twinaphex
0abe271909
Take out some header includes
2019-01-19 23:15:48 +01:00
twinaphex
6ca9afbd57
Silence more warnings with CXX_BUILD
2019-01-12 18:51:06 +01:00
Themaister
3f344660c0
Remove Windows \r line endings in glslang parser.
2018-11-08 21:34:21 +01:00
twinaphex
75a388cd67
Use strlcpy instead of strncpy in slang_process.cpp
2018-08-16 10:14:42 +02:00
twinaphex
a6941fb4ed
Initial work done on VS2017 solution for Android
2018-08-14 16:02:31 +02:00
twinaphex
8a1c0be83c
(Android) Another potential buildfix; define ENABLE_HLSL
...
(slang_process) Put HLSL/Cg code around ENABLE_HLSL ifdef
(SPIRV-Cross) Make sure macros no longer need to be redefined; make them
unique in both glsl and hlsl files; needed for Griffin builds
2018-06-26 13:18:17 +02:00
twinaphex
d967cbc879
Add another ENABLE_HLSL ifdef
2018-06-25 21:51:23 +02:00
twinaphex
b05026b69f
Buildfix
2018-06-21 07:56:40 +02:00
Twinaphex
fd11b205da
Silence bunch of warnings
2018-06-21 07:52:01 +02:00
Twinaphex
2bdffff435
Silence more warnings
2018-06-21 07:34:27 +02:00
Stuart Carnie
411bcf8bdd
feat(apple): Metal support for macOS
...
* includes rgui
* shader support
This is a work-in-progress and there are some bugs and visual artifacts
still to be fixed.
2018-06-20 21:33:45 -07:00
twinaphex
268baca939
(MSVC 2013) Add /bigobj for griffin_glslang.cpp
2018-05-03 14:52:37 +02:00
twinaphex
871f04e19a
(slang) Cleanups
2018-04-23 14:56:02 +02:00
twinaphex
c52f53aada
Some minor refactors
2018-04-21 08:47:09 +02:00
Twinaphex
0be2b76892
Update slang_process.cpp
2018-03-22 15:24:03 +01:00
aliaspider
bb972a6dab
(spirv) set flip_vert_y to true when emitting HLSL.
2018-03-06 04:12:58 +01:00
aliaspider
19aed2af36
(D3D11/12) prevent double-free when resizing framebuffers.
...
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
Twinaphex
31a30f1496
Merge pull request #6229 from aliaspider/master
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(slang) slang_process: preset alias setting has higher priority.
2018-02-03 23:36:59 +01:00
aliaspider
0e159a0ec0
(slang) slang_process: preset alias setting has higher priority.
2018-02-03 23:35:04 +01:00
twinaphex
c60f706f1e
(MSVC 2013) Update solution
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Griffin - add better ifdefs
2018-02-03 20:50:31 +01:00
Twinaphex
e5610d5ddb
Merge pull request #6228 from aliaspider/master
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(slang) slang_process: simplify data mappings.
2018-02-03 17:27:25 +01:00
aliaspider
76d07cd6a7
(slang) slang_process: simplify data mappings.
2018-02-03 17:22:47 +01:00
twinaphex
94022f0599
(MSVC 2013) Add HAVE_SLANG
...
(Griffin) Add SPIRV-Cross/slang rules to Griffin
2018-02-03 17:10:20 +01:00
aliaspider
e225e96025
(D3D11) multi-pass shaders: add support for history frames.
2018-02-03 13:29:00 +01:00
aliaspider
e30c7edd8d
(D3D11) multi-pass shaders: add support for feed-back textures.
2018-02-02 19:57:45 +01:00
aliaspider
1fd1426388
(slang) no need for this anymore.
2018-02-02 12:32:31 +01:00
aliaspider
caad590d04
(slang) slang_process: fix compatibility with more shaders.
2018-02-02 01:50:18 +01:00
aliaspider
189ea0578d
(slang) slang_process: change the type of FragCoord only when it is a
...
pixel shader input.
2018-02-01 22:22:56 +01:00
aliaspider
b8e3933fe0
(slang) slang_process: 'linear' and 'point' are also reserved keywords
...
in HLSL.
2018-02-01 22:11:11 +01:00
aliaspider
80880ec857
(slang) slang_process.cpp: enforce the binding of the uniform and push
...
constant blocks.
2018-02-01 21:45:36 +01:00
aliaspider
8db625dd59
(slang) slang_process.cpp: add support for more shaders.
2018-02-01 20:10:07 +01:00
aliaspider
d0b997a414
(slang) slang_process.cpp: stage_mask texture semantic doesn't apply to
...
the size uniforms.
2018-02-01 17:48:27 +01:00
aliaspider
3865856aa2
(D3D11) add support for #pragma format
in slang shaders.
2018-02-01 15:07:12 +01:00
aliaspider
f34dbdff8b
(slang) cleanups.
2018-01-31 19:36:31 +01:00
aliaspider
d8924d6fbb
(D3D11) clear out all unused texture/sampler bindings each pass to avoid
...
hazards with SetRenderTargets.
2018-01-31 17:05:48 +01:00
aliaspider
5e09af9c77
(D3D11) attach identifiers to the generated slang semantic mappings to
...
simplify debugging.
2018-01-31 12:00:39 +01:00
aliaspider
5bc78d3ad5
(D3D11) Implement slang shader specification using Spirv-Cross.
...
(incomplete)
2018-01-31 01:08:36 +01:00