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activespells.cpp
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activespells.hpp
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actor.cpp
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actor.hpp
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actors.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
actors.hpp
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Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
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2016-12-20 12:38:51 +01:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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Fix shadowing warnings
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2016-10-31 00:39:31 +09:00 |
aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aicombat.cpp
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Fix include
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2017-02-10 06:28:23 +01:00 |
aicombat.hpp
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Stop combat between AI when canFight is false
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2016-12-26 22:42:42 +09:00 |
aicombataction.cpp
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Preload VFX of spells selected by AI actors
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2017-02-15 21:01:25 +01:00 |
aicombataction.hpp
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
aiescort.cpp
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Fix loading 0-duration Follow and Escort packages
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2017-02-18 01:55:50 +09:00 |
aiescort.hpp
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aiface.cpp
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aiface.hpp
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aifollow.cpp
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Fix loading 0-duration Follow and Escort packages
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2017-02-18 01:55:50 +09:00 |
aifollow.hpp
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Don't make Command spells cancel AI packages
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2017-01-12 00:07:22 +09:00 |
aipackage.cpp
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aipackage.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
aipursue.cpp
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aipursue.hpp
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aisequence.cpp
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Prevent AI actors from hitting unintended targets
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2017-02-12 19:51:19 +09:00 |
aisequence.hpp
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Prevent AI actors from hitting unintended targets
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2017-02-12 19:51:19 +09:00 |
aistate.hpp
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aitravel.cpp
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aitravel.hpp
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aiwander.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
aiwander.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
alchemy.cpp
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alchemy.hpp
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autocalcspell.cpp
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Show starting abilities, powers and spells in stat-review window (Fixes #2410)
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2016-11-19 21:51:19 +01:00 |
autocalcspell.hpp
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Show starting abilities, powers and spells in stat-review window (Fixes #2410)
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2016-11-19 21:51:19 +01:00 |
character.cpp
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Porting more ContainerStoreIterator usage to const version #3
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2017-02-28 14:31:51 +00:00 |
character.hpp
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Added ConstContainerStoreIterator
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2017-02-18 13:47:18 +00:00 |
combat.cpp
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Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
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2017-01-15 09:49:25 +01:00 |
combat.hpp
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Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
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2017-01-15 09:49:25 +01:00 |
coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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Disable hitAttemptActorId saving code for now
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2017-02-10 06:26:32 +01:00 |
creaturestats.hpp
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Store mHitAttemptActorId in save files
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2017-02-07 01:26:26 +09:00 |
difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Porting more ContainerStoreIterator usage to const version #3
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2017-02-28 14:31:51 +00:00 |
mechanicsmanagerimp.hpp
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Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
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2016-12-20 12:38:51 +01:00 |
movement.hpp
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npcstats.cpp
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npcstats.hpp
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objects.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
objects.hpp
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obstacle.cpp
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obstacle.hpp
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Fixed multiple spelling mistakes
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2016-12-14 16:39:33 +01:00 |
pathfinding.cpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
pathfinding.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
pathgrid.cpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
pathgrid.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Fix being affected by Silence in god mode
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2017-02-21 15:48:45 +01:00 |
spellcasting.hpp
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Preload summoned creature models before the spell is cast
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2017-02-20 19:58:00 +01:00 |
spells.cpp
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spells.hpp
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stat.cpp
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Change bounds behavior of stat script commands
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2017-03-22 15:17:44 +09:00 |
stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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Preload summoned creature models before the spell is cast
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2017-02-20 19:58:00 +01:00 |
summoning.hpp
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trading.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
trading.hpp
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