* make check for standard io by access rather than the just assuming based on path string
* add code to auto permissions so files can be accessed by non vfs cores
(no exfat or fat32 support yet)
* remove commit from macro because apparently it causes issues
Co-authored-by: Tunip3 <tunip3@users.noreply.github.com>
* Allow parallel compilation in PS2
* Allow to compile with griffin or common compilation in PS2
* Enable dummy core to be used in other platforms
* Use threads in YML config
* Add the compilation to PS2 in GitHub Actions
This can fix a lot of performance issues, like audio crackling and frame
time spikes. This requires the GameMode package to be installed. See:
https://github.com/FeralInteractive/gamemode
This commit adds a "Game Mode" bool option to the "Power
Management" and "Latency" settings sections, and it can be toggled
on/off without restarting RA.
The actual toggling of game mode happens in a new frontend platform
interface function. Perhaps this will become useful for other platforms
that provide some equivalent of Linux GameMode.
Since the GameMode ABI is fixed, and the API comes as a single,
header-only file with no actual deps, we simply bundle the header
(deps/feralgamemode/gamemode_client.h.) That way, all Linux builds will
have support for GameMode regardless of whether the GameMode development
package is installed or not.
== DETAILS
So, the reason the gamepad was getting deregistered was
because adapter free code wasn't properly handling null-interface
adapters, causing the gamepad to match erroneously and get
deregistered.
This doesn't fix the weird "Generic SNES USB" detection issue,
but it should make it non-fatal.
Co-authored-by: Nathan Strong <nstrong@tripwire.com>
* Added setting to allow/disallow players other than the host from pausing the game.
* Added a sublabel for netplay max connections.
* Fixed port override macro from not being set immediately after the port setting.
* Fixed memory leaks.
The emulating mailbox infrastructure is very hacky and needs a rethink
to be able to properly support screenshots. emulating mailbox is pretty
nasty to begin with and should be considered a hack.
== DETAILS
The problem was caused by changing the driver lookup point. The deferred
lookup resulted in the WIIU trying to treat the keyboard as a gamepad which ...
didn't work.
This change short-circuits at the connection event by ignoring mouse &
keyboard connection events.
Tested this with a dev build.
Co-authored-by: Nathan Strong <nstrong@tripwire.com>