Brad Parker
|
29a07895b9
|
implement scissor test for D3D10/11, fixes #7897
|
2019-01-26 18:52:49 -05:00 |
|
M4xw
|
7d186f7d2c
|
Revert PR #8043
|
2019-01-20 20:06:57 +01:00 |
|
Nano
|
c017271d8a
|
Fix #6747 Black bug
|
2019-01-19 10:26:06 +01:00 |
|
Twinaphex
|
01397f008a
|
Revert "Fix issue #6747 black bug"
|
2019-01-10 22:52:13 +01:00 |
|
Nano
|
f1ba335cb3
|
Fix issue #2791 black bug
|
2019-01-09 22:52:45 +01:00 |
|
orbea
|
bfc366decc
|
Squeeze extra blank lines with cat(1).
Example:
find . -type f -iname '*.c' | while read -r i; do
cat -s "$i" > "$i.new"
mv "$i.new" "$i"
done
|
2019-01-08 11:04:58 -08:00 |
|
twinaphex
|
2686cf1498
|
Fix disable-rgui
|
2019-01-06 17:04:28 +01:00 |
|
twinaphex
|
88e283f0c1
|
(D3D10/11/12) Some buildfixes
|
2018-12-30 04:51:03 +01:00 |
|
krzys-h
|
1cb1ea55b1
|
Bugfix - creating swap chain twice in d3d11
Not sure what I was thinking when writing this
dd60b5d576 (commitcomment-31801518)
|
2018-12-29 11:38:09 +01:00 |
|
twinaphex
|
dd60b5d576
|
MSVC2017 Non-UWP buildfixes
|
2018-12-29 02:54:17 +01:00 |
|
twinaphex
|
8f67cf7384
|
Some buildfixes
|
2018-12-29 02:20:25 +01:00 |
|
krzys-h
|
b201d669b5
|
First iteration of UWP support
Enough to kind of run
Working drivers: xinput, d3d11
Still missing: input driver with keyboard support, audio driver
|
2018-12-28 22:09:22 +01:00 |
|
radius
|
454efe03dc
|
fix auto shader preset loading in d3d10, d3d11, d3d12
|
2018-10-10 19:02:36 -05:00 |
|
twinaphex
|
a1d5b0fd03
|
Update MSVC 2012 solution
|
2018-08-16 20:49:31 +02:00 |
|
Brad Parker
|
12539f310d
|
use strl functions
|
2018-08-16 13:51:44 -04:00 |
|
twinaphex
|
41d2ebf8b5
|
Apparently not available
|
2018-05-08 00:16:20 +02:00 |
|
twinaphex
|
2c409c606e
|
(Winphone) should be _DISCARD
|
2018-05-07 23:19:42 +02:00 |
|
twinaphex
|
244f167dd5
|
(D3D11) Start adding D3D feature level 9 and Windows Phone ifdefs
|
2018-05-07 23:18:59 +02:00 |
|
twinaphex
|
6b31bd8b48
|
Only show Menu Linear Filter for RGUI and only show it for
video drivers that implement it
|
2018-04-24 15:14:06 +02:00 |
|
twinaphex
|
c4c8699ee3
|
Only show max swapchain images if supported by video driver and/or
context driver
|
2018-04-23 13:34:30 +02:00 |
|
twinaphex
|
6f3003554e
|
(D3D10/D3D11/D3D12) Don't load menu pipeline shaders unless XMB
is selected
|
2018-04-23 12:59:28 +02:00 |
|
twinaphex
|
6929db9fb6
|
(D3D10/D3D11) Compile shaders with SM 4.0 instead of 5.0
|
2018-04-21 05:36:59 +02:00 |
|
twinaphex
|
832cc4e945
|
(MSVC) Silence warnings
|
2018-04-21 05:20:22 +02:00 |
|
twinaphex
|
9f2b56a929
|
Update Direct3D 10 driver
|
2018-04-21 03:27:41 +02:00 |
|
twinaphex
|
b0e62f3ec6
|
(D3D11) Add more feature levels
(D3D11) If CreateDeviceAndSwapchain fails, error out gracefully
|
2018-04-17 21:29:02 +02:00 |
|
Brandon Wright
|
e049605359
|
Add refresh rate polling to Win32 >= Windows 7.
