Get rid of d3d context drivers

This commit is contained in:
twinaphex 2018-03-02 17:23:43 +01:00
parent 95371cbda1
commit 0ec5ce8cfe
7 changed files with 237 additions and 514 deletions

View File

@ -1248,18 +1248,21 @@ endif
ifeq ($(HAVE_HLSL), 1)
OBJ += gfx/drivers_renderchain/d3d9_hlsl_renderchain.o \
gfx/drivers_shader/shader_hlsl.o
gfx/drivers_shader/shader_hlsl.o
endif
endif
ifeq ($(HAVE_D3D10), 1)
OBJ += gfx/drivers/d3d10.o gfx/common/d3d10_common.o
OBJ += gfx/drivers/d3d10.o \
gfx/common/d3d10_common.o
DEFINES += -DHAVE_D3D10
endif
ifeq ($(HAVE_D3D11), 1)
OBJ += gfx/drivers/d3d11.o gfx/common/d3d11_common.o \
gfx/drivers_font/d3d11_font.o menu/drivers_display/menu_display_d3d11.o
OBJ += gfx/drivers/d3d11.o \
gfx/common/d3d11_common.o \
gfx/drivers_font/d3d11_font.o \
menu/drivers_display/menu_display_d3d11.o
DEFINES += -DHAVE_D3D11
HAVE_SLANG = 1
HAVE_GLSLANG = 1
@ -1267,8 +1270,10 @@ ifeq ($(HAVE_D3D11), 1)
endif
ifeq ($(HAVE_D3D12), 1)
OBJ += gfx/drivers/d3d12.o gfx/common/d3d12_common.o \
gfx/drivers_font/d3d12_font.o menu/drivers_display/menu_display_d3d12.o
OBJ += gfx/drivers/d3d12.o \
gfx/common/d3d12_common.o \
gfx/drivers_font/d3d12_font.o \
menu/drivers_display/menu_display_d3d12.o
DEFINES += -DHAVE_D3D12
HAVE_SLANG = 1
HAVE_GLSLANG = 1
@ -1277,8 +1282,8 @@ endif
ifneq ($(findstring 1, $(HAVE_D3D10) $(HAVE_D3D11) $(HAVE_D3D12)),)
INCLUDE_DIRS += -isystemgfx/include/dxsdk
OBJ += gfx/common/d3dcompiler_common.o
OBJ += gfx/common/dxgi_common.o
OBJ += gfx/common/d3dcompiler_common.o \
gfx/common/dxgi_common.o
CFLAGS += -Wno-unknown-pragmas
endif
@ -1310,9 +1315,7 @@ endif
ifeq ($(HAVE_D3D_COMMON), 1)
DEFINES += -DHAVE_D3D
OBJ += \
gfx/common/d3d_common.o \
gfx/drivers_context/d3d_ctx.o
OBJ += gfx/common/d3d_common.o
ifeq ($(HAVE_MENU_COMMON), 1)
OBJ += menu/drivers_display/menu_display_d3d.o

