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https://gitlab.com/OpenMW/openmw.git
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Fix shadowing warnings
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140be70a90
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@ -824,8 +824,8 @@ void MwIniImporter::importArchives(multistrmap &cfg, const multistrmap &ini) con
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// does not appears in the ini file
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cfg["fallback-archive"].push_back("Morrowind.bsa");
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for(std::vector<std::string>::const_iterator it=archives.begin(); it!=archives.end(); ++it) {
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cfg["fallback-archive"].push_back(*it);
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for(std::vector<std::string>::const_iterator iter=archives.begin(); iter!=archives.end(); ++iter) {
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cfg["fallback-archive"].push_back(*iter);
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}
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}
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@ -865,8 +865,8 @@ void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini, co
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// this will sort files by time order first, then alphabetical (maybe), I suspect non ASCII filenames will be stuffed.
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sort(contentFiles.begin(), contentFiles.end());
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for(std::vector<std::pair<std::time_t, std::string> >::const_iterator it=contentFiles.begin(); it!=contentFiles.end(); ++it) {
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cfg["content"].push_back(it->second);
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for(std::vector<std::pair<std::time_t, std::string> >::const_iterator iter=contentFiles.begin(); iter!=contentFiles.end(); ++iter) {
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cfg["content"].push_back(iter->second);
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}
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}
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@ -193,9 +193,8 @@ namespace MWGui
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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std::vector<std::pair<std::string, std::string> > items; // class id, class name
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MWWorld::Store<ESM::Class>::iterator it = store.get<ESM::Class>().begin();
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for (; it != store.get<ESM::Class>().end(); ++it)
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std::vector<std::pair<std::string, std::string> > items; // class id, class name
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for (MWWorld::Store<ESM::Class>::iterator it = store.get<ESM::Class>().begin(); it != store.get<ESM::Class>().end(); ++it)
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{
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bool playable = (it->mData.mIsPlayable != 0);
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if (!playable) // Only display playable classes
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@ -494,8 +494,8 @@ namespace MWGui
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if (!mFactions.empty())
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{
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MWWorld::Ptr player = MWMechanics::getPlayer();
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const MWMechanics::NpcStats &PCstats = player.getClass().getNpcStats(player);
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MWWorld::Ptr playerPtr = MWMechanics::getPlayer();
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const MWMechanics::NpcStats &PCstats = playerPtr.getClass().getNpcStats(playerPtr);
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const std::set<std::string> &expelled = PCstats.getExpelled();
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bool firstFaction=true;
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@ -735,9 +735,7 @@ namespace MWGui
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std::vector<std::string> abilities, powers, spells;
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std::vector<std::string>::const_iterator it = sign->mPowers.mList.begin();
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std::vector<std::string>::const_iterator end = sign->mPowers.mList.end();
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for (; it != end; ++it)
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for (std::vector<std::string>::const_iterator it = sign->mPowers.mList.begin(); it != sign->mPowers.mList.end(); ++it)
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{
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const std::string &spellId = *it;
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const ESM::Spell *spell = store.get<ESM::Spell>().search(spellId);
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@ -2297,7 +2297,7 @@ void CharacterController::updateHeadTracking(float duration)
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node = anim->getNode("Bip01 Head");
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if (node != NULL)
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{
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osg::NodePathList nodepaths = node->getParentalNodePaths();
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nodepaths = node->getParentalNodePaths();
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if (!nodepaths.empty())
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direction = osg::computeLocalToWorld(nodepaths[0]).getTrans() - headPos;
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}
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@ -83,7 +83,6 @@ void Repair::repair(const MWWorld::Ptr &itemToRepair)
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// tool used up?
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if (mTool.getCellRef().getCharge() == 0)
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{
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MWWorld::Ptr player = getPlayer();
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MWWorld::ContainerStore& store = player.getClass().getContainerStore(player);
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store.remove(mTool, 1, player);
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@ -2477,9 +2477,9 @@ namespace MWWorld
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}
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if (0 != source) {
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// Find door leading to our current teleport door
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// and use it destination to position inside cell.
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const DoorList &doors = source->getReadOnlyDoors().mList;
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for (DoorList::const_iterator jt = doors.begin(); jt != doors.end(); ++jt) {
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// and use its destination to position inside cell.
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const DoorList &destinationDoors = source->getReadOnlyDoors().mList;
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for (DoorList::const_iterator jt = destinationDoors.begin(); jt != destinationDoors.end(); ++jt) {
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if (it->mRef.getTeleport() &&
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Misc::StringUtils::ciEqual(name, jt->mRef.getDestCell()))
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{
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@ -3247,9 +3247,9 @@ namespace MWWorld
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cast.mId = id;
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cast.mSourceName = sourceName;
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cast.mStack = false;
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ESM::EffectList effects;
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effects.mList = apply->second;
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cast.inflict(apply->first, caster, effects, rangeType, false, true);
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ESM::EffectList effectsToApply;
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effectsToApply.mList = apply->second;
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cast.inflict(apply->first, caster, effectsToApply, rangeType, false, true);
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}
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}
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@ -777,16 +777,16 @@ namespace NifOsg
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if (ctrl->recType == Nif::RC_NiAlphaController)
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{
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const Nif::NiAlphaController* alphactrl = static_cast<const Nif::NiAlphaController*>(ctrl.getPtr());
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osg::ref_ptr<AlphaController> ctrl(new AlphaController(alphactrl->data.getPtr()));
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setupController(alphactrl, ctrl, animflags);
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composite->addController(ctrl);
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osg::ref_ptr<AlphaController> osgctrl(new AlphaController(alphactrl->data.getPtr()));
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setupController(alphactrl, osgctrl, animflags);
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composite->addController(osgctrl);
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}
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else if (ctrl->recType == Nif::RC_NiMaterialColorController)
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{
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const Nif::NiMaterialColorController* matctrl = static_cast<const Nif::NiMaterialColorController*>(ctrl.getPtr());
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osg::ref_ptr<MaterialColorController> ctrl(new MaterialColorController(matctrl->data.getPtr()));
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setupController(matctrl, ctrl, animflags);
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composite->addController(ctrl);
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osg::ref_ptr<MaterialColorController> osgctrl(new MaterialColorController(matctrl->data.getPtr()));
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setupController(matctrl, osgctrl, animflags);
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composite->addController(osgctrl);
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}
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else
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std::cerr << "Unexpected material controller " << ctrl->recType << " in " << mFilename << std::endl;
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