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39 lines
891 B
C++
39 lines
891 B
C++
#ifndef OPENMW_MWRENDER_FOGMANAGER_H
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#define OPENMW_MWRENDER_FOGMANAGER_H
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#include <osg/Vec4f>
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namespace MWWorld
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{
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class Cell;
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}
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namespace MWRender
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{
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class FogManager
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{
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public:
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FogManager();
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void configure(float viewDistance, const MWWorld::Cell& cell);
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void configure(float viewDistance, float fogDepth, float underwaterFog, float dlFactor, float dlOffset,
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const osg::Vec4f& color);
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osg::Vec4f getFogColor(bool isUnderwater) const;
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float getFogStart(bool isUnderwater) const;
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float getFogEnd(bool isUnderwater) const;
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private:
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float mLandFogStart;
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float mLandFogEnd;
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float mUnderwaterFogStart;
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float mUnderwaterFogEnd;
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osg::Vec4f mFogColor;
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osg::Vec4f mUnderwaterColor;
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float mUnderwaterWeight;
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float mUnderwaterIndoorFog;
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};
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}
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#endif
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