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OpenMW/apps/openmw/mwrender
psi29a e7fc20d279 Merge branch 'fix/render-raycast-doesnt-hit-terrain' into 'master'
Fix: castRenderingRay doesnt hit terrain

Closes #7912

See merge request OpenMW/openmw!4286
2024-08-07 13:17:07 +00:00
..
.gitignore
actoranimation.cpp
actoranimation.hpp
actorspaths.cpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
actorspaths.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
actorutil.cpp
actorutil.hpp
animation.cpp Dont use NormalizedView for yamlpath, use changeExtension, add setting to tests script 2024-07-20 20:15:17 +01:00
animation.hpp Refactor AnimBlendControllers 2024-07-19 00:04:16 +01:00
animationpriority.hpp
animblendcontroller.cpp Make Coverity happy about animation blending 2024-07-25 02:28:07 +03:00
animblendcontroller.hpp Make Coverity happy about animation blending 2024-07-25 02:28:07 +03:00
blendmask.hpp
bonegroup.hpp
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp
characterpreview.hpp
creatureanimation.cpp Make torches held by creatures emit light 2024-05-26 09:52:50 +02:00
creatureanimation.hpp
distortion.cpp distortion - make sure color mask is enabled for clear to have an effect 2024-08-02 11:33:46 -07:00
distortion.hpp
effectmanager.cpp
effectmanager.hpp
esm4npcanimation.cpp
esm4npcanimation.hpp
fogmanager.cpp
fogmanager.hpp
globalmap.cpp
globalmap.hpp
groundcover.cpp Report more stats from caches 2024-03-29 14:25:39 +01:00
groundcover.hpp
landmanager.cpp Report more stats from caches 2024-03-29 14:25:39 +01:00
landmanager.hpp Split ESM headers 2024-05-03 01:55:20 +02:00
localmap.cpp
localmap.hpp
luminancecalculator.cpp fix sourcetype 2024-08-03 16:54:08 +00:00
luminancecalculator.hpp
navmesh.cpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
navmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
npcanimation.cpp Don't update head animation if the animation is paused (#7980) 2024-05-15 01:38:32 +03:00
npcanimation.hpp
objectpaging.cpp Move key when inserting item to mLODNameCache 2024-06-02 13:16:22 +02:00
objectpaging.hpp Move collectESM3References to unnamed namespace 2024-06-02 13:16:21 +02:00
objects.cpp
objects.hpp
pathgrid.cpp
pathgrid.hpp
pingpongcanvas.cpp
pingpongcanvas.hpp
pingpongcull.cpp
pingpongcull.hpp
postprocessor.cpp HALF_FLOAT and normals changes 2024-07-27 15:21:44 +00:00
postprocessor.hpp
precipitationocclusion.cpp
precipitationocclusion.hpp
recastmesh.cpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
recastmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Use nodeMask... lets ignore the previous attempt 2024-07-31 00:30:06 +01:00
renderingmanager.hpp Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
rendermode.hpp
ripples.cpp fix sourcetype 2024-08-03 16:54:08 +00:00
ripples.hpp
ripplesimulation.cpp Handle negative MaxNumberRipples more sensibly 2024-06-21 20:16:43 +03:00
ripplesimulation.hpp
rotatecontroller.cpp FIX(rotatecontroller): Actually accounting for scale breaks biped creatures 2024-07-31 05:02:52 -05:00
rotatecontroller.hpp Return offset/angle by reference 2024-07-19 01:29:24 +01:00
screenshotmanager.cpp Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
screenshotmanager.hpp Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
sky.cpp
sky.hpp
skyutil.cpp Support defining the texture type with a state attribute (#6240) 2024-05-18 23:11:20 +03:00
skyutil.hpp
terrainstorage.cpp Fix LTEX overriding and allow deletion 2024-06-03 16:42:27 +02:00
terrainstorage.hpp Fix LTEX overriding and allow deletion 2024-06-03 16:42:27 +02:00
transparentpass.cpp
transparentpass.hpp
util.cpp Support defining the texture type with a state attribute (#6240) 2024-05-18 23:11:20 +03:00
util.hpp
vismask.hpp Exclude debug rendering from toggleworld 2024-05-24 01:08:15 +02:00
water.cpp Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
water.hpp Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
weaponanimation.cpp
weaponanimation.hpp