Themaister
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0b4cf2d053
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Update license headers to 2013.
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2013-01-01 01:41:15 +01:00 |
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twinaphex
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652bb00285
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(360) Do away with RMenu clear function
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2012-12-18 08:58:22 +01:00 |
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twinaphex
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0b1bd6c276
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(XDK) Use g_extern.draw_menu instead of block_swap mechanism
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2012-12-18 08:19:57 +01:00 |
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twinaphex
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7a67348b3c
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Change 1 << for bitmasks to 1ULL <<
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2012-12-15 18:00:30 +01:00 |
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twinaphex
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28564680c8
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(360) Move things around in rmenu_iterate so that it matches
the default rmenu_iterate
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2012-12-15 17:56:18 +01:00 |
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twinaphex
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4076dda011
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(360) Have xdk_d3d_frame decide to draw XUI instead of
it being done in rmenu_iterate
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2012-12-15 17:46:57 +01:00 |
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twinaphex
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1725bfbebc
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(360) Fix build
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2012-12-15 17:30:32 +01:00 |
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twinaphex
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dacab094f0
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(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
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2012-12-15 16:40:02 +01:00 |
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twinaphex
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0df739b86d
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(360) Build fix
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2012-12-15 04:36:19 +01:00 |
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twinaphex
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8a271d318c
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Frame advance - get rid of unnecessary extern variables now
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2012-12-15 02:25:48 +01:00 |
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twinaphex
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04674fbba7
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(PS3/XDK) Better way to toggle frame advance
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2012-12-15 02:13:58 +01:00 |
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twinaphex
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dbb962e946
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Streamline frame_count usage
(Android/Griffin) Fix build
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2012-12-14 20:33:36 +01:00 |
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Toad King
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c6111a3259
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[CONSOLE] Make separate timers for holding scroll and menu/exit button delay.
Fixes issues with exit/menu button combo not working on GC controllers occasionally
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2012-11-28 19:55:08 -05:00 |
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twinaphex
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8612711fa8
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(360) Add FPS - memory free reporting
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2012-11-22 05:32:58 +01:00 |
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twinaphex
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51f51d4a65
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(XDK) Remove force_16bit
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2012-11-20 23:54:35 +01:00 |
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twinaphex
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881e440ea6
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(360) Add some FBO reiniting logic
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2012-11-20 15:44:44 +01:00 |
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twinaphex
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e9dc0faace
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(360) Add 'force 16bit color' option
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2012-11-20 03:09:11 +01:00 |
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twinaphex
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a8b3d23184
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(XDK D3D) Reinits textures now
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2012-11-20 02:51:00 +01:00 |
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twinaphex
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851befae00
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(XDK D3D) Split off 3DPRESENT_PARAMETERS initialization into
separate public function
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2012-11-20 01:40:52 +01:00 |
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twinaphex
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52f52bc253
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(360) Build fixes
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2012-11-19 04:46:48 +01:00 |
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twinaphex
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d264085bda
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(360) Move most of font rendering code outside of D3D driver
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2012-11-18 02:57:42 +01:00 |
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twinaphex
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6f2c6fcaa1
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(360) Put filebrowser on stack again - fixes crash at startup
in Gambatte
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2012-11-10 15:39:39 +01:00 |
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twinaphex
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f52d7f462e
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(360) Build fixes
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2012-10-15 07:22:20 +02:00 |
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twinaphex
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174c7d9d98
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(RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
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2012-10-15 06:25:12 +02:00 |
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twinaphex
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f4b197784c
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Move zip_extract_mode from g_console to g_extern.filebrowser_state
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2012-10-14 20:45:30 +02:00 |
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twinaphex
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6c5d6515ce
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(XDK) 360 and Xbox 1 now both use the same Direct3D driver
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2012-10-01 03:35:38 +02:00 |
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twinaphex
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7ab348dc40
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(360) BUild fixes + 360 uses RMenu context file now
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2012-09-30 18:29:32 +02:00 |
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Twinaphex
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c065f93e7c
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(RMenu) Add 'Quit RetroArch' setting option
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2012-08-22 21:27:21 +02:00 |
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twinaphex
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077c3a6469
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(360) Small change to input D-pad emulation logic
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2012-08-22 13:50:07 +02:00 |
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twinaphex
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a6cd8bfe2c
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(360) Add D-pad emulation to controls
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2012-08-22 13:44:02 +02:00 |
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twinaphex
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203c3ed82e
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(360) Proper extension checking in 'Change libretro core' menu
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2012-08-22 12:40:18 +02:00 |
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twinaphex
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26a459a234
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(360) Improved usability plus improved font drawing speed
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2012-08-22 03:57:28 +02:00 |
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twinaphex
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bc30bca7d5
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(XUI) Usability improvements
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2012-08-21 21:31:15 +02:00 |
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twinaphex
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476f5a9fe3
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(XDK) Abstracted screenshot code
(360) Fixed some XUI menu placements
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2012-08-21 20:40:13 +02:00 |
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twinaphex
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8ce7514871
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(360) Add ZIP extract option
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2012-08-19 22:53:01 +02:00 |
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Twinaphex
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c6032be256
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(GX) Add gamma correction options in settings menu
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2012-08-08 19:55:38 +02:00 |
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twinaphex
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8e71b62748
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(PS3/Xbox 1) Menu changes
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2012-08-03 18:27:38 +02:00 |
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twinaphex
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376ca9d087
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(360) Build fix
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2012-07-28 22:51:33 +02:00 |
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Twinaphex
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6ada9080f1
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Move char to wchar and wchar to char conversion functions to
file_path.c
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2012-07-28 22:36:49 +02:00 |
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Twinaphex
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fb85f5950e
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(RARCH_CONSOLE) Some refactorings to reduce dependencies on
g_console being there
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2012-07-28 19:17:34 +02:00 |
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Twinaphex
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739fd99a21
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(RARCH_CONSOLE) Split up video code for console into rarch_console_video.c
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2012-07-28 16:10:59 +02:00 |
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Twinaphex
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714837e8c0
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(RARCH_CONSOLE) Namespaced all files in console/
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2012-07-28 15:54:35 +02:00 |
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twinaphex
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243944ac62
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(360) Build fix
(XDK) Fix system_dir setting
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2012-07-27 14:59:45 +02:00 |
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Twinaphex
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3a661bff71
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(RARCH_CONSOLE) Add new load_game_wrap function that all
console ports use - this abstracts away ZIP loading of ROMs too
(PS3) Add new 'ZIP Extract' mode - 'Current dir and load first
file'
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2012-07-27 14:32:23 +02:00 |
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Twinaphex
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468f7256df
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(PS3) Add new ZIP extract mode - can extract ZIP to current directory
now
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2012-07-26 13:08:08 +02:00 |
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twinaphex
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7a74886730
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(Xbox 1) Split up Xbox 1-specific code into xbox1/frontend/menu.cpp
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2012-07-23 18:52:58 +02:00 |
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twinaphex
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28691bef9a
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(360) put filebrowser on heap
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2012-07-16 08:37:58 +02:00 |
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twinaphex
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38cde55b78
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(360/Xbox 1) Move frontend/main.c to xdk dir
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2012-07-16 05:13:30 +02:00 |
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twinaphex
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14eb5a53cb
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(360) Move 360 Xinput driver back to 360 dir
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2012-07-16 04:24:46 +02:00 |
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Twinaphex
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b79a87932e
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Cleanups
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2012-07-15 21:09:37 +02:00 |
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