twinaphex
050a6b9571
(Lakka) Only perform menu actions if MENU_ACTION_LEFT/MENU_ACTION_RIGHT/
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MENU_ACTION_START/MENU_ACTION_OK is pressed
2014-09-12 05:57:27 +02:00
twinaphex
4a14658278
(Menu) Split up reusable menu_action code to menu_action.c
2014-09-12 05:54:58 +02:00
Twinaphex
81073c96ef
Merge pull request #982 from lioncash/deref
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Squash some more potential null pointer dereferences
2014-09-12 05:26:50 +02:00
twinaphex
3863fe1e95
Add RARCH_ACTION_STATE_FORCE_QUIT
2014-09-12 05:14:43 +02:00
Lioncash
64272ef327
Squash some more potential null pointer dereferences
2014-09-11 23:04:02 -04:00
twinaphex
d96de429ea
(Menu) Add RARCH_CMD_LOAD_CONTENT_PERSIST
2014-09-12 05:01:24 +02:00
Twinaphex
59546e6f34
Merge pull request #981 from lioncash/include
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retroarch_logger: Include header stdio.h
2014-09-12 04:33:40 +02:00
Lioncash
7ccc71bb59
retroarch_logger: Include header stdio.h
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Prior to this, if this file was included in a source file, but stdio was not, then a compile error would result, as the log calls internally print to stderr, which is defined within stdio.h
2014-09-11 22:22:42 -04:00
Twinaphex
1aa8ad306d
Merge pull request #979 from Monroe88/windows_glui
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Add GLUI building to Makefile.win
2014-09-12 04:18:18 +02:00
Twinaphex
d9fbfb8fdc
Merge pull request #980 from lioncash/deref
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settings_data: Handle potential null dereferences
2014-09-12 04:17:51 +02:00
Lioncash
fef46e3128
settings_data: Handle potential null dereferences
2014-09-11 22:12:23 -04:00
twinaphex
550ebc0e49
(Menu) Fix case where we load content with 'Load Content'
2014-09-12 04:09:01 +02:00
twinaphex
9104736dce
(D3D) Include xtl.h header for D3D8 Xbox 1
2014-09-12 04:04:05 +02:00
twinaphex
885362e9da
(D3D) Add 360/Xbox 1 implementation for d3d_textureblit
2014-09-12 03:45:48 +02:00
Monroe88
42dd095703
Enable Lakka building by default on Makefile.win
2014-09-11 20:39:04 -05:00
Twinaphex
4d20e28990
Merge pull request #978 from lioncash/msvc
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msvc: Add header files to the VS project.
2014-09-12 03:39:02 +02:00
Lioncash
7c734868bb
msvc: Add header files to the VS project.
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Allows browsing them alongside the regular source files.
2014-09-11 21:36:30 -04:00
Monroe88
6d59e6fc6a
Add GLUI building to Makefile.win
2014-09-11 20:33:45 -05:00
twinaphex
3eb362eaae
(XDK) win32_common.h - add ifndef _XBOX define
2014-09-12 03:32:45 +02:00
twinaphex
9c67b3f39c
Indenting/style nits
2014-09-12 02:51:47 +02:00
Twinaphex
3857761fdd
Merge pull request #977 from lioncash/deref
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dinput: Guard against the case where malloc fails
2014-09-12 02:47:07 +02:00
twinaphex
e05b505032
(D3D) uniquely name header guard name for d3d_font.h
2014-09-12 02:45:13 +02:00
Lioncash
736561ecbe
dinput: Guard against the case where malloc fails
2014-09-11 20:41:46 -04:00
twinaphex
de5301da33
(D3D) RenderChain class is gone so get rid of this
2014-09-12 02:35:54 +02:00
Twinaphex
ccf0ef2cd7
Merge pull request #976 from lioncash/printfs
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settings_data: Fix some mismatched printf specifiers
2014-09-12 02:35:10 +02:00
Lioncash
a7455bc911
settings_data: Fix some mismatched printf specifiers
2014-09-11 20:32:48 -04:00
Twinaphex
fd001f6b52
Merge pull request #975 from lioncash/realloc
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settings_data: Guard against possible realloc/malloc failures
2014-09-12 02:25:14 +02:00
twinaphex
11e3d1e2ac
(Fonts) Change font drivers to non-constedness
2014-09-12 02:24:09 +02:00
twinaphex
aa409e5e8f
(D3D) Change d3d font drivers to non-constedness
2014-09-12 02:21:46 +02:00
Lioncash
8cf195868e
settings_data: Guard against possible realloc/malloc failures
2014-09-11 20:21:11 -04:00
twinaphex
2263f86b26
Refactor load_menu_content
2014-09-12 01:12:22 +02:00
twinaphex
4127d8c1a8
(XDK) Fix build - renderchain code needs to be entirely gutted
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for Xbox and rewritten to fit PC renderchain
2014-09-12 00:31:41 +02:00
twinaphex
e6328090e9
(Shaders) Fix build
2014-09-12 00:22:13 +02:00
twinaphex
c24e18910f
Put ifdef around gfx_shader_parse_type
2014-09-12 00:20:46 +02:00
twinaphex
f7baa4c636
(D3D) Put ifdefs around shader code
2014-09-12 00:18:34 +02:00
twinaphex
9caadf5a55
(XDK) Build fixes
2014-09-12 00:16:05 +02:00
twinaphex
a2d0a0d5d2
Don't include screenshot.h header in screenshot.c
2014-09-12 00:11:08 +02:00
twinaphex
80998b0da3
(platform_xdk) Reinsert missing exit label
2014-09-12 00:08:29 +02:00
twinaphex
dccc0b8ce8
(Xbox 1) Take out HAVE_OVERLAY
2014-09-12 00:07:08 +02:00
twinaphex
6df5e85ff4
(D3D) Put ifdefs around shader code
2014-09-12 00:05:55 +02:00
twinaphex
fe8629f887
(D3D) Build fixes
2014-09-12 00:05:04 +02:00
twinaphex
fa46a2bf19
(D3D) d3d_wrapper.c build fixes
2014-09-12 00:00:20 +02:00
twinaphex
ee820298d1
(D3D) Change prototype for d3d_create_vertex_buffer
2014-09-11 23:51:23 +02:00
twinaphex
616e1f5938
(D3D Wrapper) Rename functions lower-case and create header file
2014-09-11 23:43:01 +02:00
twinaphex
0d86a3d61d
(D3D) Start making wrapper around D3D
2014-09-11 23:06:17 +02:00
Twinaphex
0721b8eb82
Merge pull request #974 from lakkatv/lakka
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(Lakka) Allow editing some boolean, uint and float settings
2014-09-11 22:22:49 +02:00
Jean-André Santoni
8b01b78123
(Lakka) Allow editing some boolean, uint and float settings
2014-09-11 22:07:41 +02:00
twinaphex
dd3bed1137
(Xbox 1) Some build fixes
2014-09-11 21:28:38 +02:00
twinaphex
4706be0905
(D3D) Start merging in XDK code
2014-09-11 20:59:52 +02:00
twinaphex
7f6084fca4
(D3D) Build fix
2014-09-11 20:39:19 +02:00