/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include "android-general.h" #include "../../../general.h" #include "../../../driver.h" #include "input_android.h" enum { AKEYCODE_BUTTON_1 = 188, AKEYCODE_BUTTON_2 = 189, AKEYCODE_BUTTON_3 = 190, AKEYCODE_BUTTON_4 = 191, AKEYCODE_BUTTON_5 = 192, AKEYCODE_BUTTON_6 = 193, AKEYCODE_BUTTON_7 = 194, AKEYCODE_BUTTON_8 = 195, AKEYCODE_BUTTON_9 = 196, AKEYCODE_BUTTON_10 = 197, AKEYCODE_BUTTON_11 = 198, AKEYCODE_BUTTON_12 = 199, AKEYCODE_BUTTON_13 = 200, AKEYCODE_BUTTON_14 = 201, AKEYCODE_BUTTON_15 = 202, AKEYCODE_BUTTON_16 = 203, }; enum { AKEYSTATE_DONT_PROCESS = 0, AKEYSTATE_PROCESS = 1, }; typedef struct { int32_t a_keycode; uint16_t r_keycode; } rarch_android_bind_t; /* Control scheme 1 * fd=196 * path='/dev/input/event4' * name='Logitech Logitech RumblePad 2 USB' * classes=0x80000141 * configuration='' * keyLayout='/system/usr/keylayout/Generic.kl' * keyCharacterMap='/system/usr/keychars/Generic.kcm' * builtinKeyboard=false * */ rarch_android_bind_t android_binds[] = { {AKEYCODE_BUTTON_2, ANDROID_GAMEPAD_CROSS}, /* 2 */ {AKEYCODE_BUTTON_1, ANDROID_GAMEPAD_SQUARE}, /* 1 */ {AKEYCODE_BUTTON_9, ANDROID_GAMEPAD_SELECT}, /* 9 */ {AKEYCODE_BUTTON_10, ANDROID_GAMEPAD_START}, /* 10 */ {0, ANDROID_GAMEPAD_DPAD_UP}, {0, ANDROID_GAMEPAD_DPAD_DOWN}, {0, ANDROID_GAMEPAD_DPAD_LEFT}, {0, ANDROID_GAMEPAD_DPAD_RIGHT}, {AKEYCODE_BUTTON_3, ANDROID_GAMEPAD_CIRCLE}, /* 3 */ {AKEYCODE_BUTTON_4, ANDROID_GAMEPAD_TRIANGLE}, /* 4 */ {AKEYCODE_BUTTON_5, ANDROID_GAMEPAD_L1}, /* 5 */ {AKEYCODE_BUTTON_6, ANDROID_GAMEPAD_R1}, /* 6 */ {AKEYCODE_BUTTON_7, ANDROID_GAMEPAD_L2}, /* 7 */ {AKEYCODE_BUTTON_8, ANDROID_GAMEPAD_R2}, /* 8 */ {AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* ThumbL*/ {AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* ThumbR*/ }; /* Control scheme 2 * Tested with: SNES Pad USB converter * fd=196 * path='/dev/input/event4' * name='HuiJia USB GamePad' * classes=0x80000141 * configuration='' * keyLayout='/system/usr/keylayout/Generic.kl' * keyCharacterMap='/system/usr/keychars/Generic.kcm' * builtinKeyboard=false */ rarch_android_bind_t android_binds_snes[] = { {AKEYCODE_BUTTON_C, ANDROID_GAMEPAD_CROSS}, /* B */ {AKEYCODE_BUTTON_X, ANDROID_GAMEPAD_SQUARE}, /* Y */ {AKEYCODE_BUTTON_L2, ANDROID_GAMEPAD_SELECT}, /* SEL */ {AKEYCODE_BUTTON_R2, ANDROID_GAMEPAD_START}, /* START */ {0, ANDROID_GAMEPAD_DPAD_UP}, {0, ANDROID_GAMEPAD_DPAD_DOWN}, {0, ANDROID_GAMEPAD_DPAD_LEFT}, {0, ANDROID_GAMEPAD_DPAD_RIGHT}, {AKEYCODE_BUTTON_B, ANDROID_GAMEPAD_CIRCLE}, /* A */ {AKEYCODE_BUTTON_A, ANDROID_GAMEPAD_TRIANGLE}, /* X */ {AKEYCODE_BUTTON_L1, ANDROID_GAMEPAD_L1}, /* L */ {AKEYCODE_BUTTON_R1, ANDROID_GAMEPAD_R1}, /* R */ {AKEYCODE_BUTTON_7, ANDROID_GAMEPAD_L2}, /* NA */ {AKEYCODE_BUTTON_8, ANDROID_GAMEPAD_R2}, /* NA */ {AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* NA */ {AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* NA */ }; /* Control scheme 3 * fd=196 * path='/dev/input/event4' * name='Microsoft® Microsoft® SideWinder® Game Pad USB' * classes=0x80000141 * configuration='' * keyLayout='/system/usr/keylayout/Generic.kl' * keyCharacterMap='/system/usr/keychars/Generic.kcm' * builtinKeyboard=false */ rarch_android_bind_t android_binds_sidewinder[] = { {AKEYCODE_BUTTON_A, ANDROID_GAMEPAD_CROSS}, /* A */ {AKEYCODE_BUTTON_X, ANDROID_GAMEPAD_SQUARE}, /* X */ {AKEYCODE_BUTTON_R2, ANDROID_GAMEPAD_SELECT}, /* . */ {AKEYCODE_BUTTON_L2, ANDROID_GAMEPAD_START}, /* .. */ {0, ANDROID_GAMEPAD_DPAD_UP}, {0, ANDROID_GAMEPAD_DPAD_DOWN}, {0, ANDROID_GAMEPAD_DPAD_LEFT}, {0, ANDROID_GAMEPAD_DPAD_RIGHT}, {AKEYCODE_BUTTON_B, ANDROID_GAMEPAD_CIRCLE}, /* B */ {AKEYCODE_BUTTON_Y, ANDROID_GAMEPAD_TRIANGLE}, /* Y */ {AKEYCODE_BUTTON_L1, ANDROID_GAMEPAD_L1}, /* L */ {AKEYCODE_BUTTON_R1, ANDROID_GAMEPAD_R1}, /* R */ {AKEYCODE_BUTTON_Z, ANDROID_GAMEPAD_L2}, /* Z */ {AKEYCODE_BUTTON_C, ANDROID_GAMEPAD_R2}, /* C */ {AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* NA */ {AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* NA */ }; /* Control scheme 4 * Tested with: Sidewinder Dual Strike * fd=196 * path='/dev/input/event4' * name='Microsoft SideWinder Dual Strike USB version 1.0' * classes=0x80000141 * configuration='' * keyLayout='/system/usr/keylayout/Generic.kl' * keyCharacterMap='/system/usr/keychars/Generic.kcm' * builtinKeyboard=false */ rarch_android_bind_t android_binds_sidewinder_ds[] = { {AKEYCODE_BUTTON_4, ANDROID_GAMEPAD_CROSS}, /* D */ {AKEYCODE_BUTTON_2, ANDROID_GAMEPAD_SQUARE}, /* B */ {AKEYCODE_BUTTON_6, ANDROID_GAMEPAD_SELECT}, /* Y */ {AKEYCODE_BUTTON_5, ANDROID_GAMEPAD_START}, /* X */ {0, ANDROID_GAMEPAD_DPAD_UP}, {0, ANDROID_GAMEPAD_DPAD_DOWN}, {0, ANDROID_GAMEPAD_DPAD_LEFT}, {0, ANDROID_GAMEPAD_DPAD_RIGHT}, {AKEYCODE_BUTTON_3, ANDROID_GAMEPAD_CIRCLE}, /* C */ {AKEYCODE_BUTTON_1, ANDROID_GAMEPAD_TRIANGLE}, /* A */ {AKEYCODE_BUTTON_7, ANDROID_GAMEPAD_L1}, /* L */ {AKEYCODE_BUTTON_8, ANDROID_GAMEPAD_R1}, /* R */ {AKEYCODE_BUTTON_9, ANDROID_GAMEPAD_L2}, /* ARROW */ {AKEYCODE_BUTTON_C, ANDROID_GAMEPAD_R2}, /* NA */ {AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* NA */ {AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* NA */ }; /* Control scheme 5 * fd=196 * path='/dev/input/event4' * name='WiseGroup.,Ltd MP-8866 Dual USB Joypad' * classes=0x80000141 * configuration='' * keyLayout='/system/usr/keylayout/Generic.kl' * keyCharacterMap='/system/usr/keychars/Generic.kcm' * builtinKeyboard=false */ rarch_android_bind_t android_binds_psx[] = { {AKEYCODE_BUTTON_3, ANDROID_GAMEPAD_CROSS}, /* CROSS */ {AKEYCODE_BUTTON_4, ANDROID_GAMEPAD_SQUARE}, /* SQUARE */ {AKEYCODE_BUTTON_10, ANDROID_GAMEPAD_SELECT}, /* SELECT */ {AKEYCODE_BUTTON_9, ANDROID_GAMEPAD_START}, /* START */ {0, ANDROID_GAMEPAD_DPAD_UP}, {0, ANDROID_GAMEPAD_DPAD_DOWN}, {0, ANDROID_GAMEPAD_DPAD_LEFT}, {0, ANDROID_GAMEPAD_DPAD_RIGHT}, {AKEYCODE_BUTTON_2, ANDROID_GAMEPAD_CIRCLE}, /* CIRCLE */ {AKEYCODE_BUTTON_1, ANDROID_GAMEPAD_TRIANGLE}, /* TRIANGLE*/ {AKEYCODE_BUTTON_7, ANDROID_GAMEPAD_L1}, /* L1 */ {AKEYCODE_BUTTON_8, ANDROID_GAMEPAD_R1}, /* R1 */ {AKEYCODE_BUTTON_5, ANDROID_GAMEPAD_L2}, /* L2 */ {AKEYCODE_BUTTON_6, ANDROID_GAMEPAD_R2}, /* R2 */ {AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* L3 */ {AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* R3 */ }; /* Control scheme 6 * Keyboard * TODO: Map L2/R2/L3/R3 */ rarch_android_bind_t android_binds_keyboard[] = { {AKEYCODE_Z, ANDROID_GAMEPAD_CROSS}, /* Z */ {AKEYCODE_A, ANDROID_GAMEPAD_SQUARE}, /* A */ {AKEYCODE_SHIFT_RIGHT, ANDROID_GAMEPAD_SELECT},/* RShift */ {AKEYCODE_ENTER, ANDROID_GAMEPAD_START}, /* Enter */ {AKEYCODE_DPAD_UP, ANDROID_GAMEPAD_DPAD_UP}, {AKEYCODE_DPAD_DOWN, ANDROID_GAMEPAD_DPAD_DOWN}, {AKEYCODE_DPAD_LEFT, ANDROID_GAMEPAD_DPAD_LEFT}, {AKEYCODE_DPAD_RIGHT, ANDROID_GAMEPAD_DPAD_RIGHT}, {AKEYCODE_X, ANDROID_GAMEPAD_CIRCLE}, /* X */ {AKEYCODE_S, ANDROID_GAMEPAD_TRIANGLE}, /* S */ {AKEYCODE_Q, ANDROID_GAMEPAD_L1}, /* Q */ {AKEYCODE_W, ANDROID_GAMEPAD_R1}, /* W */ {0, ANDROID_GAMEPAD_L2}, /* NA */ {0, ANDROID_GAMEPAD_R2}, /* NA */ {0, ANDROID_GAMEPAD_L3}, /* NA */ {0, ANDROID_GAMEPAD_R3}, /* NA */ }; //#define RARCH_INPUT_DEBUG static unsigned pads_connected; static