mirror of
https://github.com/libretro/RetroArch
synced 2025-02-01 09:32:58 +00:00
Make code compatible when compiled as C++
This commit is contained in:
parent
3ff3cada71
commit
534e5bbf34
@ -358,7 +358,7 @@ bool d3d_check_device_type(void *_d3d,
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LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
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if (!d3d)
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return false;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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if (FAILED(d3d->CheckDeviceType(
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0,
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D3DDEVTYPE_HAL,
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@ -427,7 +427,7 @@ bool d3d_get_adapter_display_mode(
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return false;
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#ifdef _XBOX
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return true;
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#elif defined(__cplusplus)
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#elif defined(__cplusplus) && !defined(CINTERFACE)
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if (FAILED(d3d->GetAdapterDisplayMode(idx, (D3DDISPLAYMODE*)display_mode)))
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return false;
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#else
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@ -469,7 +469,7 @@ bool d3d_swap(void *data, void *_dev)
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{
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#ifdef HAVE_D3D9
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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#ifdef _XBOX
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dev->Present(NULL, NULL, NULL, NULL);
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#else
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@ -522,7 +522,7 @@ void d3d_set_transform(void *_dev,
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#ifdef HAVE_D3D9
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#ifndef _XBOX
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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dev->SetTransform((D3DTRANSFORMSTATETYPE)state, matrix);
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#else
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IDirect3DDevice9_SetTransform(dev, (D3DTRANSFORMSTATETYPE)state, matrix);
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@ -558,7 +558,7 @@ bool d3d_texture_get_level_desc(void *_tex,
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{
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#ifdef HAVE_D3D9
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LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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if (SUCCEEDED(tex->GetLevelDesc(idx, (D3DSURFACE_DESC*)_ppsurface_level)))
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return true;
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#else
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@ -606,7 +606,7 @@ bool d3d_texture_get_surface_level(void *_tex,
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LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
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if (!tex)
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return false;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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if (SUCCEEDED(tex->GetSurfaceLevel(idx, (IDirect3DSurface9**)_ppsurface_level)))
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return true;
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#else
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@ -715,7 +715,7 @@ void *d3d_texture_new(void *_dev,
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if (want_mipmap)
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usage |= D3DUSAGE_AUTOGENMIPMAP;
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#endif
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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hr = dev->CreateTexture(
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width, height, miplevels, usage,
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(D3DFORMAT)format,
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@ -768,7 +768,7 @@ void d3d_texture_free(void *_tex)
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LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
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if (!tex)
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return;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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tex->Release();
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#else
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IDirect3DTexture9_Release(tex);
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@ -806,7 +806,7 @@ bool d3d_surface_lock_rect(void *data, void *data2)
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LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
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if (!surf)
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return false;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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if (FAILED(surf->LockRect((D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY)))
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return false;
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#else
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@ -855,7 +855,7 @@ void d3d_surface_unlock_rect(void *data)
