RetroArch/gfx/drivers_shader/shader_hlsl.c

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "shader_hlsl.h"
#include "../video_shader_parse.h"
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#include "../d3d/d3d.h"
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static const char *stock_hlsl_program =
"void main_vertex\n"
"(\n"
" float4 position : POSITION,\n"
" float4 color : COLOR,\n"
"\n"
" uniform float4x4 modelViewProj,\n"
"\n"
" float4 texCoord : TEXCOORD0,\n"
" out float4 oPosition : POSITION,\n"
" out float4 oColor : COLOR,\n"
" out float2 otexCoord : TEXCOORD\n"
")\n"
"{\n"
" oPosition = mul(modelViewProj, position);\n"
" oColor = color;\n"
" otexCoord = texCoord;\n"
"}\n"
"\n"
"struct output\n"
"{\n"
" float4 color: COLOR;\n"
"};\n"
"\n"
"struct input\n"
"{\n"
" float2 video_size;\n"
" float2 texture_size;\n"
" float2 output_size;\n"
" float frame_count;\n"
" float frame_direction;\n"
" float frame_rotation;\n"
"};\n"
"\n"
"output main_fragment(float2 texCoord : TEXCOORD0,\n"
"uniform sampler2D decal : TEXUNIT0, uniform input IN)\n"
"{\n"
" output OUT;\n"
" OUT.color = tex2D(decal, texCoord);\n"
" return OUT;\n"
"}\n";
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struct hlsl_program
{
LPDIRECT3DVERTEXSHADER vprg;
LPDIRECT3DPIXELSHADER fprg;
D3DXHANDLE vid_size_f;
D3DXHANDLE tex_size_f;
D3DXHANDLE out_size_f;
D3DXHANDLE frame_cnt_f;
D3DXHANDLE frame_dir_f;
D3DXHANDLE vid_size_v;
D3DXHANDLE tex_size_v;
D3DXHANDLE out_size_v;
D3DXHANDLE frame_cnt_v;
D3DXHANDLE frame_dir_v;
D3DXHANDLE mvp;
LPD3DXCONSTANTTABLE v_ctable;
LPD3DXCONSTANTTABLE f_ctable;
XMMATRIX mvp_val; /* TODO: Move to D3DXMATRIX here */
};
typedef struct hlsl_shader_data
{
struct hlsl_program prg[RARCH_HLSL_MAX_SHADERS];
unsigned active_idx;
struct gfx_shader *cg_shader;
} hlsl_shader_data_t;
void hlsl_set_proj_matrix(XMMATRIX rotation_value)
{
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)driver.video_shader_data;
if (hlsl)
hlsl->prg[hlsl->active_idx].mvp_val = rotation_value;
}
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#define set_param_2f(param, xy, constanttable) \
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if (param) constanttable->SetFloatArray(d3d_device_ptr, param, xy, 2)
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#define set_param_1f(param, x, constanttable) \
if (param) constanttable->SetFloat(d3d_device_ptr, param, x)
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static void hlsl_set_params(void *data, unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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unsigned out_width, unsigned out_height,
unsigned frame_counter,
const void *_info,
const void *_prev_info,
const void *_fbo_info, unsigned fbo_info_cnt)
{
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3d_device_ptr = (LPDIRECT3DDEVICE)d3d->dev;
const struct gl_tex_info *info = (const struct gl_tex_info*)_info;
const struct gl_tex_info *prev_info = (const struct gl_tex_info*)_prev_info;
const struct gl_tex_info *fbo_info = (const struct gl_tex_info*)_fbo_info;
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)driver.video_shader_data;
if (!hlsl)
return;
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const float ori_size[2] = { (float)width, (float)height };
const float tex_size[2] = { (float)tex_width, (float)tex_height };
const float out_size[2] = { (float)out_width, (float)out_height };
float frame_cnt = frame_counter;
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hlsl->prg[hlsl->active_idx].f_ctable->SetDefaults(d3d_device_ptr);
hlsl->prg[hlsl->active_idx].v_ctable->SetDefaults(d3d_device_ptr);
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set_param_2f(hlsl->prg[hlsl->active_idx].vid_size_f, ori_size, hlsl->prg[hlsl->active_idx].f_ctable);
set_param_2f(hlsl->prg[hlsl->active_idx].tex_size_f, tex_size, hlsl->prg[hlsl->active_idx].f_ctable);
set_param_2f(hlsl->prg[hlsl->active_idx].out_size_f, out_size, hlsl->prg[hlsl->active_idx].f_ctable);
set_param_1f(hlsl->prg[hlsl->active_idx].frame_cnt_f, frame_cnt, hlsl->prg[hlsl->active_idx].f_ctable);
