..
.gitignore
actoranimation.cpp
Revert "actoranimation.cpp faster getbonebyname ( #3099 )"
2021-09-12 07:56:20 +00:00
actoranimation.hpp
constify getBoneByName
2021-09-09 23:57:20 +02:00
actorspaths.cpp
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
actorspaths.hpp
animation.cpp
Move getFileExtension to common header and use instead of repeating same code
2021-09-14 18:09:55 +02:00
animation.hpp
Sprinkle some const-ref
2021-08-15 19:50:28 +02:00
bulletdebugdraw.cpp
Fix rebase issue
2021-08-08 17:25:57 +01:00
bulletdebugdraw.hpp
WIP-ish glPolygonOffset for Bullet debug geometry
2021-08-08 16:53:08 +01:00
camera.cpp
Merge branch 'forlua' into 'master'
2021-09-27 19:50:57 +00:00
camera.hpp
cell.hpp
characterpreview.cpp
don't pingpong depth function on character preview update
2021-08-18 15:46:25 -07:00
characterpreview.hpp
creatureanimation.cpp
This PR solves a crash with Robert's bodies logged on your bugtracker. ( #3095 )
2021-09-09 22:56:57 +02:00
creatureanimation.hpp
effectmanager.cpp
effectmanager.hpp
fogmanager.cpp
fogmanager.hpp
globalmap.cpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
globalmap.hpp
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
groundcover.cpp
fixes wireframe is broken ( #3123 )
2021-09-20 20:17:55 +02:00
groundcover.hpp
fixes wireframe is broken ( #3123 )
2021-09-20 20:17:55 +02:00
landmanager.cpp
landmanager.hpp
localmap.cpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
localmap.hpp
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
navmesh.cpp
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
navmesh.hpp
npcanimation.cpp
This PR solves a crash with Robert's bodies logged on your bugtracker. ( #3095 )
2021-09-09 22:56:57 +02:00
npcanimation.hpp
Sprinkle some const-ref
2021-08-15 19:50:28 +02:00
objectpaging.cpp
fixes bugs with share state ( #3111 )
2021-09-27 20:41:24 +02:00
objectpaging.hpp
objects.cpp
objects.hpp
pathgrid.cpp
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
pathgrid.hpp
postprocessor.cpp
fix coverity warning and build on some osg
2021-08-17 17:45:50 -07:00
postprocessor.hpp
fix coverity warning and build on some osg
2021-08-17 17:45:50 -07:00
recastmesh.cpp
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
recastmesh.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp
fixes wireframe is broken ( #3123 )
2021-09-20 20:17:55 +02:00
renderingmanager.hpp
fixes wireframe is broken ( #3123 )
2021-09-20 20:17:55 +02:00
rendermode.hpp
ripplesimulation.cpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
screenshotmanager.cpp
Use reserve
on vectors for fixed loops
2021-08-29 20:18:49 +02:00
screenshotmanager.hpp
Sprinkle some const-ref
2021-08-15 19:50:28 +02:00
sky.cpp
Use an initialization list in WrapAroundOperator's constructor
2021-08-15 19:57:20 +02:00
sky.hpp
terrainstorage.cpp
Don't use comma where there is no need to.
2021-08-29 14:12:14 +02:00
terrainstorage.hpp
util.cpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
util.hpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
viewovershoulder.cpp
viewovershoulder.hpp
vismask.hpp
water.cpp
Double buffering the water's node position uniform
2021-08-14 17:41:58 +00:00
water.hpp
Double buffering the water's node position uniform
2021-08-14 17:41:58 +00:00
weaponanimation.cpp
Sprinkle some const-ref
2021-08-15 19:50:28 +02:00
weaponanimation.hpp
Sprinkle some const-ref
2021-08-15 19:50:28 +02:00