mirror of
https://github.com/libretro/RetroArch
synced 2025-03-29 22:20:21 +00:00
(XDK) Fix build - renderchain code needs to be entirely gutted
for Xbox and rewritten to fit PC renderchain
This commit is contained in:
parent
e6328090e9
commit
4127d8c1a8
@ -188,6 +188,8 @@ static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info)
|
||||
d3d_video_t *link_info = (d3d_video_t*)d3d;
|
||||
link_info->tex_w = link_info->tex_h =
|
||||
RARCH_SCALE_BASE * video_info->input_scale;
|
||||
|
||||
//d3d_deinit_chain(d3d);
|
||||
#else
|
||||
LinkInfo link_info = {0};
|
||||
link_info.pass = &d3d->shader.pass[0];
|
||||
@ -195,7 +197,6 @@ static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info)
|
||||
video_info->input_scale * RARCH_SCALE_BASE;
|
||||
#endif
|
||||
|
||||
d3d_deinit_chain(d3d);
|
||||
#ifdef _XBOX
|
||||
if (!renderchain_init(d3d, video_info))
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user