set_param_1f(hlsl->prg[hlsl->active_idx].frame_dir_f, g_extern.frame_is_reverse ? -1.0 : 1.0, hlsl->prg[hlsl->active_idx].f_ctable);
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set_param_2f(hlsl->prg[hlsl->active_idx].vid_size_v, ori_size, hlsl->prg[hlsl->active_idx].v_ctable);
set_param_2f(hlsl->prg[hlsl->active_idx].tex_size_v, tex_size, hlsl->prg[hlsl->active_idx].v_ctable);
set_param_2f(hlsl->prg[hlsl->active_idx].out_size_v, out_size, hlsl->prg[hlsl->active_idx].v_ctable);
set_param_1f(hlsl->prg[hlsl->active_idx].frame_cnt_v, frame_cnt, hlsl->prg[hlsl->active_idx].v_ctable);
set_param_1f(hlsl->prg[hlsl->active_idx].frame_dir_v, g_extern.frame_is_reverse ? -1.0 : 1.0, hlsl->prg[hlsl->active_idx].v_ctable);
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/* TODO - set lookup textures/FBO textures/state parameters/etc */
}
static bool load_program(hlsl_shader_data_t *hlsl,
void *data, unsigned idx, const char *prog, bool path_is_file)
{
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3d_device_ptr = (LPDIRECT3DDEVICE)d3d->dev;
HRESULT ret, ret_fp, ret_vp;
ID3DXBuffer *listing_f = NULL;
ID3DXBuffer *listing_v = NULL;
ID3DXBuffer *code_f = NULL;
ID3DXBuffer *code_v = NULL;
if (path_is_file)
{
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ret_fp = D3DXCompileShaderFromFile(prog, NULL, NULL,
"main_fragment", "ps_3_0", 0, &code_f, &listing_f, &hlsl->prg[idx].f_ctable);
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ret_vp = D3DXCompileShaderFromFile(prog, NULL, NULL,
"main_vertex", "vs_3_0", 0, &code_v, &listing_v, &hlsl->prg[idx].v_ctable);
}
else
{
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/* TODO - crashes currently - to do with 'end of line' of stock shader */
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ret_fp = D3DXCompileShader(prog, strlen(prog), NULL, NULL,
"main_fragment", "ps_3_0", 0, &code_f, &listing_f, &hlsl->prg[idx].f_ctable );
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ret_vp = D3DXCompileShader(prog, strlen(prog), NULL, NULL,
"main_vertex", "vs_3_0", 0, &code_v, &listing_v, &hlsl->prg[idx].v_ctable );
}
if (ret_fp < 0 || ret_vp < 0 || listing_v || listing_f)
{
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RARCH_ERR("Cg/HLSL error:\n");
if(listing_f)
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RARCH_ERR("Fragment:\n%s\n", (char*)listing_f->GetBufferPointer());
if(listing_v)
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RARCH_ERR("Vertex:\n%s\n", (char*)listing_v->GetBufferPointer());
ret = false;
goto end;
}
d3d_device_ptr->CreatePixelShader((const DWORD*)code_f->GetBufferPointer(), &hlsl->prg[idx].fprg);
d3d_device_ptr->CreateVertexShader((const DWORD*)code_v->GetBufferPointer(), &hlsl->prg[idx].vprg);
code_f->Release();
code_v->Release();
end:
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if (listing_f)
listing_f->Release();
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if (listing_v)
listing_v->Release();
return ret;
}
static bool load_stock(hlsl_shader_data_t *hlsl, void *data)
{
if (!load_program(hlsl, data, 0, stock_hlsl_program, false))
{
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RARCH_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n");
return false;
}
return true;
}
static void set_program_attributes(hlsl_shader_data_t *hlsl, unsigned i)
{
if (!hlsl)
return;
hlsl->prg[i].vid_size_f = hlsl->prg[i].f_ctable->GetConstantByName(NULL, "$IN.video_size");
hlsl->prg[i].tex_size_f = hlsl->prg[i].f_ctable->GetConstantByName(NULL, "$IN.texture_size");
hlsl->prg[i].out_size_f = hlsl->prg[i].f_ctable->GetConstantByName(NULL, "$IN.output_size");
hlsl->prg[i].frame_cnt_f = hlsl->prg[i].f_ctable->GetConstantByName(NULL, "$IN.frame_count");
hlsl->prg[i].frame_dir_f = hlsl->prg[i].f_ctable->GetConstantByName(NULL, "$IN.frame_direction");
hlsl->prg[i].vid_size_v = hlsl->prg[i].v_ctable->GetConstantByName(NULL, "$IN.video_size");
hlsl->prg[i].tex_size_v = hlsl->prg[i].v_ctable->GetConstantByName(NULL, "$IN.texture_size");
hlsl->prg[i].out_size_v = hlsl->prg[i].v_ctable->GetConstantByName(NULL, "$IN.output_size");
hlsl->prg[i].frame_cnt_v = hlsl->prg[i].v_ctable->GetConstantByName(NULL, "$IN.frame_count");