android_input_state_t state[MAX_PADS]; #define PRESSED_UP(x, y) ((-0.80f > y) && (x >= -1.00f)) #define PRESSED_DOWN(x, y) ((0.80f < y) && (y <= 1.00f)) #define PRESSED_LEFT(x, y) ((-0.80f > x) && (x >= -1.00f)) #define PRESSED_RIGHT(x, y) ((0.80f < x) && (x <= 1.00f)) static int32_t engine_handle_input(struct android_app* app, AInputEvent* event) { int id, i; bool found_existing_id = false; id = AInputEvent_getDeviceId(event); for (i = 0; i < pads_connected; i++) { if (state[i].id == id) { found_existing_id = true; break; } } if(!found_existing_id) { state[pads_connected++].id = id; i = pads_connected; } { bool do_keydown = false; bool do_keyrelease = false; int action = AKEY_EVENT_NO_ACTION; int type = AInputEvent_getType(event); int keycode = AKeyEvent_getKeyCode(event); #ifdef RARCH_INPUT_DEBUG int source = AInputEvent_getSource(event); switch(source) { case AINPUT_SOURCE_DPAD: RARCH_LOG("AINPUT_SOURCE_DPAD, pad: %d, keycode: %d.\n", i, keycode); break; case AINPUT_SOURCE_TOUCHSCREEN: RARCH_LOG("AINPUT_SOURCE_TOUCHSCREEN, pad: %d, keycode: %d.\n", i, keycode); break; case AINPUT_SOURCE_TOUCHPAD: RARCH_LOG("AINPUT_SOURCE_TOUCHPAD, pad: %d, keycode: %d.\n", i, keycode); break; case AINPUT_SOURCE_ANY: RARCH_LOG("AINPUT_SOURCE_ANY, pad: %d, keycode: %d.\n", i, keycode); break; case 0: default: RARCH_LOG("AINPUT_SOURCE_DEFAULT, pad: %d, keycode: %d.\n", i, keycode); break; } #endif action = AKeyEvent_getAction(event); if(type == AINPUT_EVENT_TYPE_MOTION) { float x = AMotionEvent_getX(event, 0); float y = AMotionEvent_getY(event, 0); #ifdef RARCH_INPUT_DEBUG RARCH_LOG("AINPUT_EVENT_TYPE_MOTION, pad: %d, x: %f, y: %f.\n", i, x, y); #endif state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_LEFT].r_keycode); state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_RIGHT].r_keycode); state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_UP].r_keycode); state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_DOWN].r_keycode); state[i].state |= PRESSED_LEFT(x, y) ? ANDROID_GAMEPAD_DPAD_LEFT : 0; state[i].state |= PRESSED_RIGHT(x, y) ? ANDROID_GAMEPAD_DPAD_RIGHT : 0; state[i].state |= PRESSED_UP(x, y) ? ANDROID_GAMEPAD_DPAD_UP : 0; state[i].state |= PRESSED_DOWN(x, y) ? ANDROID_GAMEPAD_DPAD_DOWN : 0; } if(action != AKEY_EVENT_NO_ACTION) { switch(action) { case AKEY_EVENT_ACTION_DOWN: case AKEY_EVENT_ACTION_MULTIPLE: #ifdef RARCH_INPUT_DEBUG RARCH_LOG("AKEY_EVENT_ACTION_DOWN, pad: %d, keycode: %d.\n", i, keycode); #endif do_keydown = true; do_keyrelease = false; break; case AKEY_EVENT_ACTION_UP: #ifdef RARCH_INPUT_DEBUG RARCH_LOG("AKEY_EVENT_ACTION_UP, pad: %d, keycode: %d.\n", i, keycode); #endif do_keydown = false; do_keyrelease = true; break; } } if(do_keydown) { state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_START].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_START].r_keycode) : 0; state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R3].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_R3].r_keycode) : 0; state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L3].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_L3].r_keycode) : 0; state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].r_keycode) : 0; state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_X].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_X].r_keycode) : 0; state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_Y].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_Y].r_keycode) : 0; state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_B].