(XDK) Fix build - renderchain code needs to be entirely gutted

for Xbox and rewritten to fit PC renderchain
This commit is contained in:
twinaphex 2014-09-12 00:31:41 +02:00
parent e6328090e9
commit 4127d8c1a8

View File

@ -188,6 +188,8 @@ static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info)
d3d_video_t *link_info = (d3d_video_t*)d3d;
link_info->tex_w = link_info->tex_h =
RARCH_SCALE_BASE * video_info->input_scale;
//d3d_deinit_chain(d3d);
#else
LinkInfo link_info = {0};
link_info.pass = &d3d->shader.pass[0];
@ -195,7 +197,6 @@ static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info)
video_info->input_scale * RARCH_SCALE_BASE;
#endif
d3d_deinit_chain(d3d);
#ifdef _XBOX
if (!renderchain_init(d3d, video_info))
{