hlsl->prg[i].frame_dir_v = hlsl->prg[i].v_ctable->GetConstantByName(NULL, "$IN.frame_direction");
hlsl->prg[i].mvp = hlsl->prg[i].v_ctable->GetConstantByName(NULL, "$modelViewProj");
hlsl->prg[i].mvp_val = XMMatrixIdentity();
}
static bool load_shader(hlsl_shader_data_t *hlsl,
void *data, const char *cgp_path, unsigned i)
{
char path_buf[PATH_MAX_LENGTH];
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fill_pathname_resolve_relative(path_buf, cgp_path,
hlsl->cg_shader->pass[i].source.path, sizeof(path_buf));
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RARCH_LOG("Loading Cg/HLSL shader: \"%s\".\n", path_buf);
if (!load_program(hlsl, data, i + 1, path_buf, true))
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return false;
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return true;
}
static bool load_plain(hlsl_shader_data_t *hlsl, void *data, const char *path)
{
if (!load_stock(hlsl, data))
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return false;
hlsl->cg_shader = (struct gfx_shader*)calloc(1, sizeof(*hlsl->cg_shader));
if (!hlsl->cg_shader)
return false;
hlsl->cg_shader->passes = 1;
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if (path && path[0] != '\0')
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{
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RARCH_LOG("Loading Cg/HLSL file: %s\n", path);
strlcpy(hlsl->cg_shader->pass[0].source.path,
path, sizeof(hlsl->cg_shader->pass[0].source.path));
if (!load_program(hlsl, data, 1, path, true))
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return false;
}
else
{
RARCH_LOG("Loading stock Cg/HLSL file.\n");
hlsl->prg[1] = hlsl->prg[0];
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}
return true;
}
static void hlsl_deinit_progs(hlsl_shader_data_t *hlsl)
{
unsigned i;
for (i = 1; i < RARCH_HLSL_MAX_SHADERS; i++)
{
if (hlsl->prg[i].fprg && hlsl->prg[i].fprg != hlsl->prg[0].fprg)
hlsl->prg[i].fprg->Release();
hlsl->prg[i].fprg = NULL;
if (hlsl->prg[i].vprg && hlsl->prg[i].vprg != hlsl->prg[0].vprg)
hlsl->prg[i].vprg->Release();
hlsl->prg[i].vprg = NULL;
}
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if (hlsl->prg[0].fprg)
hlsl->prg[0].fprg->Release();
hlsl->prg[0].fprg = NULL;
if (hlsl->prg[0].vprg)
hlsl->prg[0].vprg->Release();
hlsl->prg[0].vprg = NULL;
}
static void hlsl_deinit_state(hlsl_shader_data_t *hlsl)
{
hlsl_deinit_progs(hlsl);
memset(hlsl->prg, 0, sizeof(hlsl->prg));
if (hlsl->cg_shader)
free(hlsl->cg_shader);
hlsl->cg_shader = NULL;
}
static bool load_preset(hlsl_shader_data_t *hlsl, void *data, const char *path)
{
if (!load_stock(hlsl, data))
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return false;
RARCH_LOG("Loading Cg meta-shader: %s\n", path);
config_file_t *conf = config_file_new(path);
if (!conf)
{
RARCH_ERR("Failed to load preset.\n");
return false;
}
if (!hlsl->cg_shader)
hlsl->cg_shader = (struct gfx_shader*)calloc(1, sizeof(*hlsl->cg_shader));
if (!hlsl->cg_shader)
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return false;
if (!video_shader_read_conf_cgp(conf, hlsl->cg_shader))
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{
RARCH_ERR("Failed to parse CGP file.\n");
config_file_free(conf);
return false;
}
config_file_free(conf);
if (hlsl->cg_shader->passes > RARCH_HLSL_MAX_SHADERS - 3)
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{
RARCH_WARN("Too many shaders ... Capping shader amount to %d.\n", RARCH_HLSL_MAX_SHADERS - 3);
hlsl->cg_shader->passes = RARCH_HLSL_MAX_SHADERS - 3;
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}
for (unsigned i = 0; i < hlsl->cg_shader->passes; i++)
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{
if (!load_shader(hlsl, data, path, i))
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{
RARCH_ERR("Failed to load shaders ...\n");
return false;
}
}
/* TODO - textures / imports */
return true;
}
static bool hlsl_init(void *data, const char *path)
{
d3d_video_t *d3d = (d3d_video_t*)data;
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)
calloc(1, sizeof(hlsl_shader_data_t));
if (!hlsl)
return false;
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if (path && strcmp(path_get_extension(path), ".cgp") == 0)