View File

@ -43,7 +43,9 @@
#include "../common/win32_common.h"
#ifndef _XBOX
#ifdef _XBOX
#define D3D8_PRESENTATIONINTERVAL D3DRS_PRESENTATIONINTERVAL
#else
#define HAVE_MONITOR
#define HAVE_WINDOW
#endif
@ -577,6 +579,70 @@ static bool d3d8_is_windowed_enable(bool info_fullscreen)
return false;
}
#ifdef _XBOX
static void d3d8_get_video_size(d3d_video_t *d3d,
unsigned *width, unsigned *height)
{
DWORD video_mode = XGetVideoFlags();
*width = 640;
*height = 480;
widescreen_mode = false;
/* Only valid in PAL mode, not valid for HDTV modes! */
if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
{
/* Check for 16:9 mode (PAL REGION) */
if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{
*width = 720;
//60 Hz, 720x480i
if(video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
*height = 480;
else //50 Hz, 720x576i
*height = 576;
widescreen_mode = true;
}
}
else
{
/* Check for 16:9 mode (NTSC REGIONS) */
if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{
*width = 720;
*height = 480;
widescreen_mode = true;
}
}
if(XGetAVPack() == XC_AV_PACK_HDTV)
{
if(video_mode & XC_VIDEO_FLAGS_HDTV_480p)
{
*width = 640;
*height = 480;
widescreen_mode = false;
d3d->resolution_hd_enable = true;
}
else if(video_mode & XC_VIDEO_FLAGS_HDTV_720p)
{
*width = 1280;
*height = 720;
widescreen_mode = true;
d3d->resolution_hd_enable = true;
}
else if(video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
{
*width = 1920;
*height = 1080;
widescreen_mode = true;
d3d->resolution_hd_enable = true;
}
}
}
#endif
void d3d8_make_d3dpp(void *data,
const video_info_t *info, void *_d3dpp)
{
@ -626,16 +692,10 @@ void d3d8_make_d3dpp(void *data,
if (!windowed_enable)
{
#ifdef _XBOX
gfx_ctx_mode_t mode;
unsigned width = 0;
unsigned height = 0;
video_context_driver_get_video_size(&mode);
width = mode.width;
height = mode.height;
mode.width = 0;
mode.height = 0;
d3d8_get_video_size(d3d, &width, &height);
video_driver_set_size(&width, &height);
#endif
video_driver_get_size(&d3dpp->BackBufferWidth,
@ -724,21 +784,14 @@ static void d3d8_calculate_rect(void *data,
bool force_full,
bool allow_rotate)
{
gfx_ctx_aspect_t aspect_data;
float device_aspect = (float)*width / *height;
d3d_video_t *d3d = (d3d_video_t*)data;
settings_t *settings = config_get_ptr();
video_driver_get_size(width, height);
aspect_data.aspect = &device_aspect;
aspect_data.width = *width;
aspect_data.height = *height;
video_context_driver_translate_aspect(&aspect_data);
*x = 0;
*y = 0;
*x = 0;
*y = 0;
if (settings->bools.video_scale_integer && !force_full)
{
@ -942,16 +995,35 @@ static void d3d8_set_nonblock_state(void *data, bool state)
d3d->video_info.vsync = !state;
video_context_driver_swap_interval(&interval);
#ifndef _XBOX
#ifdef _XBOX
d3d_set_render_state(d3d->dev, D3D8_PRESENTATIONINTERVAL,
interval ?
D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
);
#else
d3d->needs_restore = true;
d3d_restore(d3d);
#endif
}
static bool d3d8_set_resize(d3d_video_t *d3d,
unsigned new_width, unsigned new_height)
{
/* No changes? */
if ( (new_width == d3d->video_info.width)
&& (new_height == d3d->video_info.height))
return false;
RARCH_LOG("[D3D]: Resize %ux%u.\n", new_width, new_height);
d3d->video_info.width = new_width;
d3d->video_info.height = new_height;
video_driver_set_size(&new_width, &new_height);
return true;
}
static bool d3d8_alive(void *data)
{
gfx_ctx_size_t size_data;
unsigned temp_width = 0;
unsigned temp_height = 0;
bool ret = false;
@ -962,26 +1034,22 @@ static bool d3d8_alive(void *data)
/* Needed because some context drivers don't track their sizes */
video_driver_get_size(&temp_width, &temp_height);
size_data.quit = &quit;
