.. |
.gitignore
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actoranimation.cpp
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actoranimation.hpp
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actorspaths.cpp
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Use state sets without transparency support for recast mesh and agents paths
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2024-05-24 00:05:10 +02:00 |
actorspaths.hpp
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Share state sets for recast mesh tiles and actors paths
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2024-05-24 00:05:09 +02:00 |
actorutil.cpp
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actorutil.hpp
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animation.cpp
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Dont use NormalizedView for yamlpath, use changeExtension, add setting to tests script
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2024-07-20 20:15:17 +01:00 |
animation.hpp
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Refactor AnimBlendControllers
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2024-07-19 00:04:16 +01:00 |
animationpriority.hpp
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animblendcontroller.cpp
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Make Coverity happy about animation blending
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2024-07-25 02:28:07 +03:00 |
animblendcontroller.hpp
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Make Coverity happy about animation blending
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2024-07-25 02:28:07 +03:00 |
blendmask.hpp
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bonegroup.hpp
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bulletdebugdraw.cpp
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bulletdebugdraw.hpp
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camera.cpp
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camera.hpp
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cell.hpp
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characterpreview.cpp
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characterpreview.hpp
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creatureanimation.cpp
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Make torches held by creatures emit light
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2024-05-26 09:52:50 +02:00 |
creatureanimation.hpp
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distortion.cpp
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distortion - make sure color mask is enabled for clear to have an effect
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2024-08-02 11:33:46 -07:00 |
distortion.hpp
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effectmanager.cpp
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effectmanager.hpp
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esm4npcanimation.cpp
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esm4npcanimation.hpp
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fogmanager.cpp
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fogmanager.hpp
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globalmap.cpp
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globalmap.hpp
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groundcover.cpp
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Report more stats from caches
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2024-03-29 14:25:39 +01:00 |
groundcover.hpp
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landmanager.cpp
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Report more stats from caches
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2024-03-29 14:25:39 +01:00 |
landmanager.hpp
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Split ESM headers
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2024-05-03 01:55:20 +02:00 |
localmap.cpp
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localmap.hpp
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luminancecalculator.cpp
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fix sourcetype
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2024-08-03 16:54:08 +00:00 |
luminancecalculator.hpp
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navmesh.cpp
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Use state sets without transparency support for recast mesh and agents paths
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2024-05-24 00:05:10 +02:00 |
navmesh.hpp
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Share state sets for recast mesh tiles and actors paths
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2024-05-24 00:05:09 +02:00 |
npcanimation.cpp
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Don't update head animation if the animation is paused (#7980)
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2024-05-15 01:38:32 +03:00 |
npcanimation.hpp
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objectpaging.cpp
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Move key when inserting item to mLODNameCache
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2024-06-02 13:16:22 +02:00 |
objectpaging.hpp
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Move collectESM3References to unnamed namespace
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2024-06-02 13:16:21 +02:00 |
objects.cpp
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objects.hpp
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pathgrid.cpp
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pathgrid.hpp
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pingpongcanvas.cpp
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pingpongcanvas.hpp
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pingpongcull.cpp
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pingpongcull.hpp
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postprocessor.cpp
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HALF_FLOAT and normals changes
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2024-07-27 15:21:44 +00:00 |
postprocessor.hpp
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precipitationocclusion.cpp
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precipitationocclusion.hpp
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recastmesh.cpp
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Use state sets without transparency support for recast mesh and agents paths
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2024-05-24 00:05:10 +02:00 |
recastmesh.hpp
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Share state sets for recast mesh tiles and actors paths
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2024-05-24 00:05:09 +02:00 |
renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Use nodeMask... lets ignore the previous attempt
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2024-07-31 00:30:06 +01:00 |
renderingmanager.hpp
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Drop 360-degree screenshot support (#7720)
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2024-06-06 14:46:01 +03:00 |
rendermode.hpp
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ripples.cpp
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fix sourcetype
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2024-08-03 16:54:08 +00:00 |
ripples.hpp
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ripplesimulation.cpp
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Handle negative MaxNumberRipples more sensibly
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2024-06-21 20:16:43 +03:00 |
ripplesimulation.hpp
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rotatecontroller.cpp
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FIX(rotatecontroller): Actually accounting for scale breaks biped creatures
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2024-07-31 05:02:52 -05:00 |
rotatecontroller.hpp
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Return offset/angle by reference
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2024-07-19 01:29:24 +01:00 |
screenshotmanager.cpp
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Drop 360-degree screenshot support (#7720)
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2024-06-06 14:46:01 +03:00 |
screenshotmanager.hpp
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Drop 360-degree screenshot support (#7720)
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2024-06-06 14:46:01 +03:00 |
sky.cpp
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sky.hpp
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skyutil.cpp
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Support defining the texture type with a state attribute (#6240)
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2024-05-18 23:11:20 +03:00 |
skyutil.hpp
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terrainstorage.cpp
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Fix LTEX overriding and allow deletion
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2024-06-03 16:42:27 +02:00 |
terrainstorage.hpp
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Fix LTEX overriding and allow deletion
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2024-06-03 16:42:27 +02:00 |
transparentpass.cpp
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transparentpass.hpp
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util.cpp
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Support defining the texture type with a state attribute (#6240)
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2024-05-18 23:11:20 +03:00 |
util.hpp
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vismask.hpp
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Exclude debug rendering from toggleworld
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2024-05-24 01:08:15 +02:00 |
water.cpp
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Drop 360-degree screenshot support (#7720)
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2024-06-06 14:46:01 +03:00 |
water.hpp
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Drop 360-degree screenshot support (#7720)
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2024-06-06 14:46:01 +03:00 |
weaponanimation.cpp
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weaponanimation.hpp
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