00
twinaphex
2a8024a71b (D3D10) Cleanups - create init_swapchain function 2020-12-15 23:05:58 +01:00
twinaphex
44b7234756 Move cheat_manager and state_manager to root folder 2020-10-15 05:29:20 +02:00
twinaphex
4d1cfa9c41 Make the 'raw' versions the generic function for the message loop
callback - this way it's reused for SDL2 input driver too
2020-08-28 02:55:39 +02:00
twinaphex
32279c3a70 Split up wnd_proc_common_internal into two - one for dinput,
one for raw
2020-08-28 02:21:13 +02:00
twinaphex
2a9915f80d (D3D) Buildfix 2020-08-08 19:12:01 +02:00
twinaphex
ade58fc8b6 (UWP) Buildfix 2020-08-08 18:17:40 +02:00
twinaphex
72afa2f932 Cleanups 2020-08-03 16:33:54 +02:00
twinaphex
332bcc7f9e Remove dxgi_update_title 2020-08-03 15:48:08 +02:00
twinaphex
2d10d9fd7a (D3D10) Move these static global variables to D3D10 struct 2020-08-03 12:39:46 +02:00
twinaphex
3e41cbc381 Revert "Add get_metrics to poke interface"
This reverts commit 119689c9405b5e4a321fafc340f6f0294b0338c3.
2020-08-02 23:44:28 +02:00
twinaphex
119689c940 Add get_metrics to poke interface 2020-08-02 19:25:45 +02:00
twinaphex
60f3265017 Cleanups 2020-07-27 13:16:14 +02:00
twinaphex
3d893b7602 Add extra parameter to unload_texture 2020-07-27 10:15:28 +02:00
twinaphex
9f20a48602 (D3D10/11/12) Implement resolution callback functions 2020-07-25 11:47:49 +02:00
twinaphex
7c66f0adbc Simplify win32_check_window 2020-07-18 17:09:07 +02:00
twinaphex
87b9c2a367 Add HAVE_REWIND switch 2020-07-01 21:04:05 +02:00
twinaphex
2660182d52 Get rid of gfx_widgets_ready call inside
gfx_widgets_frame
2020-06-08 05:45:15 +02:00
twinaphex
9ace693ec0 Refactor menu_driver_frame 2020-05-19 16:20:43 +02:00
valadaa48
6e4228b054 Add drm_go2_ctx for odroidgo2
- Revert odroidgo changes to drm_ctx
- Introduce new drm_go2_ctx specifically for odroidgo2 (and libgo2)
- Add hw_scaling option to mitigate builtin gl scaling/filtering and to
use libgo2 and rga's hw scaling and bicubic filtering via librga. The
quality of the image is improved by this and should be a bit faster.

Credits to CrashOverride for the initial libgo2 port and
commit to RA. And to natinusala for the initial cleanup/commit in the original
drm_ctx driver. NOirBRight for finding this setting and testing.
2020-03-28 03:30:28 +00:00
jdgleaver
086c68bca7 Enable widget persistence across drivers_init()/driver_uninit() events 2020-03-11 11:47:13 +00:00
twinaphex
f4c5036c3c Get rid of video_frame_info dep for fonts 2020-03-10 03:24:59 +01:00
twinaphex
17bb6f7354 (D3D10) Cleanups 2020-03-09 15:55:37 +01:00
twinaphex
c32cb51755 Cleanups 2020-03-08 01:45:29 +01:00
twinaphex
f0bf2df92f Get rid of stale PERF_START/PERF_STOP macros in d3d files 2020-03-07 23:16:25 +01:00
twinaphex
68664fdf1d update_title - we don't need video_info 2020-03-06 22:11:44 +01:00
twinaphex
3a94c52426 (gfx drivers) Start reducing settings pointer usage 2020-02-18 14:51:40 +01:00
twinaphex
7c7d0f596a HAVE_MENU_WIDGETS now decoupled from HAVE_MENU 2020-02-17 21:28:42 +01:00
twinaphex
b00bf17153 Move menu_widgets to gfx/ and call it gfx_widgets 2020-02-17 01:54:07 +01:00
twinaphex
b229f267e4 Rename menu_widgets to gfx_widgets 2020-02-17 01:43:40 +01:00
twinaphex
ec302bc4fc video_set_nonblock_state - remove settings dependency 2020-02-16 22:26:07 +01:00
twinaphex
47af95469a (font_driver.c) Remove configuration.h dependency 2020-02-16 21:59:03 +01:00
twinaphex
64c515bac4 Turn while (true) into for (;;) for easier MSVC backwards compatibility 2020-02-01 04:15:22 +01:00
twinaphex
f0e889b552 Change prototype of video_driver_set_size 2020-01-31 15:06:50 +01:00
twinaphex
f92a507a9b Change function signature of font_driver_render_msg 2020-01-04 16:24:14 +01:00
twinaphex
3e1f56d57f Change function signature of win32_has_focus 2020-01-04 15:49:23 +01:00
twinaphex
91baea201a Change function signature of win32_show_cursor 2020-01-04 15:40:02 +01:00
GH Cao
a4e810795c D3D: Add get_metrics 2020-01-03 09:40:41 +08:00
LazyBumHorse
a882901e39 save unmodified auto-shaders as a reference instead of a copy, see:
- implement #reference directive for auto-shaders
 - replace usual preset saving and loading functions with video_shader_read_preset() and video_shader_write_preset()
 - apply saved presets automatically for console menus
 - move auto-shader saving logic from menus into menu_shader.c menu_shader_manager_save_auto_preset()
 - refactor menu_shader_manager_save_preset() into menu_shader_manager_save_preset_internal()
2019-08-22 16:57:28 +02:00
twinaphex
6c671faed6 Start preparing for menu_widgets_ready to be moved to retroarch.c 2019-08-15 14:20:51 +02:00
twinaphex
65b4c2595e Update set keyboard mapping code for input driver 2019-07-27 02:21:24 +02:00
Roman Fomin
e01095a51b Fix maintaining aspect ratio 2019-07-23 01:33:43 +07:00
LazyBumHorse
f8b92770d4 simplify video_shader_read_conf_preset() calls 2019-07-21 18:15:28 +02:00
twinaphex
b6b22a9a32 More shader refactors - make sure we can compile entirely
without shader support if HAVE_CG, HAVE_GLSL, HAVE_SLANG
and HAVE_HLSL are all not defined
2019-07-21 00:34:07 +02:00