size_data.resize = &resize;
size_data.width = &temp_width;
size_data.height = &temp_height;
#ifndef _XBOX
win32_check_window(&quit, &resize, &temp_width, &temp_height);
#endif
if (video_context_driver_check_window(&size_data))
if (quit)
d3d->quitting = quit;
if (resize)
{
if (quit)
d3d->quitting = quit;
if (resize)
{
d3d->should_resize = true;
video_driver_set_resize(temp_width, temp_height);
d3d_restore(d3d);
}
ret = !quit;
d3d->should_resize = true;
d3d8_set_resize(d3d, temp_width, temp_height);
d3d_restore(d3d);
}
ret = !quit;
if (temp_width != 0 && temp_height != 0)
video_driver_set_size(&temp_width, &temp_height);
@ -990,8 +1058,11 @@ static bool d3d8_alive(void *data)
static bool d3d8_suppress_screensaver(void *data, bool enable)
{
bool enabled = enable;
return video_context_driver_suppress_screensaver(&enabled);
#ifdef _XBOX
return true;
#else
return win32_suppress_screensaver(data, enable);
#endif
}
static void d3d8_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
@ -1043,11 +1114,41 @@ static void d3d8_set_osd_msg(void *data,
font_driver_render_msg(video_info, font, msg, params);
}
static void d3d8_input_driver(
const input_driver_t **input, void **input_data)
{
settings_t *settings = config_get_ptr();
const char *name = settings ?
settings->arrays.input_joypad_driver : NULL;
#ifdef _XBOX
void *xinput = input_xinput.init(name);
*input = xinput ? (const input_driver_t*)&input_xinput : NULL;
*input_data = xinput;
#else
#if _WIN32_WINNT >= 0x0501
/* winraw only available since XP */
if (string_is_equal(settings->arrays.input_driver, "raw"))
{
*input_data = input_winraw.init(name);
if (*input_data)
{
*input = &input_winraw;
dinput = NULL;
return;
}
}
#endif
dinput = input_dinput.init(name);
*input = dinput ? &input_dinput : NULL;
*input_data = dinput;
#endif
}
static bool d3d8_init_internal(d3d_video_t *d3d,
const video_info_t *info, const input_driver_t **input,
void **input_data)
{
gfx_ctx_input_t inp;
#ifdef HAVE_MONITOR
bool windowed_full;
RECT mon_rect;
@ -1104,14 +1205,7 @@ static bool d3d8_init_internal(d3d_video_t *d3d,
(int)(mon_rect.right - mon_rect.left),
(int)(mon_rect.bottom - mon_rect.top));
#else
{
gfx_ctx_mode_t mode;
video_context_driver_get_video_size(&mode);
full_x = mode.width;
full_y = mode.height;
}
d3d8_get_video_size(d3d, &full_x, &full_y);
#endif
{
unsigned new_width = info->fullscreen ? full_x : info->width;
@ -1139,10 +1233,7 @@ static bool d3d8_init_internal(d3d_video_t *d3d,
if (!d3d8_initialize(d3d, &d3d->video_info))
return false;
inp.input = input;
inp.input_data = input_data;
video_context_driver_input_driver(&inp);
d3d8_input_driver(input, input_data);
RARCH_LOG("[D3D]: Init complete.\n");
return true;
@ -1161,37 +1252,29 @@ static void d3d8_set_rotation(void *data, unsigned rot)
static void d3d8_show_mouse(void *data, bool state)
{
video_context_driver_show_mouse(&state);
}
static const gfx_ctx_driver_t *d3d8_get_context(void *data)
{
unsigned minor = 0;
unsigned major = 8;
enum gfx_ctx_api api = GFX_CTX_DIRECT3D8_API;
settings_t *settings = config_get_ptr();
return video_context_driver_init_first(data,
settings->arrays.video_context_driver,
api, major, minor, false);
#ifndef _XBOX
win32_show_cursor(state);
#endif
}
static void *d3d8_init(const video_info_t *info,
const input_driver_t **input, void **input_data)
{
d3d_video_t *d3d = NULL;
const gfx_ctx_driver_t *ctx_driver = NULL;
d3d_video_t *d3d = (d3d_video_t*)calloc(1, sizeof(*d3d));
if (!d3d_initialize_symbols(GFX_CTX_DIRECT3D8_API))
if (!d3d)
return NULL;
d3d = (d3d_video_t*)calloc(1, sizeof(*d3d));
if (!d3d)
goto error;
if (!d3d_initialize_symbols(GFX_CTX_DIRECT3D8_API))
{
free(d3d);
