.. |
.gitignore
|
|
|
actoranimation.cpp
|
Put ESMStore to Environment
|
2023-04-20 21:45:49 +02:00 |
actoranimation.hpp
|
|
|
actorspaths.cpp
|
|
|
actorspaths.hpp
|
|
|
animation.cpp
|
Put ESMStore to Environment
|
2023-04-20 21:45:49 +02:00 |
animation.hpp
|
moved light common to its own file
|
2023-02-07 16:29:17 +01:00 |
bulletdebugdraw.cpp
|
|
|
bulletdebugdraw.hpp
|
|
|
camera.cpp
|
Fix #7223
|
2023-02-18 16:24:10 +01:00 |
camera.hpp
|
|
|
cell.hpp
|
|
|
characterpreview.cpp
|
|
|
characterpreview.hpp
|
|
|
creatureanimation.cpp
|
|
|
creatureanimation.hpp
|
|
|
effectmanager.cpp
|
|
|
effectmanager.hpp
|
|
|
fogmanager.cpp
|
|
|
fogmanager.hpp
|
|
|
globalmap.cpp
|
Put ESMStore to Environment
|
2023-04-20 21:45:49 +02:00 |
globalmap.hpp
|
|
|
groundcover.cpp
|
|
|
groundcover.hpp
|
|
|
landmanager.cpp
|
can actually load and teleport to esm4 exterior spaces
|
2023-05-12 22:05:53 +02:00 |
landmanager.hpp
|
can actually load and teleport to esm4 exterior spaces
|
2023-05-12 22:05:53 +02:00 |
localmap.cpp
|
Update cell local map on different neighbour cells
|
2023-05-11 10:41:15 +02:00 |
localmap.hpp
|
Update cell local map on different neighbour cells
|
2023-05-11 10:41:15 +02:00 |
luminancecalculator.cpp
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
luminancecalculator.hpp
|
po2 scaling for average luminance
|
2023-02-05 12:30:38 -08:00 |
navmesh.cpp
|
|
|
navmesh.hpp
|
|
|
navmeshmode.cpp
|
|
|
navmeshmode.hpp
|
|
|
npcanimation.cpp
|
Put ESMStore to Environment
|
2023-04-20 21:45:49 +02:00 |
npcanimation.hpp
|
Support not only StringRefId for checking first person body part
|
2023-03-19 17:49:41 +01:00 |
objectpaging.cpp
|
|
|
objectpaging.hpp
|
|
|
objects.cpp
|
|
|
objects.hpp
|
|
|
pathgrid.cpp
|
Avoids a lot a special cases for ESM3 vs ESM4 cells.
|
2023-02-04 23:25:06 +01:00 |
pathgrid.hpp
|
|
|
pingpongcanvas.cpp
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
pingpongcanvas.hpp
|
|
|
pingpongcull.cpp
|
Cherry pick 'openmw-48-stereo-fixes' into 'master'
|
2023-03-12 22:20:23 +01:00 |
pingpongcull.hpp
|
|
|
postprocessor.cpp
|
[Multiview] Fix transparent pass and vertex shader
|
2023-04-01 20:27:07 +00:00 |
postprocessor.hpp
|
|
|
precipitationocclusion.cpp
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
precipitationocclusion.hpp
|
|
|
recastmesh.cpp
|
|
|
recastmesh.hpp
|
|
|
renderbin.hpp
|
|
|
renderinginterface.hpp
|
|
|
renderingmanager.cpp
|
Implement shader-based water ripples (feature 3537)
|
2023-04-01 17:26:19 +04:00 |
renderingmanager.hpp
|
Merge ESM::RefNum and ESM4::FormId
|
2023-04-09 00:23:32 +02:00 |
rendermode.hpp
|
|
|
ripples.cpp
|
Use GL_HALF_FLOAT because we use GL_RGBA16F
|
2023-04-02 14:19:44 +04:00 |
ripples.hpp
|
Implement shader-based water ripples (feature 3537)
|
2023-04-01 17:26:19 +04:00 |
ripplesimulation.cpp
|
Implement shader-based water ripples (feature 3537)
|
2023-04-01 17:26:19 +04:00 |
ripplesimulation.hpp
|
Implement shader-based water ripples (feature 3537)
|
2023-04-01 17:26:19 +04:00 |
rotatecontroller.cpp
|
|
|
rotatecontroller.hpp
|
|
|
screenshotmanager.cpp
|
Move from std::atoi to std::from_char
|
2023-03-18 09:30:48 +00:00 |
screenshotmanager.hpp
|
|
|
sky.cpp
|
Rotate blizzard particles
|
2023-03-30 19:20:00 +02:00 |
sky.hpp
|
|
|
skyutil.cpp
|
Cherry pick 'openmw-48-stereo-fixes' into 'master'
|
2023-03-12 22:20:23 +01:00 |
skyutil.hpp
|
|
|
terrainstorage.cpp
|
can actually load and teleport to esm4 exterior spaces
|
2023-05-12 22:05:53 +02:00 |
terrainstorage.hpp
|
|
|
transparentpass.cpp
|
[Multiview] Fix transparent pass and vertex shader
|
2023-04-01 20:27:07 +00:00 |
transparentpass.hpp
|
[Multiview] Fix transparent pass and vertex shader
|
2023-04-01 20:27:07 +00:00 |
util.cpp
|
|
|
util.hpp
|
|
|
vismask.hpp
|
|
|
water.cpp
|
Implement shader-based water ripples (feature 3537)
|
2023-04-01 17:26:19 +04:00 |
water.hpp
|
Implement shader-based water ripples (feature 3537)
|
2023-04-01 17:26:19 +04:00 |
weaponanimation.cpp
|
Put ESMStore to Environment
|
2023-04-20 21:45:49 +02:00 |
weaponanimation.hpp
|
|
|