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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-17 01:10:10 +00:00
OpenMW/apps/openmw
Petr Mikheev e760a6c7e6 Merge branch 'forlua' into 'master'
Simple Physics API modification for Lua

See merge request OpenMW/openmw!1216

(cherry picked from commit d88494c90b501d0832ae0330a0ca81d8b8e5aa50)

02dd055a Save hitObject in castSphere() just like in castRay()
0793d0bf Allow to override collision mask and group for castSphere() as for castRay()
2021-09-27 19:50:57 +00:00
..
mwbase Merge branch 'lua_input' into 'master' 2021-08-20 11:44:42 +00:00
mwclass Reset rotation when respawning actors 2021-09-14 16:53:57 +02:00
mwdialogue Uses limits instead of climits 2021-09-20 21:01:28 +02:00
mwgui Move getFileExtension to common header and use instead of repeating same code 2021-09-14 18:09:55 +02:00
mwinput Lua package 'openmw.input' 2021-08-10 19:00:52 +03:00
mwlua Move LuaState::makeReadOnly(sol::table) out of the class because it doesn't need to access LuaState internals. 2021-09-19 14:38:27 +02:00
mwmechanics Make sure PathFinder::getClosestPoint is not called with failing precondition 2021-09-23 01:48:54 +02:00
mwphysics Merge branch 'forlua' into 'master' 2021-09-27 19:50:57 +00:00
mwrender Merge branch 'forlua' into 'master' 2021-09-27 19:50:57 +00:00
mwscript Make GetCurrentAIPackage return -1 for non-actors and dead actors 2021-09-26 22:15:43 +02:00
mwsound Change normalizeFilename signature 2021-09-14 18:09:55 +02:00
mwstate
mwworld improves paging preloader (#3126) 2021-09-27 21:32:18 +02:00
android_main.cpp
CMakeLists.txt Define dependency to OSG plugins in one place 2021-09-06 22:44:52 +02:00
doc.hpp
engine.cpp Fix deadlock in Lua worker thread (#6286) 2021-09-19 11:32:52 +02:00
engine.hpp
main.cpp