return NULL;
}
ctx_driver = d3d8_get_context(d3d);
if (!ctx_driver)
goto error;
#ifndef _XBOX
win32_window_reset();
win32_monitor_init();
#endif
/* Default values */
d3d->dev = NULL;
@ -1203,23 +1286,16 @@ static void *d3d8_init(const video_info_t *info,
d3d->should_resize = false;
d3d->menu = NULL;
video_context_driver_set((const gfx_ctx_driver_t*)ctx_driver);
if (!d3d8_init_internal(d3d, info, input, input_data))
{
RARCH_ERR("[D3D]: Failed to init D3D.\n");
goto error;
free(d3d);
return NULL;
}
d3d->keep_aspect = info->force_aspect;
return d3d;
error:
video_context_driver_destroy();
if (d3d)
free(d3d);
return NULL;
}
#ifdef HAVE_OVERLAY
@ -1260,8 +1336,6 @@ static void d3d8_free(void *data)
d3d8_deinitialize(d3d);
video_context_driver_free();
if (!string_is_empty(d3d->shader_path))
free(d3d->shader_path);
@ -1270,18 +1344,13 @@ static void d3d8_free(void *data)
d3d->dev = NULL;
g_pD3D8 = NULL;
#ifndef _XBOX
win32_monitor_from_window();
#endif
if (d3d)
free(d3d);
d3d_deinitialize_symbols();
#ifndef _XBOX
win32_monitor_from_window();
win32_destroy_window();
#endif
free(d3d);
}
#ifdef HAVE_OVERLAY
@ -1395,7 +1464,7 @@ static void d3d8_overlay_enable(void *data, bool state)
for (i = 0; i < d3d->overlays_size; i++)
d3d->overlays_enabled = state;
video_context_driver_show_mouse(&state);
d3d8_show_mouse(state);
}
static void d3d8_overlay_full_screen(void *data, bool enable)
@ -1431,6 +1500,42 @@ static void d3d8_get_overlay_interface(void *data,
}
#endif
static void d3d8_update_title(video_frame_info_t *video_info)
{
#ifdef _XBOX
const ui_window_t *window = NULL;
#else
const ui_window_t *window = ui_companion_driver_get_window_ptr();
#endif
if (video_info->fps_show)
{
MEMORYSTATUS stat;
char mem[128];
mem[0] = '\0';
GlobalMemoryStatus(&stat);
snprintf(mem, sizeof(mem), "|| MEM: %.2f/%.2fMB",
stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f));
strlcat(video_info->fps_text, mem, sizeof(video_info->fps_text));
}
#ifndef _XBOX
if (window)
{
char title[128];
title[0] = '\0';
video_driver_get_window_title(title, sizeof(title));
if (title[0])
window->set_title(&main_window, title);
}
#endif
}
static bool d3d8_frame(void *data, const void *frame,
unsigned frame_width, unsigned frame_height,
uint64_t frame_count, unsigned pitch,
@ -1522,17 +1627,14 @@ static bool d3d8_frame(void *data, const void *frame,
}
#endif
if (msg && *msg)
if (!string_is_empty(msg))
{
d3d_set_viewports(d3d->dev, &screen_vp);
font_driver_render_msg(video_info, NULL, msg, NULL);
}
video_info->cb_update_window_title(
video_info->context_data, video_info);
video_info->cb_swap_buffers(
video_info->context_data, video_info);
d3d8_update_title(video_info);
d3d_swap(d3d, d3d->dev);
return true;
}
@ -1728,12 +1830,21 @@ static void d3d8_unload_texture(void *data, uintptr_t id)
d3d_texture_free(texid);
}
static void d3d8_set_video_mode(void *data,
unsigned width, unsigned height,
bool fullscreen)
{
#ifndef _XBOX
win32_show_cursor(!fullscreen);
#endif
}
static const video_poke_interface_t d3d_poke_interface = {
NULL, /* set_coords */
d3d8_set_mvp,
d3d8_load_texture,
d3d8_unload_texture,
NULL,
d3d8_set_video_mode,
NULL,
NULL, /* get_video_output_size */
NULL, /* get_video_output_prev */
@ -1760,6 +1871,15 @@ static void d3d8_get_poke_interface(void *data,
*iface = &d3d_poke_interface;
}
static bool d3d8_has_windowed(void *data)
{
#ifdef _XBOX
return false;
#else
return true;
#endif
}
video_driver_t video_d3d8 = {
d3d8_init,
d3d8_frame,
@ -1767,7 +1887,7 @@ video_driver_t video_d3d8 = {
d3d8_alive,
NULL, /* focus */
d3d8_suppress_screensaver,
NULL, /* has_windowed */
d3d8_has_windowed,
d3d8_set_shader,
d3d8_free,
"d3d8",

