.. |
actions.cpp
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Rename CellRef::getRefIdPtr -> getRefIdRef and return reference
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2021-09-06 22:52:08 +02:00 |
actions.hpp
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Add mwlua/actions
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2021-07-09 20:24:56 +02:00 |
asyncbindings.cpp
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Fixes and refactoring
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2021-07-09 20:48:54 +02:00 |
camerabindings.cpp
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Move LuaState::makeReadOnly(sol::table) out of the class because it doesn't need to access LuaState internals.
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2021-09-19 14:38:27 +02:00 |
cellbindings.cpp
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Add Cell Lua bindings
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2021-07-09 20:48:54 +02:00 |
context.hpp
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Add lua package 'openmw.query'
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2021-07-09 20:24:56 +02:00 |
eventqueue.cpp
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Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler.
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2021-07-09 20:48:54 +02:00 |
eventqueue.hpp
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Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler.
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2021-07-09 20:48:54 +02:00 |
globalscripts.hpp
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inputbindings.cpp
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Move LuaState::makeReadOnly(sol::table) out of the class because it doesn't need to access LuaState internals.
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2021-09-19 14:38:27 +02:00 |
localscripts.cpp
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Remove Lua command "self:setDirectControl"
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2021-08-03 14:36:51 +03:00 |
localscripts.hpp
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Fixes and refactoring
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2021-07-09 20:48:54 +02:00 |
luabindings.cpp
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Move LuaState::makeReadOnly(sol::table) out of the class because it doesn't need to access LuaState internals.
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2021-09-19 14:38:27 +02:00 |
luabindings.hpp
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Lua package 'openmw.input'
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2021-08-10 19:00:52 +03:00 |
luamanagerimp.cpp
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Rename CellRef::getRefIdPtr -> getRefIdRef and return reference
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2021-09-06 22:52:08 +02:00 |
luamanagerimp.hpp
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Lua package 'openmw.input'
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2021-08-10 19:00:52 +03:00 |
object.cpp
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Rename CellRef::getRefIdPtr -> getRefIdRef and return reference
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2021-09-06 22:52:08 +02:00 |
object.hpp
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Refactoring and minor fixes related to active/inactive object state
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2021-07-09 20:48:54 +02:00 |
objectbindings.cpp
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More object bindings
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2021-08-21 17:18:11 +02:00 |
playerscripts.hpp
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Lua package 'openmw.input'
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2021-08-10 19:00:52 +03:00 |
query.cpp
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Fixes and refactoring
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2021-07-09 20:48:54 +02:00 |
query.hpp
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Add Cell Lua bindings
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2021-07-09 20:48:54 +02:00 |
settingsbindings.cpp
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Move LuaState::makeReadOnly(sol::table) out of the class because it doesn't need to access LuaState internals.
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2021-09-19 14:38:27 +02:00 |
uibindings.cpp
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Move LuaState::makeReadOnly(sol::table) out of the class because it doesn't need to access LuaState internals.
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2021-09-19 14:38:27 +02:00 |
userdataserializer.cpp
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Saving/loading for Lua scripts (saves format is changed)
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2021-07-09 20:24:56 +02:00 |
userdataserializer.hpp
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Saving/loading for Lua scripts (saves format is changed)
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2021-07-09 20:24:56 +02:00 |
worldview.cpp
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Add Cell Lua bindings
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2021-07-09 20:48:54 +02:00 |
worldview.hpp
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Add Cell Lua bindings
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2021-07-09 20:48:54 +02:00 |