twinaphex
2fd720bcb3
move more variables over
2017-12-04 13:21:23 +01:00
twinaphex
9a8f73fb6c
Move variables
2017-12-04 13:18:34 +01:00
twinaphex
48c3a50932
Move more variables
2017-12-04 13:03:14 +01:00
twinaphex
f47888aeda
Move more variables to renderchain data
2017-12-04 12:50:22 +01:00
twinaphex
19ad9aa1cb
Add resolve extensions callback
2017-12-04 12:43:22 +01:00
twinaphex
69d3fd5047
Get rid of fence_count in gl struct
2017-12-04 12:03:29 +01:00
twinaphex
267e6fe85f
Move fence variables to renderchain data struct
2017-12-04 12:02:53 +01:00
twinaphex
072570bbf3
(GL) Update GL1 renderchain too
2017-12-04 11:58:16 +01:00
twinaphex
05ab278aca
Pass chain userdata to renderchain driver
2017-12-04 11:54:30 +01:00
twinaphex
241df59771
Get rid of include
2017-12-04 11:20:18 +01:00
twinaphex
4e342956c1
Update comment
2017-12-04 06:13:01 +01:00
twinaphex
512a1b4cb6
Cleanups
2017-12-04 06:03:11 +01:00
twinaphex
9558e569f1
We can still make use of this for PowerPC Mac
2017-12-04 05:56:03 +01:00
twinaphex
c869cc5102
Refactor GL code
2017-12-04 05:55:18 +01:00
twinaphex
5a341acb5f
Wrap more GL framebuffer functions
2017-12-04 04:57:58 +01:00
twinaphex
44f3341ffe
Add EXT versions for OSX PPC
2017-12-04 04:42:40 +01:00
twinaphex
19d7afd0c2
remove
2017-12-04 04:30:28 +01:00
twinaphex
e9af9f1b09
Add EXT version
2017-12-04 04:20:54 +01:00
twinaphex
b2fbb9aeda
Prepare to map DeleteFramebuffersEXT like this
2017-12-04 04:18:28 +01:00
twinaphex
52e7a533f0
Improve FBO check
2017-12-04 04:12:46 +01:00
twinaphex
6221512911
use EXT version of Framebuffer/Renderbuffer functions for MacOS X
...
PowerPC
2017-12-04 04:04:07 +01:00
twinaphex
0bf461c40f
Try to get past OSX PowerPC crash on exit
2017-12-04 03:27:03 +01:00
twinaphex
f53093de4d
Default to nbio stdio for PowerPC Mac
2017-12-04 03:12:45 +01:00
neville
43f6a03110
(OSX PPC) Buildfixes
2017-12-04 02:59:06 +01:00
twinaphex
97529ade6e
OSX PowerPC might not define O_CLOEXEC
2017-12-04 02:48:08 +01:00
Andrés
5795d9926c
Merge pull request #5854 from fr500/master
...
this probably fixes the shader on noveau and others
2017-12-03 15:11:52 -05:00
radius
2747067f61
this probably fixes the shader on noveau and others
2017-12-03 15:10:24 -05:00
Twinaphex
da233c89c9
Merge pull request #5853 from fr500/master
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fix the shader and the label
2017-12-03 18:28:58 +01:00
radius
3cd7026819
fix the shader and the label
2017-12-03 12:20:07 -05:00
Twinaphex
ecb84c9224
Merge pull request #5852 from fr500/master
...
let it snow
2017-12-03 09:38:29 +01:00
radius
bada13a215
let it snow
2017-12-02 22:47:44 -05:00
twinaphex
04b26fe111
Put braces around macros
2017-12-03 03:43:05 +01:00
twinaphex
0a3fb3ec40
Change value to 1.0f
2017-12-03 03:37:06 +01:00
Twinaphex
7e4cf9b0d0
Merge pull request #5850 from fr500/master
...
reenable network gamepad and fix slow motion
2017-12-03 03:32:16 +01:00
radius
69c2040e55
fix slow motion
2017-12-02 21:30:09 -05:00
Twinaphex
8082dfe56c
Merge pull request #5851 from QuarkTheAwesome/wiiu-toolchain-patch1
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[WiiU] Toolchain: Actually fix C++ constructors/destructors (oops!)
2017-12-03 03:14:47 +01:00
Ash
e9a3088a79
[WiiU] Toolchain: Actually fix C++ constructors/destructors (oops!)
...
Looks like I temporarily forgot how external symbols work. Fixes
https://gbatemp.net/posts/7720955 ; hopefully we finally have C++ under
control.
2017-12-03 11:31:30 +11:00
Brad Parker
4efc8453c2
buildfix for certain mingw environments
2017-12-02 15:59:42 -05:00
radius
b1911495ad
reenable network gamepad
2017-12-02 13:59:44 -05:00
bparker06
78bf72e29e
blissbox: add atari pad type
2017-12-02 13:33:09 -05:00
twinaphex
2608fd1550
(task_autodetect.c) Cleanups
2017-12-02 11:36:22 +01:00
Twinaphex
5f0a9fffbb
Merge pull request #5827 from hiddenasbestos/input_driver_x11
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Add new lightgun/mouse-bind features to X11 driver
2017-12-02 09:18:17 +01:00
twinaphex
a132e33231
Add copyright headers to ps3py
2017-12-02 05:17:14 +01:00
Brad Parker
067f5bcd16
blissbox: add 4-Play to overridden hid name
2017-12-01 22:40:17 -05:00
Brad Parker
0eb8c47166
try to fix lack of GUID type on buildbot that I cannot reproduce
2017-12-01 14:38:13 -05:00
Brad Parker
b9394846dc
blissbox: use win32 HID API to get pad type on windows, libusb seems broken there
2017-12-01 14:07:40 -05:00
Twinaphex
64ef42c9f9
Merge pull request #5841 from orbea/revert-5824-retroarch-assets-makefile
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Revert "Use RetroArch Assets' Makefile to install Assets"
2017-12-01 15:49:12 +01:00
orbea
5d5aa7ca60
Revert "Use RetroArch Assets' Makefile to install Assets"
2017-12-01 06:26:02 -08:00
Twinaphex
8e81b04374
Merge pull request #5840 from QuarkTheAwesome/wiiu-optional-controllerpatcher
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[WiiU] Make controller_patcher a compile-time option
2017-12-01 09:20:25 +01:00
Ash
bf3e256a43
[WiiU] Input: Make controller_patcher a compile-time option
...
As discussed in libretro#5357; controller_patcher is now optional. It's
off by default; though this could be changed with a simple makefile
tweak (ENABLE_CONTROLLER_PATCHER ?= 1, perhaps?)
To re-enable controller_patcher; append ENABLE_CONTROLLER_PATCHER=1 to
your usual make command.
controller_patcher was the only user of c++ constructors in the Wii U
port, so you'll need 26a006c in your tree otherwise you will have a
blackscreen on startup.
2017-12-01 18:29:21 +11:00