View File

@ -45,6 +45,7 @@
#ifdef _XBOX
#define D3D9_PRESENTATIONINTERVAL D3DRS_PRESENTINTERVAL
#define PresentationInterval FullScreen_PresentationInterval
#else
#define HAVE_MONITOR
#define HAVE_WINDOW
@ -1270,17 +1271,13 @@ static void *d3d9_init(const video_info_t *info,
if (!d3d9_init_internal(d3d, info, input, input_data))
{
RARCH_ERR("[D3D]: Failed to init D3D.\n");
goto error;
free(d3d);
return NULL;
}
d3d->keep_aspect = info->force_aspect;
return d3d;
error:
if (d3d)
free(d3d);
return NULL;
}
#ifdef HAVE_OVERLAY

View File

@ -1,392 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2012-2014 - OV2
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef _XBOX
#include <xtl.h>
#endif
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include <compat/strl.h>
#include <string/stdstring.h>
#include "../drivers/d3d.h"
#include "../common/d3d_common.h"
#include "../common/win32_common.h"
#include "../../configuration.h"
#include "../../verbosity.h"
#include "../../ui/ui_companion_driver.h"
#ifdef _MSC_VER
#ifndef _XBOX
#pragma comment( lib, "dxguid" )
#endif
#endif
#if defined(_XBOX)
#define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTATIONINTERVAL
#define PresentationInterval FullScreen_PresentationInterval
#endif
typedef struct gfx_ctx_d3d_data
{
void *empty;
} gfx_ctx_d3d_data_t;
void *dinput;
static enum gfx_ctx_api d3d_api = GFX_CTX_NONE;
static bool gfx_ctx_d3d_set_resize(void *data,
unsigned new_width, unsigned new_height)
{
d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false);
if (!d3d || !d3d->dev)
return false;
/* No changes? */
if ( (new_width == d3d->video_info.width)
&& (new_height == d3d->video_info.height))
return false;
RARCH_LOG("[D3D]: Resize %ux%u.\n", new_width, new_height);
d3d->video_info.width = new_width;
d3d->video_info.height = new_height;
video_driver_set_size(&new_width, &new_height);
return true;
}
static void gfx_ctx_d3d_swap_buffers(void *data, void *data2)
{
video_frame_info_t *video_info = (video_frame_info_t*)data2;
d3d_video_t *d3d = video_info ? (d3d_video_t*)video_info->userdata : NULL;
if (d3d)
d3d_swap(d3d, d3d->dev);
}
static void gfx_ctx_d3d_update_title(void *data, void *data2)
{
video_frame_info_t *video_info = (video_frame_info_t*)data2;
#ifdef _XBOX
const ui_window_t *window = NULL;
#else
const ui_window_t *window = ui_companion_driver_get_window_ptr();
#endif
if (video_info->fps_show)
{
MEMORYSTATUS stat;
char mem[128];
mem[0] = '\0';
GlobalMemoryStatus(&stat);
snprintf(mem, sizeof(mem), "|| MEM: %.2f/%.2fMB",
stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f));
strlcat(video_info->fps_text, mem, sizeof(video_info->fps_text));
}
#ifndef _XBOX
if (window)
{
char title[128];
title[0] = '\0';
video_driver_get_window_title(title, sizeof(title));
if (title[0])
window->set_title(&main_window, title);
}
#endif
}
static void gfx_ctx_d3d_show_mouse(void *data, bool state)
{
(void)data;
#ifndef _XBOX
win32_show_cursor(state);
#endif
}
static void gfx_ctx_d3d_check_window(void *data, bool *quit,
bool *resize, unsigned *width,
unsigned *height, bool is_shutdown)
{
#ifndef _XBOX
win32_check_window(quit, resize, width, height);
#endif
}
static bool gfx_ctx_d3d_has_focus(void *data)
{
#ifdef _XBOX
return true;
#else
return win32_has_focus();
#endif
}
static bool gfx_ctx_d3d_suppress_screensaver(void *data, bool enable)
{
#ifdef _XBOX
return true;
#else
return win32_suppress_screensaver(data, enable);
#endif
}
static bool gfx_ctx_d3d_has_windowed(void *data)
{
(void)data;
#ifdef _XBOX
return false;
#else
return true;
#endif
}
static enum gfx_ctx_api gfx_ctx_d3d_get_api(void *data)
{
return d3d_api;
}
static bool gfx_ctx_d3d_bind_api(void *data,
enum gfx_ctx_api api, unsigned major, unsigned minor)
{
(void)data;
(void)major;
(void)minor;
d3d_api = api;
switch (api)
{
case GFX_CTX_DIRECT3D8_API:
if (api == GFX_CTX_DIRECT3D8_API)
return true;
