(D3D9 HLSL) Set this parameter to 0 to indicate we are using

vertex declarations instead of FVFs
This commit is contained in:
twinaphex 2022-04-22 16:41:08 +02:00
parent 90f53bf6f4
commit a25fabd6f7

View File

@ -1052,11 +1052,7 @@ static bool d3d9_hlsl_initialize(
d3d->menu_display.buffer = d3d9_vertex_buffer_new(
d3d->dev, d3d->menu_display.size * sizeof(Vertex),
D3DUSAGE_WRITEONLY,
#ifdef _XBOX
0,
#else
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
#endif
D3DPOOL_DEFAULT,
NULL);