15 Commits

Author SHA1 Message Date
libretroadmin
28cd77c5b4 (D3D9) Cleanups 2022-05-15 16:28:18 +02:00
twinaphex
604335bc27 (D3D9) Simplifications to HLSL/Cg drivers 2022-04-27 19:07:04 +02:00
twinaphex
84e49bd2d1 (D3D9) Simplify some code 2022-04-26 18:33:30 +02:00
twinaphex
47a1f8f851 (D3D8/D3D9) Do not run unnecessary d3d_matrix_identity call before
d3d_matrix_rotation_z - rotation_z already sets identity matrix for
the matrix
2022-04-25 19:21:52 +02:00
twinaphex
609c56b7cd (D3D9) Cleanups 2022-04-25 17:06:11 +02:00
twinaphex
d6aa3fdce5 (D3D9) Cleanups - get rid of more inline functions 2022-04-24 15:07:56 +02:00
twinaphex
a25fabd6f7 (D3D9 HLSL) Set this parameter to 0 to indicate we are using
vertex declarations instead of FVFs
2022-04-22 16:41:08 +02:00
twinaphex
845a469d4c (D3D8/9) Cleanups 2022-04-22 16:02:21 +02:00
twinaphex
cedf77d87f Move d3d9_renderchain_blit_to_texture to d3d9_common.c 2022-04-22 13:50:36 +02:00
twinaphex
53b039cf7d Try to use inline functions less - call D3D9 functions directly 2022-04-20 15:01:40 +02:00
twinaphex
a348571ba8 (D3D9 HLSL/Cg) Create specialized versions of set_vertices_on_change 2022-04-20 14:04:12 +02:00
twinaphex
d1cbba2847 (D3D9 HLSL) Don't go through inlined functions 2022-04-20 13:34:20 +02:00
twinaphex
825bc0739e (D3D9) Cleanups 2022-04-20 12:50:59 +02:00
twinaphex
e1f74d3959 Merge renderchain code 2022-04-20 12:32:44 +02:00
twinaphex
68032c7734 (D3D9) Split up D3D9 driver into two separate drivers - one for D3D9 HLSL
and another one for D3D9 Cg
2022-04-19 15:45:22 +02:00