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LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
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if (!surf)
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return;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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surf->UnlockRect();
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#else
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IDirect3DSurface9_UnlockRect(surf);
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@ -893,7 +893,7 @@ void d3d_surface_free(void *data)
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LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
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if (!surf)
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return;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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surf->Release();
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#else
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IDirect3DSurface9_Release(surf);
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@ -930,7 +930,7 @@ void d3d_vertex_declaration_free(void *data)
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{
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case GFX_CTX_DIRECT3D9_API:
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#ifdef HAVE_D3D9
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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{
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LPDIRECT3DVERTEXDECLARATION9 vertex_decl =
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(LPDIRECT3DVERTEXDECLARATION9)data;
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@ -961,7 +961,7 @@ bool d3d_vertex_declaration_new(void *_dev,
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const D3DVERTEXELEMENT9 *vertex_elements = (const D3DVERTEXELEMENT9*)vertex_data;
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LPDIRECT3DVERTEXDECLARATION9 **vertex_decl = (LPDIRECT3DVERTEXDECLARATION9**)decl_data;
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#if defined(__cplusplus)
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#if defined(__cplusplus) && !defined(CINTERFACE)
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if (SUCCEEDED(dev->CreateVertexDeclaration(vertex_elements, (IDirect3DVertexDeclaration9**)vertex_decl)))
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return true;
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#else
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@ -996,7 +996,7 @@ void *d3d_vertex_buffer_new(void *_dev,
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if (usage == 0)
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{
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#ifndef _XBOX
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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if (dev->GetSoftwareVertexProcessing())
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usage = D3DUSAGE_SOFTWAREPROCESSING;
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#else
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@ -1006,7 +1006,7 @@ void *d3d_vertex_buffer_new(void *_dev,
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#endif
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}
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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hr = dev->CreateVertexBuffer(length, usage, fvf,
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(D3DPOOL)pool,
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(LPDIRECT3DVERTEXBUFFER9*)&buf, NULL);
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@ -1055,7 +1055,7 @@ void d3d_vertex_buffer_unlock(void *vertbuf_ptr)
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if (!vertbuf)
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return;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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vertbuf->Unlock();
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#else
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IDirect3DVertexBuffer9_Unlock(vertbuf);
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@ -1097,7 +1097,7 @@ void *d3d_vertex_buffer_lock(void *vertbuf_ptr)
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LPDIRECT3DVERTEXBUFFER9 vertbuf = (LPDIRECT3DVERTEXBUFFER9)vertbuf_ptr;
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if (!vertbuf)
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return NULL;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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vertbuf->Lock(0, 0, &buf, 0);
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#else
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IDirect3DVertexBuffer9_Lock(vertbuf, 0, 0, &buf, 0);
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@ -1139,7 +1139,7 @@ void d3d_vertex_buffer_free(void *vertex_data, void *vertex_declaration)
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if (vertex_data)
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{
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LPDIRECT3DVERTEXBUFFER9 buf = (LPDIRECT3DVERTEXBUFFER9)vertex_data;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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buf->Release();
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#else
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IDirect3DVertexBuffer9_Release(buf);
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@ -1189,7 +1189,7 @@ void d3d_set_stream_source(void *_dev, unsigned stream_no,
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LPDIRECT3DVERTEXBUFFER9 stream_vertbuf = (LPDIRECT3DVERTEXBUFFER9)stream_vertbuf_ptr;
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if (!stream_vertbuf)