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_B].r_keycode) : 0; state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_A].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_A].r_keycode) : 0; state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_R].r_keycode) : 0; state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_L].r_keycode) : 0; state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R2].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_R2].r_keycode) : 0; state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L2].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_L2].r_keycode) : 0; } if(do_keyrelease) { state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_START].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_START].r_keycode) : ~0; state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R3].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_R3].r_keycode) : ~0; state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L3].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_L3].r_keycode) : ~0; state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].r_keycode) : ~0; state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_X].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_X].r_keycode) : ~0; state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_Y].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_Y].r_keycode) : ~0; state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_B].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_B].r_keycode) : ~0; state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_A].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_A].r_keycode) : ~0; state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_R].r_keycode) : ~0; state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_L].r_keycode) : ~0; state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R2].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_R2].r_keycode) : ~0; state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L2].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_L2].r_keycode) : ~0; } } return 1; } static void *android_input_init(void) { g_android.app->onInputEvent = engine_handle_input; pads_connected = 0; return (void*)-1; } static void android_input_poll(void *data) { (void)data; // Read all pending events. int ident; int events; struct android_poll_source* source; struct android_app* state = g_android.app; // If not animating, we will block forever waiting for events. // If animating, we loop until all events are read, then continue // to draw the next frame of animation. ident= ALooper_pollAll(0, NULL, &events, (void**)&source); // Process this event. if (ident && source != NULL) source->process(state, source); } static int16_t android_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id) { unsigned player = port; uint64_t button = (id < 16) ? android_binds[id].r_keycode : 0; int16_t retval = 0; if((player < pads_connected)) { switch (device) { case RETRO_DEVICE_JOYPAD: retval = (state[player].state & button) ? 1 : 0; #ifdef RARCH_INPUT_DEBUG if(retval != 0) { RARCH_LOG("state: %d, player: %d.\n", retval, player); } #endif break; } } return retval; } static bool android_input_key_pressed(void *data, int key) { (void)data; (void)key; switch (key) { case RARCH_QUIT_KEY: if(g_android.init_quit) return true; else return false; break; default: (void)0; } return false; } static void android_input_free(void *data) { (void)data; } const input_driver_t input_android = { android_input_init, android_input_poll, android_input_state, android_input_key_pressed, android_input_free, "android_input", };