76 Commits

Author SHA1 Message Date
Themaister
0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
twinaphex
652bb00285 (360) Do away with RMenu clear function 2012-12-18 08:58:22 +01:00
twinaphex
0b1bd6c276 (XDK) Use g_extern.draw_menu instead of block_swap mechanism 2012-12-18 08:19:57 +01:00
twinaphex
7a67348b3c Change 1 << for bitmasks to 1ULL << 2012-12-15 18:00:30 +01:00
twinaphex
28564680c8 (360) Move things around in rmenu_iterate so that it matches
the default rmenu_iterate
2012-12-15 17:56:18 +01:00
twinaphex
4076dda011 (360) Have xdk_d3d_frame decide to draw XUI instead of
it being done in rmenu_iterate
2012-12-15 17:46:57 +01:00
twinaphex
1725bfbebc (360) Fix build 2012-12-15 17:30:32 +01:00
twinaphex
dacab094f0 (RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame 2012-12-15 16:40:02 +01:00
twinaphex
0df739b86d (360) Build fix 2012-12-15 04:36:19 +01:00
twinaphex
8a271d318c Frame advance - get rid of unnecessary extern variables now 2012-12-15 02:25:48 +01:00
twinaphex
04674fbba7 (PS3/XDK) Better way to toggle frame advance 2012-12-15 02:13:58 +01:00
twinaphex
dbb962e946 Streamline frame_count usage
(Android/Griffin) Fix build
2012-12-14 20:33:36 +01:00
Toad King
c6111a3259 [CONSOLE] Make separate timers for holding scroll and menu/exit button delay.
Fixes issues with exit/menu button combo not working on GC controllers occasionally
2012-11-28 19:55:08 -05:00
twinaphex
8612711fa8 (360) Add FPS - memory free reporting 2012-11-22 05:32:58 +01:00
twinaphex
51f51d4a65 (XDK) Remove force_16bit 2012-11-20 23:54:35 +01:00
twinaphex
881e440ea6 (360) Add some FBO reiniting logic 2012-11-20 15:44:44 +01:00
twinaphex
e9dc0faace (360) Add 'force 16bit color' option 2012-11-20 03:09:11 +01:00
twinaphex
a8b3d23184 (XDK D3D) Reinits textures now 2012-11-20 02:51:00 +01:00
twinaphex
851befae00 (XDK D3D) Split off 3DPRESENT_PARAMETERS initialization into
separate public function
2012-11-20 01:40:52 +01:00
twinaphex
52f52bc253 (360) Build fixes 2012-11-19 04:46:48 +01:00
twinaphex
d264085bda (360) Move most of font rendering code outside of D3D driver 2012-11-18 02:57:42 +01:00
twinaphex
6f2c6fcaa1 (360) Put filebrowser on stack again - fixes crash at startup
in Gambatte
2012-11-10 15:39:39 +01:00
twinaphex
f52d7f462e (360) Build fixes 2012-10-15 07:22:20 +02:00
twinaphex
174c7d9d98 (RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex
f4b197784c Move zip_extract_mode from g_console to g_extern.filebrowser_state 2012-10-14 20:45:30 +02:00
twinaphex
6c5d6515ce (XDK) 360 and Xbox 1 now both use the same Direct3D driver 2012-10-01 03:35:38 +02:00
twinaphex
7ab348dc40 (360) BUild fixes + 360 uses RMenu context file now 2012-09-30 18:29:32 +02:00
Twinaphex
c065f93e7c (RMenu) Add 'Quit RetroArch' setting option 2012-08-22 21:27:21 +02:00
twinaphex
077c3a6469 (360) Small change to input D-pad emulation logic 2012-08-22 13:50:07 +02:00
twinaphex
a6cd8bfe2c (360) Add D-pad emulation to controls 2012-08-22 13:44:02 +02:00
twinaphex
203c3ed82e (360) Proper extension checking in 'Change libretro core' menu 2012-08-22 12:40:18 +02:00
twinaphex
26a459a234 (360) Improved usability plus improved font drawing speed 2012-08-22 03:57:28 +02:00
twinaphex
bc30bca7d5 (XUI) Usability improvements 2012-08-21 21:31:15 +02:00
twinaphex
476f5a9fe3 (XDK) Abstracted screenshot code
(360) Fixed some XUI menu placements
2012-08-21 20:40:13 +02:00
twinaphex
8ce7514871 (360) Add ZIP extract option 2012-08-19 22:53:01 +02:00
Twinaphex
c6032be256 (GX) Add gamma correction options in settings menu 2012-08-08 19:55:38 +02:00
twinaphex
8e71b62748 (PS3/Xbox 1) Menu changes 2012-08-03 18:27:38 +02:00
twinaphex
376ca9d087 (360) Build fix 2012-07-28 22:51:33 +02:00
Twinaphex
6ada9080f1 Move char to wchar and wchar to char conversion functions to
file_path.c
2012-07-28 22:36:49 +02:00
Twinaphex
fb85f5950e (RARCH_CONSOLE) Some refactorings to reduce dependencies on
g_console being there
2012-07-28 19:17:34 +02:00
Twinaphex
739fd99a21 (RARCH_CONSOLE) Split up video code for console into rarch_console_video.c 2012-07-28 16:10:59 +02:00
Twinaphex
714837e8c0 (RARCH_CONSOLE) Namespaced all files in console/ 2012-07-28 15:54:35 +02:00
twinaphex
243944ac62 (360) Build fix
(XDK) Fix system_dir setting
2012-07-27 14:59:45 +02:00
Twinaphex
3a661bff71 (RARCH_CONSOLE) Add new load_game_wrap function that all
console ports use - this abstracts away ZIP loading of ROMs too
(PS3) Add new 'ZIP Extract' mode - 'Current dir and load first
file'
2012-07-27 14:32:23 +02:00
Twinaphex
468f7256df (PS3) Add new ZIP extract mode - can extract ZIP to current directory
now
2012-07-26 13:08:08 +02:00
twinaphex
7a74886730 (Xbox 1) Split up Xbox 1-specific code into xbox1/frontend/menu.cpp 2012-07-23 18:52:58 +02:00
twinaphex
28691bef9a (360) put filebrowser on heap 2012-07-16 08:37:58 +02:00
twinaphex
38cde55b78 (360/Xbox 1) Move frontend/main.c to xdk dir 2012-07-16 05:13:30 +02:00
twinaphex
14eb5a53cb (360) Move 360 Xinput driver back to 360 dir 2012-07-16 04:24:46 +02:00
Twinaphex
b79a87932e Cleanups 2012-07-15 21:09:37 +02:00