use EXT version of Framebuffer/Renderbuffer functions for MacOS X

PowerPC
This commit is contained in:
twinaphex 2017-12-04 04:04:07 +01:00
parent 0bf461c40f
commit 6221512911

View File

@ -38,6 +38,17 @@
#define glFramebufferRenderbuffer glFramebufferRenderbufferOES
#define glRenderbufferStorage glRenderbufferStorageOES
#define glDeleteRenderbuffers glDeleteRenderbuffersOES
#elif (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
#define glGenFramebuffers glGenFramebuffersEXT
#define glBindFramebuffer glBindFramebufferEXT
#define glFramebufferTexture2D glFramebufferTexture2DEXT
#define glCheckFramebufferStatus glCheckFramebufferStatusEXT
#define glDeleteFramebuffers glDeleteFramebuffersEXT
#define glGenRenderbuffers glGenRenderbuffersEXT
#define glBindRenderbuffer glBindRenderbufferEXT
#define glFramebufferRenderbuffer glFramebufferRenderbufferEXT
#define glRenderbufferStorage glRenderbufferStorageEXT
#define glDeleteRenderbuffers glDeleteRenderbuffersEXT
#endif
#if defined(HAVE_PSGL)