break;
default:
break;
}
return false;
}
static void *gfx_ctx_d3d_init(video_frame_info_t *video_info, void *video_driver)
{
gfx_ctx_d3d_data_t *d3d = (gfx_ctx_d3d_data_t*)calloc(1, sizeof(*d3d));
if (!d3d)
return NULL;
#ifndef _XBOX
win32_monitor_init();
#endif
return d3d;
}
static void gfx_ctx_d3d_destroy(void *data)
{
gfx_ctx_d3d_data_t *d3d = (gfx_ctx_d3d_data_t*)data;
if (d3d)
free(d3d);
}
static void gfx_ctx_d3d_input_driver(void *data,
const char *name,
const input_driver_t **input, void **input_data)
{
#ifdef _XBOX
void *xinput = input_xinput.init(name);
*input = xinput ? (const input_driver_t*)&input_xinput : NULL;
*input_data = xinput;
#else
settings_t *settings = config_get_ptr();
#if _WIN32_WINNT >= 0x0501
/* winraw only available since XP */
if (string_is_equal(settings->arrays.input_driver, "raw"))
{
*input_data = input_winraw.init(name);
if (*input_data)
{
*input = &input_winraw;
dinput = NULL;
return;
}
}
#endif
dinput = input_dinput.init(name);
*input = dinput ? &input_dinput : NULL;
*input_data = dinput;
#endif
(void)data;
}
static bool gfx_ctx_d3d_set_video_mode(void *data,
video_frame_info_t *video_info,
unsigned width, unsigned height,
bool fullscreen)
{
#ifndef _XBOX
win32_show_cursor(!fullscreen);
#endif
return true;
}
static void gfx_ctx_d3d_get_video_size(void *data,
unsigned *width, unsigned *height)
{
#ifdef _XBOX
d3d_video_t *d3d = (d3d_video_t*)data;
DWORD video_mode = XGetVideoFlags();
*width = 640;
*height = 480;
widescreen_mode = false;
/* Only valid in PAL mode, not valid for HDTV modes! */
if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
{
/* Check for 16:9 mode (PAL REGION) */
if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{
*width = 720;
//60 Hz, 720x480i
if(video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
*height = 480;
else //50 Hz, 720x576i
*height = 576;
widescreen_mode = true;
}
}
else
{
/* Check for 16:9 mode (NTSC REGIONS) */
if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{
*width = 720;
*height = 480;
widescreen_mode = true;
}
}
if(XGetAVPack() == XC_AV_PACK_HDTV)
{
if(video_mode & XC_VIDEO_FLAGS_HDTV_480p)
{
*width = 640;
*height = 480;
widescreen_mode = false;
d3d->resolution_hd_enable = true;
}
else if(video_mode & XC_VIDEO_FLAGS_HDTV_720p)
{
*width = 1280;
*height = 720;
widescreen_mode = true;
d3d->resolution_hd_enable = true;
}
else if(video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
{
*width = 1920;
*height = 1080;
widescreen_mode = true;
d3d->resolution_hd_enable = true;
}
}
#endif
}
static void gfx_ctx_d3d_swap_interval(void *data, unsigned interval)
{
d3d_video_t *d3d = (d3d_video_t*)data;
#ifdef _XBOX
unsigned d3d_interval = interval ?
D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
d3d_set_render_state(d3d->dev, XBOX_PRESENTATIONINTERVAL, d3d_interval);
#endif
}
static bool gfx_ctx_d3d_get_metrics(void *data,
enum display_metric_types type, float *value)
{
#ifdef _XBOX
return false;
#else
return win32_get_metrics(data, type, value);
#endif
}
static uint32_t gfx_ctx_d3d_get_flags(void *data)
{
uint32_t flags = 0;
BIT32_SET(flags, GFX_CTX_FLAGS_NONE);
return flags;
}
static void gfx_ctx_d3d_set_flags(void *data, uint32_t flags)
{
(void)flags;
}
const gfx_ctx_driver_t gfx_ctx_d3d = {
gfx_ctx_d3d_init,
gfx_ctx_d3d_destroy,
gfx_ctx_d3d_get_api,
gfx_ctx_d3d_bind_api,
gfx_ctx_d3d_swap_interval,
gfx_ctx_d3d_set_video_mode,
gfx_ctx_d3d_get_video_size,
NULL, /* get_video_output_size */
NULL, /* get_video_output_prev */
NULL, /* get_video_output_next */
gfx_ctx_d3d_get_metrics,
NULL,
gfx_ctx_d3d_update_title,
gfx_ctx_d3d_check_window,
gfx_ctx_d3d_set_resize,
gfx_ctx_d3d_has_focus,
gfx_ctx_d3d_suppress_screensaver,
gfx_ctx_d3d_has_windowed,
gfx_ctx_d3d_swap_buffers,
gfx_ctx_d3d_input_driver,
NULL,
NULL,
NULL,
gfx_ctx_d3d_show_mouse,
"d3d",
gfx_ctx_d3d_get_flags,
gfx_ctx_d3d_set_flags,
NULL,
NULL
};