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return;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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dev->SetStreamSource(stream_no, stream_vertbuf, offset_bytes, stride);
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#else
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IDirect3DDevice9_SetStreamSource(dev, stream_no, stream_vertbuf,
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@ -1236,7 +1236,7 @@ bool d3d_device_create_offscreen_plain_surface(
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#ifndef _XBOX
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#ifdef HAVE_D3D9
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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if (SUCCEEDED(dev->CreateOffscreenPlainSurface(width, height,
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(D3DFORMAT)format, (D3DPOOL)pool,
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(LPDIRECT3DSURFACE9*)surf_data,
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@ -1274,7 +1274,7 @@ static void d3d_set_texture_stage_state(void *_dev,
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#ifndef _XBOX
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#ifdef HAVE_D3D9
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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if (dev->SetTextureStageState(sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK)
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RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type);
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#else
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@ -1314,7 +1314,7 @@ void d3d_set_sampler_address_u(void *_dev,
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{
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#ifdef HAVE_D3D9
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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dev->SetSamplerState(sampler, D3DSAMP_ADDRESSU, value);
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#else
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IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSU, value);
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@ -1345,7 +1345,7 @@ void d3d_set_sampler_address_v(void *_dev,
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{
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#ifdef HAVE_D3D9
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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dev->SetSamplerState(sampler, D3DSAMP_ADDRESSV, value);
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#else
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IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSV, value);
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@ -1378,7 +1378,7 @@ void d3d_set_sampler_minfilter(void *_dev,
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (!dev)
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return;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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dev->SetSamplerState(sampler, D3DSAMP_MINFILTER, value);
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#else
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IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MINFILTER, value);
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@ -1408,7 +1408,7 @@ void d3d_set_sampler_magfilter(void *_dev,
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (!dev)
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return;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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dev->SetSamplerState(sampler, D3DSAMP_MAGFILTER, value);
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#else
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IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MAGFILTER, value);
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@ -1460,7 +1460,7 @@ bool d3d_begin_scene(void *_dev)
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (!dev)
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return false;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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if (FAILED(dev->BeginScene()))
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return false;
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#else
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@ -1516,7 +1516,7 @@ void d3d_end_scene(void *_dev)
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (!dev)
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return;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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dev->EndScene();
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#else
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IDirect3DDevice9_EndScene(dev);
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@ -1555,7 +1555,7 @@ static void d3d_draw_primitive_internal(void *_dev,
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (!dev)
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return;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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dev->DrawPrimitive(type, start, count);
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#else
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IDirect3DDevice9_DrawPrimitive(dev, type, start, count);
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@ -1605,7 +1605,7 @@ void d3d_clear(void *_dev,
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (!dev)
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return;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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dev->Clear(count, (const D3DRECT*)rects, flags, color, z, stencil);