{
if (!load_preset(hlsl, d3d, path))
goto error;
}
else
{
if (!load_plain(hlsl, d3d, path))
goto error;
}
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for(unsigned i = 1; i <= hlsl->cg_shader->passes; i++)
set_program_attributes(hlsl, i);
d3d_set_vertex_shader(d3d->dev, 1, hlsl->prg[1].vprg);
d3d->dev->SetPixelShader(hlsl->prg[1].fprg);
driver.video_shader_data = hlsl;
return true;
error:
if (hlsl)
free(hlsl);
return false;
}
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// Full deinit.
static void hlsl_deinit(void)
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{
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)driver.video_shader_data;
if (!hlsl)
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return;
hlsl_deinit_state(hlsl);
if (driver.video_shader_data)
free(driver.video_shader_data);
driver.video_shader_data = NULL;
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}
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static void hlsl_use(void *data, unsigned idx)
{
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)driver.video_shader_data;
if (hlsl && hlsl->prg[idx].vprg && hlsl->prg[idx].fprg)
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{
hlsl->active_idx = idx;
d3d_set_vertex_shader(d3dr, idx, hlsl->prg[idx].vprg);
#ifdef _XBOX
D3DDevice_SetPixelShader(d3dr, hlsl->prg[idx].fprg);
#else
d3dr->SetPixelShader(hlsl->prg[idx].fprg);
#endif
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}
}
static unsigned hlsl_num(void)
{
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)driver.video_shader_data;
if (hlsl)
return hlsl->cg_shader->passes;
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return 0;
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}
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static bool hlsl_filter_type(unsigned idx, bool *smooth)
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{
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)driver.video_shader_data;
if (hlsl && idx
&& (hlsl->cg_shader->pass[idx - 1].filter != RARCH_FILTER_UNSPEC))
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{
*smooth = hlsl->cg_shader->pass[idx - 1].filter = RARCH_FILTER_LINEAR;
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return true;
}
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return false;
}
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static void hlsl_shader_scale(unsigned idx, struct gfx_fbo_scale *scale)
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{
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)driver.video_shader_data;
if (hlsl && idx)
*scale = hlsl->cg_shader->pass[idx - 1].fbo;
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else
scale->valid = false;
}
static bool hlsl_set_mvp(void *data, const math_matrix_4x4 *mat)
{
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3d_device_ptr = (LPDIRECT3DDEVICE)d3d->dev;
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)driver.video_shader_data;
if(hlsl && hlsl->prg[hlsl->active_idx].mvp)
{
hlsl->prg[hlsl->active_idx].v_ctable->SetMatrix(d3d_device_ptr,
hlsl->prg[hlsl->active_idx].mvp,
(D3DXMATRIX*)&hlsl->prg[hlsl->active_idx].mvp_val);
return true;
}
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return false;
}
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static bool hlsl_mipmap_input(unsigned idx)
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{
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(void)idx;
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return false;
}
static struct gfx_shader *hlsl_get_current_shader(void)
{
return NULL;
}
const shader_backend_t hlsl_backend = {
hlsl_init,
hlsl_deinit,
hlsl_set_params,
hlsl_use,
hlsl_num,
hlsl_filter_type,
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NULL, /* hlsl_wrap_type */
hlsl_shader_scale,
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NULL, /* hlsl_set_coords */
hlsl_set_mvp,
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NULL, /* hlsl_get_prev_textures */
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hlsl_mipmap_input,
hlsl_get_current_shader,
RARCH_SHADER_HLSL,
"hlsl"
};