View File

@ -342,9 +342,6 @@ static const gfx_ctx_driver_t *gfx_ctx_drivers[] = {
#if defined(__CELLOS_LV2__)
&gfx_ctx_ps3,
#endif
#if defined(HAVE_D3D)
&gfx_ctx_d3d,
#endif
#if defined(HAVE_VIDEOCORE)
&gfx_ctx_videocore,
#endif

View File

@ -1337,7 +1337,6 @@ extern const gfx_ctx_driver_t gfx_ctx_sdl_gl;
extern const gfx_ctx_driver_t gfx_ctx_x_egl;
extern const gfx_ctx_driver_t gfx_ctx_wayland;
extern const gfx_ctx_driver_t gfx_ctx_x;
extern const gfx_ctx_driver_t gfx_ctx_d3d;
extern const gfx_ctx_driver_t gfx_ctx_drm;
extern const gfx_ctx_driver_t gfx_ctx_mali_fbdev;
extern const gfx_ctx_driver_t gfx_ctx_vivante_fbdev;

View File

@ -321,7 +321,6 @@ VIDEO DRIVER
============================================================ */
#if defined(HAVE_D3D)
#include "../gfx/common/d3d_common.c"
#include "../gfx/drivers_context/d3d_ctx.c"
#if defined(HAVE_D3D8)
#include "../gfx/drivers/d3d8.c"