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#else
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IDirect3DDevice9_Clear(dev, count, (const D3DRECT*)rects, flags,
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@ -1650,7 +1650,7 @@ bool d3d_device_get_render_target_data(void *_dev,
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (!dev)
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return false;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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if (SUCCEEDED(dev->GetRenderTargetData(src, dst)))
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return true;
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#else
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@ -1682,7 +1682,7 @@ bool d3d_device_get_render_target(void *_dev,
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (!dev)
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return false;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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if (SUCCEEDED(dev->GetRenderTarget(idx,
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(LPDIRECT3DSURFACE9*)data)))
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return true;
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@ -1735,7 +1735,7 @@ bool d3d_lock_rectangle(void *_tex,
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LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
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if (!tex)
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return false;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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if (FAILED(tex->LockRect(level, lr, rect, flags)))
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return false;
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#else
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@ -1783,7 +1783,7 @@ void d3d_unlock_rectangle(void *_tex)
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LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
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if (!tex)
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return;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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tex->UnlockRect(0);
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#else
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IDirect3DTexture9_UnlockRect(tex, 0);
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@ -1834,7 +1834,7 @@ void d3d_set_viewports(void *_dev, void *_vp)
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D3DVIEWPORT9 *vp = (D3DVIEWPORT9*)_vp;
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if (!dev)
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return;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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dev->SetViewport(vp);
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#else
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IDirect3DDevice9_SetViewport(dev, vp);
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@ -1875,7 +1875,7 @@ void d3d_set_texture(void *_dev, unsigned sampler,
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (!dev || !tex)
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return;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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dev->SetTexture(sampler, tex);
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#else
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IDirect3DDevice9_SetTexture(dev, sampler,
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@ -1917,7 +1917,7 @@ void d3d_free_vertex_shader(void *_dev, void *data)
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IDirect3DVertexShader9 *vs = (IDirect3DVertexShader9*)data;
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if (!dev || !vs)
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return;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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vs->Release();
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#else
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IDirect3DVertexShader9_Release(vs);
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@ -1943,7 +1943,7 @@ void d3d_free_pixel_shader(void *_dev, void *data)
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IDirect3DPixelShader9 *ps = (IDirect3DPixelShader9*)data;
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if (!dev || !ps)
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return;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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ps->Release();
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#else
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IDirect3DPixelShader9_Release(ps);
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@ -1969,7 +1969,7 @@ bool d3d_create_vertex_shader(void *_dev, const DWORD *a, void **b)
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{
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#ifdef HAVE_D3D9
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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#if defined(__cplusplus)
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#if defined(__cplusplus) && !defined(CINTERFACE)
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if (dev->CreateVertexShader(a, (IDirect3DVertexShader9**)b) == D3D_OK)
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return true;
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#else
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@ -2000,7 +2000,7 @@ bool d3d_create_pixel_shader(void *_dev, const DWORD *a, void **b)