|
2018-04-15 19:33:38 -05:00 |
|
Brandon Wright
|
7a00534378
|
Add poke interface for get_refresh_rate.
|
2018-04-15 17:56:11 -05:00 |
|
twinaphex
|
260cd62482
|
Cleanup some CXX_BUILD warnings
|
2018-04-09 18:53:26 +02:00 |
|
twinaphex
|
92b46a8275
|
Some cleanups
|
2018-03-30 15:50:27 +02:00 |
|
Dwedit
|
2c1cb6cf55
|
Rename "cached_device" to "cached_device_d3d11" avoid a name conflict on griffin builds
|
2018-03-28 10:33:37 -05:00 |
|
aliaspider
|
97ecba8575
|
D3D11: hwrender: add support for cache_context.
|
2018-03-26 17:44:08 +01:00 |
|
aliaspider
|
3d96cacd71
|
add experimental D3D11 hwrender support.
|
2018-03-25 23:14:14 +01:00 |
|
aliaspider
|
88d1c1fdca
|
msvc build fix.
|
2018-03-25 23:11:31 +01:00 |
|
twinaphex
|
9b8713aebd
|
Fix Coverity defects
|
2018-03-24 11:59:01 +01:00 |
|
twinaphex
|
4d1b4f905f
|
Start adding OSD statistics - doesn't work yet for SDL2/SDL
|
2018-03-23 17:43:49 +01:00 |
|
aliaspider
|
72e6909aaa
|
(D3D) better handling of frame duping.
|
2018-02-12 03:25:37 +01:00 |
|
aliaspider
|
98682197c9
|
(D3D11/12) add overlays.
|
2018-02-12 01:19:43 +01:00 |
|
aliaspider
|
19aed2af36
|
(D3D11/12) prevent double-free when resizing framebuffers.
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
|
2018-02-11 22:56:37 +01:00 |
|
aliaspider
|
97813b9722
|
(D3D11/12) fix dialogbox / gradient.
|
2018-02-08 17:11:24 +01:00 |
|
aliaspider
|
757a9c08de
|
(D3D) refactors.
|
2018-02-08 00:18:04 +01:00 |
|
twinaphex
|
cbd5e87711
|
Indenting nits
|
2018-02-04 22:12:53 +01:00 |
|
twinaphex
|
534e5bbf34
|
Make code compatible when compiled as C++
|
2018-02-04 21:50:05 +01:00 |
|
twinaphex
|
028fc18294
|
Fix more warnings
|
2018-02-04 21:12:42 +01:00 |
|
twinaphex
|
2b4890220a
|
(D3D) Silence CXX_BUILD warnings
|
2018-02-04 20:40:28 +01:00 |
|
aliaspider
|
700fce3bd2
|
various fixes for CXX_BUILD.
|
2018-02-04 20:03:27 +01:00 |
|
Twinaphex
|
e5610d5ddb
|
Merge pull request #6228 from aliaspider/master
(slang) slang_process: simplify data mappings.
|
2018-02-03 17:27:25 +01:00 |
|
aliaspider
|
76d07cd6a7
|
(slang) slang_process: simplify data mappings.
|
2018-02-03 17:22:47 +01:00 |
|
twinaphex
|
df632814e6
|
Add appropriate HAVE_SPIRV_CROSS ifdefs
|
2018-02-03 17:13:36 +01:00 |
|
twinaphex
|
1464995fdc
|
(D3D11) ability to compile without HAVE_SLANG
|
2018-02-03 17:01:47 +01:00 |
|
twinaphex
|
dac1f10708
|
C89_BUILD fixes
|
2018-02-03 15:16:04 +01:00 |
|