Style nits.

This commit is contained in:
Themaister 2012-04-16 18:11:20 +02:00
parent a8af68217f
commit dcbd252c38
2 changed files with 32 additions and 28 deletions

View File

@ -39,15 +39,15 @@ struct hlsl_program
XMMATRIX mvp_val;
};
static IDirect3DDevice9 * d3d_device_ptr;
static IDirect3DDevice9 *d3d_device_ptr;
static struct hlsl_program prg[SSNES_HLSL_MAX_SHADERS] = {0};
static bool hlsl_active = false;
static unsigned active_index = 0;
static const char* stock_hlsl_program =
static const char *stock_hlsl_program =
"void main_vertex "
"( "
" float2 position : POSITION, "
" float2 position : POSITION, "
" float2 texCoord : TEXCOORD0, "
" uniform float4x4 modelViewProj : register(c0), "
" out float4 oPosition : POSITION, "
@ -57,21 +57,21 @@ static const char* stock_hlsl_program =
" oPosition = mul(modelViewProj, float4(position, 0.0, 1.0)); "
" otexCoord = texCoord; "
"} "
" "
" "
"struct output "
"{ "
"{ "
" float4 color: COLOR; "
"}; "
" "
" "
"struct input "
"{ "
" float2 video_size; "
" float2 texture_size; "
" float2 output_size; "
" float2 output_size; "
"}; "
" "
" "
"output main_fragment(float2 texCoord : TEXCOORD0, "
"uniform sampler2D decal : register(s0), uniform input IN) "
"uniform sampler2D decal : register(s0), uniform input IN) "
"{ "
" output OUT; "
" OUT.color = tex2D(decal, tex); "
@ -85,9 +85,9 @@ void hlsl_set_proj_matrix(XMMATRIX rotation_value)
}
#define set_param_2f(param, xy, constanttable) \
if (param) constanttable->SetFloatArray(d3d_device_ptr, param, xy, 2);
if (param) constanttable->SetFloatArray(d3d_device_ptr, param, xy, 2)
#define set_param_1f(param, x, constanttable) \
if (param) constanttable->SetFloat(d3d_device_ptr, param, x);
if (param) constanttable->SetFloat(d3d_device_ptr, param, x)
void hlsl_set_params(unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
@ -97,9 +97,9 @@ void hlsl_set_params(unsigned width, unsigned height,
if (!hlsl_active)
return;
const float ori_size[2] = {(float)width, (float)height };
const float out_size[2] = {(float)out_width, (float)out_height};
const float tex_size[2] = {(float)tex_width, (float)tex_height};
const float ori_size[2] = { (float)width, (float)height };
const float tex_size[2] = { (float)tex_width, (float)tex_height };
const float out_size[2] = { (float)out_width, (float)out_height };
set_param_2f(prg[active_index].vid_size_f, ori_size, prg[active_index].f_ctable);
set_param_2f(prg[active_index].tex_size_f, tex_size, prg[active_index].f_ctable);
@ -126,21 +126,25 @@ static bool load_program(unsigned index, const char *prog, bool path_is_file)
ret_fp = false;
ret_vp = false;
if(prg[index].f_ctable)
if (prg[index].f_ctable)
D3DResource_Release((D3DResource *)prg[index].f_ctable);
if(prg[index].v_ctable)
if (prg[index].v_ctable)
D3DResource_Release((D3DResource *)prg[0].v_ctable);
if (path_is_file)
{
ret_fp = D3DXCompileShaderFromFile(prog, NULL, NULL, "main_fragment", "ps_2_0", 0, &code_f, &listing_f, &prg[index].f_ctable);
ret_vp = D3DXCompileShaderFromFile(prog, NULL, NULL, "main_vertex", "vs_2_0", 0, &code_v, &listing_v, &prg[index].v_ctable);
ret_fp = D3DXCompileShaderFromFile(prog, NULL, NULL,
"main_fragment", "ps_2_0", 0, &code_f, &listing_f, &prg[index].f_ctable);
ret_vp = D3DXCompileShaderFromFile(prog, NULL, NULL,
"main_vertex", "vs_2_0", 0, &code_v, &listing_v, &prg[index].v_ctable);
}
else
{
/* TODO - crashes currently - to do with 'end of line' of stock shader */
ret_fp = D3DXCompileShader(prog, (UINT)strlen(prog), NULL, NULL, "main_fragment", "ps_2_0", 0, &code_f, &listing_f, &prg[index].f_ctable );
ret_vp = D3DXCompileShader(prog, (UINT)strlen(prog), NULL, NULL, "main_vertex", "vs_2_0", 0, &code_v, &listing_v, &prg[index].v_ctable );
ret_fp = D3DXCompileShader(prog, (UINT)strlen(prog), NULL, NULL,
"main_fragment", "ps_2_0", 0, &code_f, &listing_f, &prg[index].f_ctable );
ret_vp = D3DXCompileShader(prog, (UINT)strlen(prog), NULL, NULL,
"main_vertex", "vs_2_0", 0, &code_v, &listing_v, &prg[index].v_ctable );
}
if (FAILED(ret_fp) || FAILED(ret_vp) || listing_v || listing_f)
@ -155,9 +159,9 @@ static bool load_program(unsigned index, const char *prog, bool path_is_file)
goto end;
}
if(prg[index].fprg)
if (prg[index].fprg)
D3DResource_Release((D3DResource *)prg[0].fprg);
if(prg[index].vprg)
if (prg[index].vprg)
D3DResource_Release((D3DResource *)prg[0].vprg);
prg[index].fprg = D3DDevice_CreatePixelShader((const DWORD*)code_f->GetBufferPointer());
@ -166,9 +170,9 @@ static bool load_program(unsigned index, const char *prog, bool path_is_file)
code_v->Release();
end:
if(listing_f)
if (listing_f)
listing_f->Release();
if(listing_v)
if (listing_v)
listing_v->Release();
return ret;
}
@ -200,8 +204,7 @@ static bool load_plain(const char *path)
}
static void hlsl_deinit_progs(void)
{
}
{}
static void hlsl_deinit_state(void)
{
@ -234,7 +237,7 @@ static void set_program_attributes(unsigned i)
bool hlsl_init(const char *path, IDirect3DDevice9 * device_ptr)
{
if(!device_ptr)
if (!device_ptr)
return false;
d3d_device_ptr = device_ptr;
@ -275,3 +278,4 @@ void hlsl_deinit(void)
hlsl_deinit_state();
}

View File

@ -21,7 +21,7 @@
#include "../boolean.h"
#include <stdint.h>
bool hlsl_init(const char *path, IDirect3DDevice9 * device_ptr);
bool hlsl_init(const char *path, IDirect3DDevice9 *device_ptr);
void hlsl_deinit(void);