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{
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#ifdef HAVE_D3D9
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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if (dev->CreatePixelShader(a, (IDirect3DPixelShader9**)b) == D3D_OK)
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return true;
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#else
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@ -2031,7 +2031,7 @@ bool d3d_set_pixel_shader(void *_dev, void *data)
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LPDIRECT3DPIXELSHADER9 d3dps = (LPDIRECT3DPIXELSHADER9)data;
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if (!dev || !d3dps)
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return false;
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#if defined(__cplusplus)
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#if defined(__cplusplus) && !defined(CINTERFACE)
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if (dev->SetPixelShader(d3dps) == D3D_OK)
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return true;
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#else
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@ -2066,7 +2066,7 @@ bool d3d_set_vertex_shader(void *_dev, unsigned index,
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#ifdef HAVE_D3D9
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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LPDIRECT3DVERTEXSHADER9 shader = (LPDIRECT3DVERTEXSHADER9)data;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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if (dev->SetVertexShader(shader) != D3D_OK)
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return false;
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#else
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@ -2114,7 +2114,7 @@ bool d3d_set_vertex_shader_constantf(void *_dev,
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{
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#if defined(HAVE_D3D9)
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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#ifdef __cplusplus
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#if defined(__cplusplus) && !defined(CINTERFACE)
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#ifdef _XBOX
|
||||
dev->SetVertexShaderConstantF(
|
||||
start_register, constant_data, vector4f_count);
|
||||
@ -2170,7 +2170,7 @@ bool d3d_get_render_state(void *data, INT32 state, DWORD *value)
|
||||
{
|
||||
#ifdef HAVE_D3D9
|
||||
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
|
||||
#ifdef __cplusplus
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
if (dev && dev->GetRenderState((D3DRENDERSTATETYPE)state, value) == D3D_OK)
|
||||
return true;
|
||||
#else
|
||||
@ -2219,7 +2219,7 @@ void d3d_set_render_state(void *data, INT32 state, DWORD value)
|
||||
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
|
||||
if (!dev)
|
||||
return;
|
||||
#ifdef __cplusplus
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
dev->SetRenderState((D3DRENDERSTATETYPE)state, value);
|
||||
#else
|
||||
IDirect3DDevice9_SetRenderState(dev, (D3DRENDERSTATETYPE)state, value);
|
||||
@ -2270,7 +2270,7 @@ void d3d_device_set_render_target(void *_dev, unsigned idx,
|
||||
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
|
||||
if (!dev)
|
||||
return;
|
||||
#ifdef __cplusplus
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
dev->SetRenderTarget(idx, surf);
|
||||
#else
|
||||
IDirect3DDevice9_SetRenderTarget(dev, idx, surf);
|
||||
@ -2354,7 +2354,7 @@ void d3d_set_vertex_declaration(void *data, void *vertex_data)
|
||||
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
|
||||
if (!dev)
|
||||
return;
|
||||
#ifdef __cplusplus
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
dev->SetVertexDeclaration((LPDIRECT3DVERTEXDECLARATION9)vertex_data);
|
||||
#else
|
||||
IDirect3DDevice9_SetVertexDeclaration(dev, (LPDIRECT3DVERTEXDECLARATION9)vertex_data);
|
||||
@ -2381,7 +2381,7 @@ static bool d3d_reset_internal(void *data,
|
||||
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
|
||||
if (!dev)
|
||||
return false;
|
||||
#ifdef __cplusplus
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
if ((dev->Reset(d3dpp) == D3D_OK))
|
||||
return true;
|
||||
#else
|
||||
@ -2426,7 +2426,7 @@ static HRESULT d3d_test_cooperative_level(void *data)
|
||||
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
|
||||
if (!dev)
|
||||
return E_FAIL;
|
||||
#ifdef __cplusplus
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
return dev->TestCooperativeLevel();
|
||||
#else
|
||||
return IDirect3DDevice9_TestCooperativeLevel(dev);
|
||||
@ -2476,7 +2476,7 @@ static bool d3d_create_device_internal(
|
||||
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
|
||||
if (!dev)
|
||||
return false;
|
||||
#ifdef __cplusplus
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
if (SUCCEEDED(d3d->CreateDevice(
|
||||
cur_mon_id,
|
||||
D3DDEVTYPE_HAL,
|
||||
@ -2602,7 +2602,7 @@ bool d3d_device_get_backbuffer(void *_dev,
|
||||
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
|
||||
if (!dev)
|
||||
return false;
|
||||
#ifdef __cplusplus
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
if (SUCCEEDED(dev->GetBackBuffer(
|
||||
swapchain_idx, idx,
|
||||
(D3DBACKBUFFER_TYPE)backbuffer_type,
|
||||
@ -2658,7 +2658,7 @@ void d3d_device_free(void *_dev, void *_pd3d)
|
||||
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
|
||||
if (dev)
|
||||
{
|
||||
#ifdef __cplusplus
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
dev->Release();
|
||||
#else
|
||||
IDirect3DDevice9_Release(dev);
|
||||
@ -2667,7 +2667,7 @@ void d3d_device_free(void *_dev, void *_pd3d)
|
||||
|
||||
if (pd3d)
|
||||
{
|
||||
#ifdef __cplusplus
