42835 Commits

Author SHA1 Message Date
Twinaphex
32bf9cd716
Merge pull request #6356 from GregorR/netplay-no-double-check
Remove an incorrect double-check
2018-03-04 05:46:11 +01:00
Gregor Richards
a39bff6e03 Remove an incorrect double-check
Netplay sync incorrectly checked whether the replay pointer was behind
the unread pointer twice, when in the second check it should only have
been checking if it was behind the current execution pointer. Because of
how resimulation works with device sharing, I THINK this could affect
sync. Even if it can't, it's wrong.
2018-03-03 23:03:35 -05:00
Twinaphex
112600e0db
Merge pull request #6354 from Tatsuya79/patch-1
Move variable.
2018-03-04 02:51:24 +01:00
Tatsuya79
4c561a2de1
Move variable. 2018-03-04 01:56:29 +01:00
Twinaphex
340a368465
Merge pull request #6340 from Tatsuya79/master
XMB Dynamic Scaling Mod. (For Testing)
2018-03-04 01:08:59 +01:00
Tatsuya79
28a7357fca
Thumbnails height limitation. Linear Image scaling. 2018-03-04 01:06:02 +01:00
twinaphex
1d1acc8940 Cleanup 2018-03-03 16:33:49 +01:00
twinaphex
542cd6b6bf Uniquely name variables 2018-03-03 15:51:00 +01:00
twinaphex
63823b339a Buildfix for D3D8 2018-03-03 15:34:21 +01:00
twinaphex
858af5fbe2 Fix Griffin build 2018-03-03 15:30:35 +01:00
twinaphex
b4a743fff4 Split up menu display drivers for D3D8/D3D9 into separate drivers;
split up d3d_common into separate files
2018-03-03 15:28:58 +01:00
twinaphex
0566b056a5 Take out d3d_common function call from d3d_w32_font.c 2018-03-03 05:42:14 +01:00
twinaphex
59dae251b0 Change to system dir include 2018-03-02 18:34:29 +01:00
twinaphex
64b36ef5d8 (MSVC) Buildfix for Cg renderchain 2018-03-02 18:32:14 +01:00
twinaphex
3f1ae25713 (D3D8) Buildfix 2 2018-03-02 17:44:48 +01:00
twinaphex
ed67653086 (D3D8) Buildfix 2018-03-02 17:43:58 +01:00
twinaphex
371b6a604e (Xbox) Buildfix 2018-03-02 17:43:18 +01:00
twinaphex
588707f543 Cleanups 2018-03-02 17:30:21 +01:00
twinaphex
0ec5ce8cfe Get rid of d3d context drivers 2018-03-02 17:23:43 +01:00
twinaphex
95371cbda1 (Xbox 360) Buildfix 2018-03-02 17:05:30 +01:00
twinaphex
dfdbc00a84 Cleanup Xbox 360 code from d3d_ctx 2018-03-02 17:03:34 +01:00
twinaphex
dbf2fae5c1 (D3D9) Get rid of context driver 2018-03-02 17:00:11 +01:00
twinaphex
fc9e018534 Implement d3d9_set_video_mode 2018-03-02 16:53:15 +01:00
twinaphex
7c599b715e Implement d3d9_has_windowed 2018-03-02 16:46:32 +01:00
twinaphex
9606db6f79 Start untangling more functions from context driver 2018-03-02 16:38:57 +01:00
twinaphex
af5a2f61a1 (D3D9) Start getting rid of context driver for D3D9 driver 2018-03-02 15:30:39 +01:00
Twinaphex
0a1bcab732
Update CHANGES.md 2018-03-02 02:18:49 +01:00
twinaphex
9f33ba8607 (Vulkan/D3D11/D3D12) Add HAVE_GLSLANG now to both Android and MSVC solutions - shaders
should work now
2018-03-02 02:14:29 +01:00
twinaphex
3cd2018cc1 Update video_shader_parse.c 2018-03-02 01:41:05 +01:00
twinaphex
df7f47d00a Create string_is_equal_case_insensitive 2018-03-01 23:16:34 +01:00
twinaphex
2f457af8bf Buildfix 2018-03-01 22:51:43 +01:00
twinaphex
25b7e54bdb Fix mistake 2018-03-01 22:44:27 +01:00
twinaphex
7a7902c4ac string_is_equal_noncase has issues in video_shader_get_type_from_ext 2018-03-01 22:42:03 +01:00
Twinaphex
ae6e410de1 Remove unused variables 2018-03-01 22:28:26 +01:00
twinaphex
4c08bdc0e9 Add GFX_CTX_GX_API 2018-03-01 22:22:13 +01:00
Brad Parker
6329eca684 add patch to enable gdb/debugging on android 2018-03-01 16:01:04 -05:00
twinaphex
9d45d26f56 Update 2018-03-01 21:26:32 +01:00
twinaphex
13b6a016fc Fix d3d swap buffers call 2018-03-01 21:23:15 +01:00
twinaphex
16c1bd7a03 Create context get_api function 2018-03-01 21:16:54 +01:00
twinaphex
ba0e6bcdea Get rid of warning that is inaccurate 2018-03-01 18:17:04 +01:00
twinaphex
128dff15ab Add better fallback in case current_video_context_api is none 2018-03-01 18:15:04 +01:00
twinaphex
c8028f3150 Set current_video_context_api for GL and Vulkan 2018-03-01 17:51:55 +01:00
Twinaphex
a22131b452
Update CHANGES.md 2018-03-01 17:35:49 +01:00
twinaphex
c72a68faf8 Disable XMB shadow icons by default for PowerPC and ARM for performance
reasons
2018-03-01 17:34:08 +01:00
twinaphex
7da491d009 * menu_shader.c - cleanup
* Nothing uses HAVE_SHADERS define anymore, so get rid of it* Nothing
uses HAVE_SHADERS define anymore, so get rid of it* Nothing uses
HAVE_SHADERS define anymore, so get rid of it* Nothing uses HAVE_SHADERS
define anymore, so get rid of it* Nothing uses HAVE_SHADERS define
anymore, so get rid of it* Nothing uses HAVE_SHADERS define anymore, so
get rid of it* Nothing uses HAVE_SHADERS define anymore, so get rid of
it* Nothing uses HAVE_SHADERS define anymore, so get rid of it
2018-03-01 17:19:19 +01:00
twinaphex
8b8b08aefd - Simplify video_shader_parse_type
- Fix welcome screen
2018-03-01 15:58:06 +01:00
twinaphex
0de23512e7 Should fix APK extraction (hopefully) 2018-03-01 14:59:37 +01:00
twinaphex
b3d3cbd4e1 sthread_isself - make Win32 codepath use GetCurrentThreadId instead 2018-02-28 16:18:48 +01:00
twinaphex
18d27468ae Set handles_transform for 3DS/D3D11/D3D12/Vita/WiiU menu
display drivers - this skips a bunch of costly matrix calculations
for menu display drivers that have a geometry shader or something
similar
2018-02-28 04:52:47 +01:00
Tatsuya79
4ab8fb9423 Dynamic Scaling Mod. 2018-02-27 19:01:15 +01:00