libretroadmin
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28cd77c5b4
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(D3D9) Cleanups
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2022-05-15 16:28:18 +02:00 |
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twinaphex
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604335bc27
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(D3D9) Simplifications to HLSL/Cg drivers
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2022-04-27 19:07:04 +02:00 |
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twinaphex
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84e49bd2d1
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(D3D9) Simplify some code
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2022-04-26 18:33:30 +02:00 |
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twinaphex
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47a1f8f851
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(D3D8/D3D9) Do not run unnecessary d3d_matrix_identity call before
d3d_matrix_rotation_z - rotation_z already sets identity matrix for
the matrix
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2022-04-25 19:21:52 +02:00 |
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twinaphex
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609c56b7cd
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(D3D9) Cleanups
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2022-04-25 17:06:11 +02:00 |
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twinaphex
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d6aa3fdce5
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(D3D9) Cleanups - get rid of more inline functions
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2022-04-24 15:07:56 +02:00 |
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twinaphex
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a25fabd6f7
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(D3D9 HLSL) Set this parameter to 0 to indicate we are using
vertex declarations instead of FVFs
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2022-04-22 16:41:08 +02:00 |
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twinaphex
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845a469d4c
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(D3D8/9) Cleanups
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2022-04-22 16:02:21 +02:00 |
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twinaphex
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cedf77d87f
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Move d3d9_renderchain_blit_to_texture to d3d9_common.c
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2022-04-22 13:50:36 +02:00 |
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twinaphex
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53b039cf7d
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Try to use inline functions less - call D3D9 functions directly
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2022-04-20 15:01:40 +02:00 |
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twinaphex
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a348571ba8
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(D3D9 HLSL/Cg) Create specialized versions of set_vertices_on_change
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2022-04-20 14:04:12 +02:00 |
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twinaphex
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d1cbba2847
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(D3D9 HLSL) Don't go through inlined functions
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2022-04-20 13:34:20 +02:00 |
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twinaphex
|
825bc0739e
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(D3D9) Cleanups
|
2022-04-20 12:50:59 +02:00 |
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twinaphex
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e1f74d3959
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Merge renderchain code
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2022-04-20 12:32:44 +02:00 |
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twinaphex
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68032c7734
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(D3D9) Split up D3D9 driver into two separate drivers - one for D3D9 HLSL
and another one for D3D9 Cg
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2022-04-19 15:45:22 +02:00 |
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