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OpenMW/apps/openmw/mwrender
Petr Mikheev e760a6c7e6 Merge branch 'forlua' into 'master'
Simple Physics API modification for Lua

See merge request OpenMW/openmw!1216

(cherry picked from commit d88494c90b501d0832ae0330a0ca81d8b8e5aa50)

02dd055a Save hitObject in castSphere() just like in castRay()
0793d0bf Allow to override collision mask and group for castSphere() as for castRay()
2021-09-27 19:50:57 +00:00
..
.gitignore
actoranimation.cpp Revert "actoranimation.cpp faster getbonebyname (#3099)" 2021-09-12 07:56:20 +00:00
actoranimation.hpp constify getBoneByName 2021-09-09 23:57:20 +02:00
actorspaths.cpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
actorspaths.hpp
animation.cpp Move getFileExtension to common header and use instead of repeating same code 2021-09-14 18:09:55 +02:00
animation.hpp Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
bulletdebugdraw.cpp Fix rebase issue 2021-08-08 17:25:57 +01:00
bulletdebugdraw.hpp WIP-ish glPolygonOffset for Bullet debug geometry 2021-08-08 16:53:08 +01:00
camera.cpp Merge branch 'forlua' into 'master' 2021-09-27 19:50:57 +00:00
camera.hpp
cell.hpp
characterpreview.cpp don't pingpong depth function on character preview update 2021-08-18 15:46:25 -07:00
characterpreview.hpp
creatureanimation.cpp This PR solves a crash with Robert's bodies logged on your bugtracker. (#3095) 2021-09-09 22:56:57 +02:00
creatureanimation.hpp
effectmanager.cpp
effectmanager.hpp
fogmanager.cpp
fogmanager.hpp
globalmap.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
globalmap.hpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
groundcover.cpp fixes wireframe is broken (#3123) 2021-09-20 20:17:55 +02:00
groundcover.hpp fixes wireframe is broken (#3123) 2021-09-20 20:17:55 +02:00
landmanager.cpp
landmanager.hpp
localmap.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
localmap.hpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
navmesh.cpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
navmesh.hpp
npcanimation.cpp This PR solves a crash with Robert's bodies logged on your bugtracker. (#3095) 2021-09-09 22:56:57 +02:00
npcanimation.hpp Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
objectpaging.cpp fixes bugs with share state (#3111) 2021-09-27 20:41:24 +02:00
objectpaging.hpp
objects.cpp
objects.hpp
pathgrid.cpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
pathgrid.hpp
postprocessor.cpp fix coverity warning and build on some osg 2021-08-17 17:45:50 -07:00
postprocessor.hpp fix coverity warning and build on some osg 2021-08-17 17:45:50 -07:00
recastmesh.cpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
recastmesh.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp fixes wireframe is broken (#3123) 2021-09-20 20:17:55 +02:00
renderingmanager.hpp fixes wireframe is broken (#3123) 2021-09-20 20:17:55 +02:00
rendermode.hpp
ripplesimulation.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
screenshotmanager.cpp Use reserve on vectors for fixed loops 2021-08-29 20:18:49 +02:00
screenshotmanager.hpp Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
sky.cpp Use an initialization list in WrapAroundOperator's constructor 2021-08-15 19:57:20 +02:00
sky.hpp
terrainstorage.cpp Don't use comma where there is no need to. 2021-08-29 14:12:14 +02:00
terrainstorage.hpp
util.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
util.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
viewovershoulder.cpp
viewovershoulder.hpp
vismask.hpp
water.cpp Double buffering the water's node position uniform 2021-08-14 17:41:58 +00:00
water.hpp Double buffering the water's node position uniform 2021-08-14 17:41:58 +00:00
weaponanimation.cpp Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
weaponanimation.hpp Sprinkle some const-ref 2021-08-15 19:50:28 +02:00