7011 Commits

Author SHA1 Message Date
Themaister
0e61461c07 Should fix very strange flickering bug. 2013-04-22 21:10:17 +02:00
Themaister
44476bdbfb Logging main_wrap. 2013-04-22 20:35:45 +02:00
Themaister
99b41dd1d0 Check if fullpath is non-empty. 2013-04-22 20:31:49 +02:00
Themaister
911f782c50 Fix BB build. 2013-04-22 20:25:00 +02:00
Themaister
14f8291e57 Display core version in RGUI as well. 2013-04-22 20:16:26 +02:00
Themaister
7e4ef13520 Get core information when statically linked. 2013-04-22 20:10:22 +02:00
Themaister
c146206d30 Allow game selection directly if core is set.
Don't require core to be loaded if it's found in g_settings.libretro.
2013-04-22 16:58:00 +02:00
twinaphex
c4304d9ab9 Bump version numbers (NO - still not finished) 2013-04-22 02:51:13 +02:00
Themaister
3c31d6118a Fix video_poke check causing SDL crash. 2013-04-21 23:17:34 +02:00
twinaphex
26db89ac89 (Xbox 1) Add rule so that Quake is compiled with a big stacksize
in binary
2013-04-21 22:16:29 +02:00
Themaister
45357cabdf Fix version rendering in RGUI. v0.9.9-wip1 2013-04-21 18:56:17 +02:00
Themaister
227363bfce Update to 0.9.9-wip1. 2013-04-21 18:56:17 +02:00
twinaphex
b5551fa7e2 (XDK1) Add BigStack configurations (for Quake 1) 2013-04-21 18:48:46 +02:00
Themaister
b92deddd40 Shorten rotation names to avoid overflowing menu. 2013-04-21 18:25:30 +02:00
Themaister
b40933ba3b Allow core selection to traverse directories.
Drop use of RGUI_FILE_DEVICE as it adds many extra special casing for no
real gain.
2013-04-21 18:22:28 +02:00
Themaister
1f96c5aeb3 Don't spam apply_state_changes in RGUI. 2013-04-21 15:43:14 +02:00
Themaister
ff75660c45 Clear out FBO targets correctly. 2013-04-21 15:39:14 +02:00
Themaister
e696f1b18f Clear out backbuffer correctly. 2013-04-21 15:29:44 +02:00
Themaister
37acbc4b7a Fix overlay rotation bug in D3D9. 2013-04-21 15:14:49 +02:00
Themaister
54bf4f68a8 Fix single pass in D3D9. 2013-04-21 14:14:43 +02:00
Themaister
dd351c9483 Always clear out backbuffer fully. 2013-04-21 14:09:48 +02:00
Themaister
8bb4cbae46 Avoid complete reinit on apply_state_changes.
Clean up multi-pass logic a bit in D3D9.
2013-04-21 14:04:16 +02:00
Themaister
068beedf3c Verify that RGUI texture is non-zero.
If we're converting, just use ARGB8888 in d3d9.
2013-04-21 12:07:57 +02:00
Themaister
c7471ac133 Fix D3D9 viewport when X/Y is < 0. 2013-04-21 11:21:53 +02:00
Themaister
53b7d43b67 Rework to D3D9 aspect ratio handling. 2013-04-21 11:21:07 +02:00
Themaister
e95a15d4ed CGP fixes in D3D9. 2013-04-21 11:18:55 +02:00
Themaister
96c0fbc8bc Fix #ifdef for fullscreen toggle. 2013-04-21 11:15:30 +02:00
Themaister
bb36aecadb Fix MSVC 2010 build. 2013-04-21 10:05:26 +02:00
Themaister
b3eca2bb68 Fix back button in Core Options. 2013-04-21 01:25:56 +02:00
Themaister
846557ba21 Start menu if ROM is not passed to rarch_main_wrap. 2013-04-21 01:12:30 +02:00
Themaister
1e4cc2164c Remove some unneeded/unused D3D9 stuff. 2013-04-21 00:54:25 +02:00
Themaister
4681fe2578 Fix casing consistency. 2013-04-21 00:11:55 +02:00
Themaister
610f33962a Add fullscreen toggle to RGUI.
Drop hotkey handling. Needed to add delay timer hackery in that case.
2013-04-21 00:01:49 +02:00
Themaister
43dc80c430 Don't push a file list before settings.
Not really needed, and is a source for confusion.
2013-04-20 23:37:57 +02:00
Themaister
6dd7ea935e Add GL_SHADER_STOCK_BLEND.
Replace stock shader with a special shader which does not apply color.
This is a necessary on Android.
2013-04-20 15:46:50 +02:00
Themaister
4f7d3b5ea0 Add custom viewport + integer scale mode. 2013-04-20 12:48:33 +02:00
Themaister
7120e5842d Add integer scale to RGUI. 2013-04-20 11:48:26 +02:00
Themaister
ab377bf1ec Fix symlink directories on POSIX. 2013-04-20 11:30:42 +02:00
Themaister
be01a0ea59 Refactor aspect ratio handling.
Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.

Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00
Themaister
f1e3cb3b58 Fix compiler warning. 2013-04-20 09:01:38 +02:00
twinaphex
ff49f28236 Revert "(miniz) More full-featured miniz - for linking MAME 0.78 on consoles"
This reverts commit 9a7125b49d565c38cb2612957895e58cbf9c9933.
2013-04-20 04:57:21 +02:00
twinaphex
9a7125b49d (miniz) More full-featured miniz - for linking MAME 0.78 on consoles 2013-04-20 04:43:17 +02:00
twinaphex
c68d3fd512 (RMenu) Reduce calls to browser_update 2013-04-20 00:47:21 +02:00
twinaphex
419620a49e (360) Add viewport hack for now so that XUI doesn't get
cut off depending on the viewport of the game
2013-04-19 23:22:58 +02:00
twinaphex
7fb7077f56 (XDK1) Don't do Clear anymore for every xdk_d3d_frame iteration 2013-04-19 23:08:31 +02:00
twinaphex
876f216803 (RMenu XDK1) Menu picture is now always fullscreen 2013-04-19 22:55:40 +02:00
Squarepusher
7c8ab66c30 Merge pull request #185 from CatalystG/cascades
BB10 Cascades UI
2013-04-19 13:28:13 -07:00
twinaphex
0f067fd093 (RMenu XUI) Start unwrapping macros 2013-04-19 21:50:19 +02:00
twinaphex
dca93a406d (360) Improve menu_iterate_xui 2013-04-19 21:04:08 +02:00
CatalystG
387f81ba93 (BlackBerry) A working BB10 Cascades frontend to choose rom and core currently 2013-04-19 13:32:17 -04:00