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
pd3d->Release();
|
||||
#else
|
||||
IDirect3D9_Release(pd3d);
|
||||
|
@ -42,7 +42,7 @@ static ITaskbarList3 *g_taskbarList = NULL;
|
||||
|
||||
/* MSVC really doesn't want CINTERFACE to be used with shobjidl for some reason, but since we use C++ mode,
|
||||
* we need a workaround... so use the names of the COBJMACROS functions instead. */
|
||||
#ifdef __cplusplus
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
#define ITaskbarList3_Release(x) g_taskbarList->Release()
|
||||
#define ITaskbarList3_SetProgressState(a, b, c) g_taskbarList->SetProgressState(b, c)
|
||||
#define ITaskbarList3_SetProgressValue(a, b, c, d) g_taskbarList->SetProgressValue(b, c, d)
|
||||
|
@ -166,13 +166,19 @@ d3d10_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
|
||||
matrix_4x4_ortho(d3d10->mvp_no_rot, 0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);
|
||||
|
||||
{
|
||||
D3D10_BUFFER_DESC desc = {
|
||||
.ByteWidth = sizeof(math_matrix_4x4),
|
||||
.Usage = D3D10_USAGE_DYNAMIC,
|
||||
.BindFlags = D3D10_BIND_CONSTANT_BUFFER,
|
||||
.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE,
|
||||
};
|
||||
D3D10_SUBRESOURCE_DATA ubo_data = { &d3d10->mvp_no_rot };
|
||||
D3D10_BUFFER_DESC desc;
|
||||
D3D10_SUBRESOURCE_DATA ubo_data;
|
||||
|
||||
desc.ByteWidth = sizeof(math_matrix_4x4);
|
||||
desc.Usage = D3D10_USAGE_DYNAMIC;
|
||||
desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
|
||||
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
|
||||
desc.MiscFlags = 0;
|
||||
|
||||
ubo_data.pSysMem = &d3d10->mvp_no_rot;
|
||||
ubo_data.SysMemPitch = 0;
|
||||
ubo_data.SysMemSlicePitch = 0;
|
||||
|
||||
D3D10CreateBuffer(d3d10->device, &desc, &ubo_data, &d3d10->ubo);
|
||||
D3D10CreateBuffer(d3d10->device, &desc, NULL, &d3d10->frame.ubo);
|
||||
}
|
||||
@ -212,13 +218,19 @@ d3d10_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
|
||||
};
|
||||
|
||||
{
|
||||
D3D10_BUFFER_DESC desc = {
|
||||
.ByteWidth = sizeof(vertices),
|
||||
.Usage = D3D10_USAGE_DYNAMIC,
|
||||
.BindFlags = D3D10_BIND_VERTEX_BUFFER,
|
||||
.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE,
|
||||
};
|
||||
D3D10_SUBRESOURCE_DATA vertexData = { vertices };
|
||||
D3D10_SUBRESOURCE_DATA vertexData;
|
||||
D3D10_BUFFER_DESC desc;
|
||||
|
||||
desc.ByteWidth = sizeof(vertices);
|
||||
desc.Usage = D3D10_USAGE_DYNAMIC;
|
||||
desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
|
||||
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
|
||||
desc.MiscFlags = 0;
|
||||
|
||||
vertexData.pSysMem = vertices;
|
||||
vertexData.SysMemPitch = 0;
|
||||
vertexData.SysMemSlicePitch = 0;
|
||||
|
||||
D3D10CreateBuffer(d3d10->device, &desc, &vertexData, &d3d10->frame.vbo);
|
||||
desc.Usage = D3D10_USAGE_IMMUTABLE;
|
||||
desc.CPUAccessFlags = 0;
|
||||
@ -264,17 +276,25 @@ d3d10_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
|
||||
D3D10SetPShader(d3d10->device, d3d10->ps);
|
||||
|
||||
{
|
||||
D3D10_BLEND_DESC blend_desc = {
|
||||
.AlphaToCoverageEnable = FALSE,
|
||||
.BlendEnable = { TRUE },
|
||||
D3D10_BLEND_SRC_ALPHA,
|
||||
D3D10_BLEND_INV_SRC_ALPHA,
|
||||
D3D10_BLEND_OP_ADD,
|
||||
D3D10_BLEND_SRC_ALPHA,
|
||||
D3D10_BLEND_INV_SRC_ALPHA,
|
||||
D3D10_BLEND_OP_ADD,
|
||||
{ D3D10_COLOR_WRITE_ENABLE_ALL },
|
||||
};
|
||||
unsigned k;
|
||||
D3D10_BLEND_DESC blend_desc;
|
||||
|
||||
|
||||
|
||||
for (k = 0; k < 8; k++)
|
||||
{
|
||||
blend_desc.BlendEnable[k] = TRUE;
|
||||
blend_desc.RenderTargetWriteMask[k] = D3D10_COLOR_WRITE_ENABLE_ALL;
|
||||
}
|
||||
|
||||
blend_desc.AlphaToCoverageEnable = FALSE;
|
||||
blend_desc.SrcBlend = D3D10_BLEND_SRC_ALPHA;
|
||||
blend_desc.DestBlend = D3D10_BLEND_INV_SRC_ALPHA;
|
||||
blend_desc.BlendOp = D3D10_BLEND_OP_ADD;
|
||||
blend_desc.SrcBlendAlpha = D3D10_BLEND_SRC_ALPHA;
|
||||
blend_desc.DestBlendAlpha = D3D10_BLEND_INV_SRC_ALPHA;
|
||||
blend_desc.BlendOpAlpha = D3D10_BLEND_OP_ADD;
|
||||
|
||||
D3D10CreateBlendState(d3d10->device, &blend_desc, &d3d10->blend_enable);
|
||||
blend_desc.BlendEnable[0] = FALSE;
|
||||
D3D10CreateBlendState(d3d10->device, &blend_desc, &d3d10->blend_disable);
|
||||
|
@ -287,12 +287,13 @@ static bool d3d11_gfx_set_shader(void* data, enum rarch_shader_type type, const
|
||||
|
||||
for (j = 0; j < SLANG_CBUFFER_MAX; j++)
|
||||
{
|
||||
D3D11_BUFFER_DESC desc = {
|
||||
.ByteWidth = d3d11->pass[i].semantics.cbuffers[j].size,
|
||||
.Usage = D3D11_USAGE_DYNAMIC,
|
||||
.BindFlags = D3D11_BIND_CONSTANT_BUFFER,
|
||||
.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE,
|
||||
};
|
||||
D3D11_BUFFER_DESC desc;
|
||||
desc.ByteWidth = d3d11->pass[i].semantics.cbuffers[j].size;
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
desc.MiscFlags = 0;
|
||||
desc.StructureByteStride = 0;
|
||||
|
||||
if (!desc.ByteWidth)
|
||||
continue;
|
||||
@ -496,13 +497,19 @@ d3d11_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
|
||||
d3d11->ubo_values.OutputSize.height = d3d11->viewport.Height;
|
||||
|
||||
{
|
||||
D3D11_BUFFER_DESC desc = {
|
||||
.ByteWidth = sizeof(d3d11->ubo_values),
|
||||
.Usage = D3D11_USAGE_DYNAMIC,
|
||||
.BindFlags = D3D11_BIND_CONSTANT_BUFFER,
|
||||
.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE,
|
||||
};
|
||||
D3D11_SUBRESOURCE_DATA ubo_data = { &d3d11->ubo_values.mvp };
|
||||
D3D11_SUBRESOURCE_DATA ubo_data;
|
||||
D3D11_BUFFER_DESC desc;
|
||||
desc.ByteWidth = sizeof(d3d11->ubo_values);
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
desc.MiscFlags = 0;
|
||||
desc.StructureByteStride = 0;
|
||||
|
||||
ubo_data.pSysMem = &d3d11->ubo_values.mvp;
|
||||
ubo_data.SysMemPitch = 0;
|
||||
ubo_data.SysMemSlicePitch = 0;
|
||||
|
||||
D3D11CreateBuffer(d3d11->device, &desc, &ubo_data, &d3d11->ubo);
|
||||
D3D11CreateBuffer(d3d11->device, &desc, NULL, &d3d11->frame.ubo);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user