twinaphex
a682319eee
(XDK1) Fix build - reimplemented input init
2013-11-01 17:12:24 +01:00
twinaphex
3219c5b9f2
(PS3/XDK) Set input and input_data pointers to NULL in context files
2013-10-30 14:03:21 +01:00
twinaphex
849cfb680e
Saves 'Show Framerate' setting to config file now too
2013-10-11 01:19:54 +02:00
Themaister
f46f26c42a
Revert "(Show FPS) Fix issue with DRM EGL context showing corrupted"
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This reverts commit 10baf8456d7e7a2ad44cc5924f7e10e3584ba82d.
2013-10-08 12:27:25 +02:00
twinaphex
10baf8456d
(Show FPS) Fix issue with DRM EGL context showing corrupted
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string - check if buf_fps is not null before pushing string to message
queue - do this for all context files from now on
2013-10-08 03:14:34 +02:00
twinaphex
c2b55b9974
(XDK) Fix message queue
2013-10-07 23:57:55 +02:00
twinaphex
a18c04ef94
(XDK) Build fix
2013-10-07 23:48:43 +02:00
twinaphex
271e193048
(XDK) Simplify update_window_title
2013-10-07 23:39:45 +02:00
Themaister
84c84814cf
Fix possible crash with uninitialized buf_fps.
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If fps count == 0, buf_fps would not be written to.
Also, make writing into buf_fps optional. Drop always_write variable as
it doesn't serve a purpose anymore.
2013-10-07 21:54:29 +02:00
twinaphex
c0c6ecc6cb
Rewrite gfx_get_fps - now outputs proper string for FPS output
2013-10-07 20:17:07 +02:00
Themaister
b9fce188ea
Initial work on core GL context support.
2013-08-11 00:50:04 +02:00
twinaphex
119ee6d538
(XDK1) Fix build
2013-07-16 00:47:09 +02:00
twinaphex
ef2406e8f6
(Android) Another Xperia Play hack
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(Context) Context file changes to do with FPS reporting
2013-06-16 18:18:47 +02:00
twinaphex
c84750a752
(XDK) Move FPS printing code over to window_update_title function
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as well
2013-06-14 17:28:53 +02:00
twinaphex
559c4a7964
(RARCH_CONSOLE) Add refresh rate FPS statistics
2013-06-08 01:45:25 +02:00
twinaphex
671725cfdd
(XDK D3D) Replace more functions with optimal inlined functions
2013-04-16 16:47:20 +02:00
Themaister
e389220df8
Refactor frame_counter.
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Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
twinaphex
1eadb9fcab
Cleanups
2013-04-13 09:16:23 +02:00
twinaphex
c51347c532
Drop MODE_VIDEO_SCREENSHOTS_ENABLE
2013-04-13 09:09:56 +02:00
twinaphex
a57f03e682
(PS3/XDK) Remove stub EGL image functions
2013-04-06 19:17:39 +02:00
twinaphex
ec0e3e6087
(RMenu) Remove RMenu screenshot_dump function pointer - implement
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screenshot_dump instead for XDK1
2013-04-06 18:14:06 +02:00
twinaphex
1c5144f9bd
(RMenu) Move RMenu logic out of graphics driver context files
2013-04-06 17:44:07 +02:00
Themaister
5e755671da
Add show_mouse() context callback.
2013-03-29 13:46:11 +01:00
Themaister
067e00b3dd
Remove post_render context callback.
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Was supposed to be used for overlay, but is useless now.
2013-03-29 13:26:07 +01:00
twinaphex
441d4a0698
(Xbox 1) Initial RGUI code - incomplete
2013-03-12 02:43:02 +01:00
twinaphex
275eef09c1
(Xbox 1) Wrap some lines around HAVE_RMENU
2013-03-10 23:09:47 +01:00
twinaphex
7be75b29dc
(PS3/XDK) Remove gfx_ctx_set_overscan
2013-03-10 20:13:06 +01:00
twinaphex
b54cf4cd87
(RGUI) Can't have VLAs for Xbox 1 / MSVC
2013-03-10 16:37:34 +01:00
twinaphex
ae9ddf362b
(Xbox 1) Make xdk_ctx independent of HAVE_RMENU
2013-03-10 16:29:08 +01:00
twinaphex
5bc9402fed
(Xbox 1) Build fix
2013-03-10 16:16:54 +01:00
twinaphex
92573940bd
Move rmenu_set_default_pos to rmenu.c
2013-03-10 15:52:36 +01:00
twinaphex
522320a654
Get rid of some RMenu context callbacks
2013-03-10 15:26:49 +01:00
twinaphex
d74b7156fa
Move more RMenu stuff to rmenu.c and out of the context drivers
2013-03-10 15:23:34 +01:00
twinaphex
137b47c7e8
Remove reference to gfx_ctx_xdk_set_blend
2013-03-10 04:29:27 +01:00
twinaphex
59ff094b3b
Add set_blend to video_poke interface
2013-03-10 03:53:42 +01:00
twinaphex
79a27e34ed
(XDK) Start to implement video_poke interface
2013-03-10 03:34:37 +01:00
twinaphex
0357f1510c
(RMenu) Add low RAM mode
2013-02-17 20:23:27 +01:00
Themaister
483d877498
Fix call to fill_dated_filepath
2013-02-17 10:39:54 +01:00
twinaphex
0a0aba068d
Rename screenshot_generate_filename
2013-02-17 03:50:19 +01:00
twinaphex
a88f1c3dce
(RMenu/PS3) Saves 'menu_path_texture' now to config
2013-02-01 09:13:29 +01:00
twinaphex
914e39c55a
(RMenu) Refactor RMenu images
2013-02-01 06:53:41 +01:00
twinaphex
f677c974fa
(XDK) Cleanup xdk_ctx_driver_destroy
2013-01-19 11:53:48 +01:00
twinaphex
a1dfe4f741
(Xbox 1) Fix build
2013-01-12 03:36:05 +01:00
twinaphex
04cacb5e30
Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state
2013-01-12 03:13:03 +01:00
twinaphex
b67fd69c26
(RARCH_CONSOLE) Refactored out rmenu_hd/rmenu_widescreen
2013-01-11 18:14:54 +01:00
twinaphex
9bc24151f2
(XDK D3D) Go through local pointer to render device
2013-01-11 00:58:08 +01:00
twinaphex
10fd5ea617
(360) Add more error checking in D3D code
2013-01-08 17:48:55 +01:00
Themaister
0b4cf2d053
Update license headers to 2013.
2013-01-01 01:41:15 +01:00
Themaister
5eb7432fff
Add overlay rendering to GL.
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This allows e.g. Android to render a keypad overlay for touch.
2012-12-19 13:26:11 +01:00
twinaphex
ddc94054cb
Get rid of RMenu context clear function
2012-12-18 09:17:40 +01:00